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  • "earthenleaf" started this thread

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1

Wednesday, January 5th 2011, 9:29pm

Xeph's guide to Warden/Rogue

Intro:
KK time to start rewriting these up. btw if i make a noticeable mistake, please point it out.
This will be the encyclopedia to wd/r! *crowd claps* yay. Sorry a bit tired. WD/r is an interesting warden and it still is. This is the only warden that can make proper use of Oak Walker, rather than using her for a buff. I am sure most wardens still just use her for buff though.


Knowing your class:
This is one of the highest dps wardens. If you like things to go boom, then pick this one. Wd/r however is one of the hardest wardens to lvl from 1-55, so be aware of this. This class specializes in crit damage, DoTs, and pure damage from some of your main skills.

Elite Skills:

Achilles' Heel Strike- Excellent damage, and gives a buff to you and your pet's crit rate. Very helpful to remember this. The 30 energy cost is a bit high though in long fights.

Thorn Upgrade- This is a very good upgrade to thorny vine. It restores a ton of your mana, and does very good damage. Use this, but try saving for low mana.

Gravel Attack- This is another DoT. Though i do not recommend it very much. This skill has very high mana cost, and the DoT isn't very strong.

Soul of the Spirit Tree- Very helpful in long fights, gives you a huge boost of damage to Power of the Wood Spirit, when target is at 30% HP or lower.

Store Power- Nice boost to charge chop, some extra damage. As well as +10% crit on it.

Critical Feeling- This is why you would want oak walker as a pet. When you crit she hits the target. When she hits the target your next 2 attacks crit. It is an endless chain of fun for all. (Crit buff only procs every 30 sec though)

Walker Spirit- This is a dodge and move speed +50% buff. Pretty much you will only use this to catch up to people in pvp and such though.

Together- This is pretty much a 10% damage buff. Keep in mind when using this. There is a 2min Cool down.

Rogue Skills:

Shadow Stab- This is not used much, because its dps is so low, and its bleed effect requires a dagger. Saves mana pots at low lvls though.

Throw- This is a ranged attack, used mainly for pulling. The damage is terrible.

Blind Stab- You may use this often, depending on if you think you need -40% acc on target. The dps isn't the best, but still pretty good.

Projectile Training- It lets you use Throw!

Off Hand Training- Pretty useless for us, as we use 2-H weapons.

Agility- Increases your dodge rate by a nice amount

Nimble Hands- This increases your attack speed. Will add a lot to your total dps.

Shadow Step- Teleports you behind the target.


Pet:
Oak Walker- If you want to follow your elites go for this pet as your main. You will have less damage yourself, but she will have a nice amount of dps. You may also use her for 15% damage, and just use a different pet.

Nature Crystal- This pet is great if you are using Oak Walker for her buff. This pet spams buff on you, such as attack and cast speed +5%. You can also Use this pet for crit rate buff and summon oak walker.

Spirit of the Oak- This is your best friend at low lvls, he has a high aggro rate, nice HP, and decent dps. End game though wd/r doesn't favor this pet as much. Some will still prefer him though.

Gear:

http://www.rom-armory.com/compare.php?a_cs=3&a_uid=1173

This is my person recommend for stats, and gear to start out with at lvl 60. You should upgrade stats and gear as needed.

Conclusions:
This Warden can do great dps. This warden will also have the highest attack speed, and skill damage of all the wardens. If you are looking for dps in a warden, then this is a great warden to play. Along with all the move speed buffs, and teleports that just make it fun to play.

  • "earthenleaf" started this thread

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2

Wednesday, January 5th 2011, 9:30pm

Added changes for warden update. Thankfully this guy wasn't changed too much, so this was easy.

3

Wednesday, January 5th 2011, 11:42pm

Great guides so far dude! Makes me want to make a warden now for fun :) I've seen you around SJF several times, and you seem relatively well geared. Was considering playing my Wd side of my S/Wd... do you think thats a good idea? Or would I be looking at a Wd/R for single target dps in end game? Thanks!

  • "earthenleaf" started this thread

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Wednesday, January 5th 2011, 11:52pm

Don't want to spoil the next guide, but wd/s is pretty good dps warden as well, so it may be better to just wait to know what warden is best for your play style.

nmgara

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Wednesday, January 5th 2011, 11:52pm

Cooldown on Achilles heel strike is 2s not 2min :)

I use a simple macro that uses Achilles if is not on cooldown or (currently) Shadowstab otherwise. Probably going to switch it PotWS. Spam macro when needed.

I did the same same thing with Gravel Attack and Thorny Vines. Thorny vines if up, otherwise Gravel Attack.

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Wednesday, January 5th 2011, 11:54pm

Quoted from "nmgara;373152"

Cooldown on Achilles heel strike is 2s not 2min :)

I use a simple macro that uses Achilles if is not on cooldown or (currently) Shadowstab otherwise. Probably going to switch it PotWS. Spam macro when needed.

