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21

Sunday, March 27th 2011, 12:44am

yeah its just that i used my warrior side for a little and gained a few 2h axe levels really quickly but my warden side takes forever for some reason

nmgara

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22

Sunday, March 27th 2011, 3:25am

So true on the 2h Axe thing. I see misses pretty often. I was considering doing a 1h sword talisman thingy, but my poor dps would go down even more.

Now, from 55-to 59, a Sword of Fear might be a good combo do do with a talisman because the dps on it is pretty good. However, once you hit 60, the 2h axes are much better.

Now if only there was a staff that did decent physical damage.

23

Sunday, March 27th 2011, 8:17pm

Quoted from "nmgara;402719"


I tend to like to keep things minimal. I created my DIYCE script to make it easier to handle things when the buffs come up from Will Attack. I don't want it handling drinking potions, buffing me, etc since there are times I'd rather continue to spam attacks than wait a cooldown drinking a potion.


I'm a fairly lazy player most of the time, but you'll still want to manually fire your skills against bosses, etc. depending on what you need. :D

Quoted from "nmgara;402719"


Mines setup up to use Beast Attack until I get the buff on my pet. I need to fix it so it takes into account if my pet is actually there. Currently it doesn't and just assumes it is there, so there are times it will do Beast Chop instead of Double Chop.


To check for the pet just set a var like:

local hasPet = UnitName("playerpet") -- It'll return nil if not summoned.

A hasBA variable can work the same way (just sub in your buff list check for the UnitName func.

~N

24

Monday, April 25th 2011, 2:15am

great guide thanx for the help
Respect all, Fear none

MagnusDeus

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25

Thursday, May 19th 2011, 11:58pm

Wait---what???

Quoted from "earthenleaf;374472"


Pets:
This class will pretty much only use 1 pet. The like to use Oak Walker for the buff, and use Spirit of the Oak as a pet.

Spirit of the Oak- Like half of your elite skills are focused around this pet. This is pretty much the only class that has a chance of making Spirit of the Oak tank. You can summon him with Savage Power, Berserk, Energy Absorb, and Resonance of Life buffs on. Then he will get a huge boost in damage from your 76% patk increase, and 10% damage increase.


Woah woah woah woah -- hold the phone -- are you really suggesting to use Resonance of Life to sacrifice your Spirit of the Oak while you're in combat? Or is this actually just a editing error that you forgot to fix? I mean, if your Spirit de Oak is tanking, then you wouldn't want him dead, right?? Plus, if you sacrifice him just for your 12 second HP increase buff, he can't gain the rest of the buffs that you mentioned above so your buff combo would seem kinda pointless or in vain if the point here is to have your Spirit de Oak and you be fighting together. Your buff-combo looks like a pretty good idea and a good skill-chain to use; I'm just a little confused by what you mean when you throw the Resonance of Life buff into that mix. :confused:
Any Ubuntu gamers out there running Runes of Magic through WINE or PoL? Just curious.

  • "earthenleaf" started this thread

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26

Friday, May 20th 2011, 12:25am

Quoted from "MagnusDeus;420137"

Woah woah woah woah -- hold the phone -- are you really suggesting to use Resonance of Life