I did the same same thing with Gravel Attack and Thorny Vines. Thorny vines if up, otherwise Gravel Attack.


Thank you simple typo ill correct it.

7

Thursday, January 6th 2011, 7:15am

I think you undersell Gravel Attack. At level 60, it does 387% main hand DPS, higher than any other skill a Wd/R has with the exception of Charged Chop (PotWS does 368% at 60 for Wd/R, as does Achilles' Heel Strike), and it uses energy as opposed to mana (and we all know about Warden mana issues.)

Honestly, I'd almost rather it didn't have the DoT, because I'd rather not spend the mana on it, but Gravel Attack, imo, is one of those skills that should be used every time it's available.

  • "earthenleaf" started this thread

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Thursday, January 6th 2011, 8:15am

Right I was comparing lvl50 that is why the dps is low. And I do not use it much, because of high mama cost on weak dot

9

Friday, January 7th 2011, 4:42pm

Would you consider the possibility of at least pumping a bit Int/M-Att so you are on par with the bosses m-def (the point where increasing m-att gets worse with evry point afterwards.)

Especially if you dual wield as you will have quite some m-damge then too.

this would allow your gravel Attack not be completely wasted and give you some AoE potential if needed for some reason.

best doen with adding int ofcourse for the p-att and the slight mana increase.

  • "earthenleaf" started this thread

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Saturday, January 8th 2011, 3:14am

Quoted from "WardenxXx;373779"

Would you consider the possibility of at least pumping a bit Int/M-Att so you are on par with the bosses m-def (the point where increasing m-att gets worse with evry point afterwards.)

Especially if you dual wield as you will have quite some m-damge then too.

this would allow your gravel Attack not be completely wasted and give you some AoE potential if needed for some reason.

best doen with adding int ofcourse for the p-att and the slight mana increase.


You can use int, but this will cause you to doless melee damage just for the DoT on 1 skill. It would take a lot of matk to make the DoT on gravel attack do much more damage. Even with dual swords you will not have very much magic damage.

itakitekari

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Thursday, January 13th 2011, 3:24am

I agree with xerph on that. GA is a good attack the dot helps when activated more damage but its pointless to upgraded over your melee because as a Wrd/r thats what you are. the best DoT you get anyways is thorny vine and to tell truth that is essential since it gives mana back [ but uses about the same amount of mana].
Character: Schwazerwolf
/Class:
Wrd/R
/Level:
53/43
/Server:
Reni
/Guild: Immortals

I Find myself Very Knowledgeable about the Warden class.I love the class and Thou it had a rough start all things do and progress over time and Patience is needed to learn from mistakes and experiences . SO GO GET SOME EXPERIENCES BEFORE I PWN YOU WITH MY STICK'S AND TREES!!:D

Pizzoof

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Thursday, January 13th 2011, 7:53pm

Quoted from "earthenleaf;374014"

You can use int, but this will cause you to doless melee damage just for the DoT on 1 skill. It would take a lot of matk to make the DoT on gravel attack do much more damage. Even with dual swords you will not have very much magic damage.


False, Wisdom increases Mdef way more than Int and it will be way more efficient since it also increases mana regen. You shouldnt waste any points on Frantic Briar and getting mattack to increase a DoT is no usefull seeing how DoTs barely add any DPS end-game.

P.S. you assume people should have over 56% crit rate, but you don't talk about gear at all, maybe you should put some info there about what type of gear to get.

  • "earthenleaf" started this thread

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Thursday, January 13th 2011, 8:17pm

Quoted from "Pizzoof;376342"

False, Wisdom increases Mdef way more than Int and it will be way more efficient since it also increases mana regen. You shouldnt waste any points on Frantic Briar and getting mattack to increase a DoT is no usefull seeing how DoTs barely add any DPS end-game.

P.S. you assume people should have over 56% crit rate, but you don't talk about gear at all, maybe you should put some info there about what type of gear to get.



I never told them to use int, also the gear to use list can be found on my main warden guide (link is in my sig)

yodased

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Thursday, January 13th 2011, 9:23pm

I was thinking about this last night:

Our main attack is PoWS, which is an instant cast magic spell and doles out orange dmg. Why wouldn't you want to stat up int. to get significant addition of dps to the main attack.

Or does PoWS pull from phys attack and phys crit... That doesn't really make too much sense to me, why not just make a melee alternative.

  • "earthenleaf" started this thread

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Thursday, January 13th 2011, 9:27pm

Quoted from "yodased;376399"

I was thinking about this last night:

Our main attack is PoWS, which is an instant cast magic spell and doles out orange dmg. Why wouldn't you want to stat up int. to get significant addition of dps to the main attack.

Or does PoWS pull from phys attack and phys crit... That doesn't really make too much sense to me, why not just make a melee alternative.


PoWS is effected by melee dps and crit. Our only magic skills are Soul Attack and Frantic Briar, I do not recommend either unless you are a wd/m.

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Friday, January 14th 2011, 1:38am

Once I hit 60, I'm gonna see if I can get more dps out of a 2h Axe than the SoF damage. Offhand damage is really negligible in instances, dropping my OH SoF and using only MH SoF reduced my white dps by 500. With all of the crit increases, I feel like I could live without the Nature Crystal buff. DoT damage is pretty low unless you have a mage on the team that uses Elemental Weakness.

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Friday, January 14th 2011, 2:41am

I have a warden/rogue and it just isnt worth it. And Shadow stab is actually bread and butter if you dont wanna run outta mana fast. Have fun using the oak walker its dmg is kinda decent but it cant survive and neither can you. Goodluck with this broken class with an even worse broken combo. Id say its prolly better to go Warden/Mage or Warden/Scout at least you might have a chance with those.
Valldis 51/42 Wd/R (retired till Wardens get fixed)

Illuminarion 62/62 S/K [Driven] :cool:

FriarFunk 49/40 P/W [KnightsofLegend]

  • "earthenleaf" started this thread

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Friday, January 14th 2011, 5:00am

Quoted from "Denilith;376564"

I have a warden/rogue and it just isnt worth it. And Shadow stab is actually bread and butter if you dont wanna run outta mana fast. Have fun using the oak walker its dmg is kinda decent but it cant survive and neither can you. Goodluck with this broken class with an even worse broken combo. Id say its prolly better to go Warden/Mage or Warden/Scout at least you might have a chance with those.



I do not agree in any way with your comment. Though you do have the right to give your opinion on the class. This warden has very good survivability with chain armor, and it does higher dps then any other warden except maybe wd/s. Though they do have a lot of problems when lvling, especially in savage lands, because they run out of mana quick, but you only stay in savage lands for a few lvls, before you are 55+ and start to 3 shot savage lands mob with a decent weapon. When they get to end game some can even out dps scouts with temporary buffs on like Savage Power and Energy Absorb. (of course this is considering you don't have instruments because they work way better on scouts or when these wear off the scout goes way higher in dps since blood arrow doesn't end :mad:)

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Friday, January 14th 2011, 1:21pm

Quoted from "earthenleaf;376611"

I do not agree in any way with your comment. Though you do have the right to give your opinion on the class. This warden has very good survivability with chain armor, and it does higher dps then any other warden except maybe wd/s. Though they do have a lot of problems when lvling, especially in savage lands, because they run out of mana quick, but you only stay in savage lands for a few lvls, before you are 55+ and start to 3 shot savage lands mob with a decent weapon. When they get to end game some can even out dps scouts with temporary buffs on like Savage Power and Energy Absorb. (of course this is considering you don't have instruments because they work way better on scouts or when these wear off the scout goes way higher in dps since blood arrow doesn't end :mad:)


I highly doubt a warden with their CD skills are gonna compair to a scout with essense and BA on. Scouts can destroy things before they even get close as compaired to a warden that has to try to knock it down before they fall.
Chain armor doesnt yield much survivability without a knight secondary, just ask warriors. Wardens have inferior attribute ratios thanks to having pets. Their pets are highly unreliable thanks to pathing issues, slow speed and general weakness. They easily are outdps'd by most classes other than knight druid or priest which were never meant to be DPS to begin with. I highly doubt you understand the class well enough to write a guide, you dont even realize that spamming GA and PotWS will drain out your mana so its important to incorperate the rogue spammable to enlongate your mana pool, unless you wanna drink mana pots though you wont have time to while you're constantly pounding HP pots thanks to the classes fraility.
Valldis 51/42 Wd/R (retired till Wardens get fixed)

Illuminarion 62/62 S/K [Driven] :cool:

FriarFunk 49/40 P/W [KnightsofLegend]

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Friday, January 14th 2011, 11:05pm

Quoted from "Denilith;376734"

I highly doubt a warden with their CD skills are gonna compair to a scout with essense and BA on. Scouts can destroy things before they even get close as compaired to a warden that has to try to knock it down before they fall.
Chain armor doesnt yield much survivability without a knight secondary, just ask warriors. Wardens have inferior attribute ratios thanks to having pets. Their pets are highly unreliable thanks to pathing issues, slow speed and general weakness. They easily are outdps'd by most classes other than knight druid or priest which were never meant to be DPS to begin with. I highly doubt you understand the class well enough to write a guide, you dont even realize that spamming GA and PotWS will drain out your mana so its important to incorperate the rogue spammable to enlongate your mana pool, unless you wanna drink mana pots though you wont have time to while you're constantly pounding HP pots thanks to the classes fraility.



If you have a problem with what I say you do not have to listen to my guides. I am just stating things from my experience in the game. I know chain armor doesn't work end game, I said only for the purpose of lvl1-54. Warden can have very nice dps. Though in some of the harder end game instances the bosses seem to dodge a lot, and make my dps lower. I have tried every warden class end game, so I am just giving people advice to what I have found to work. This is what I enjoy, but I am sure there are people who have found other strategies that work.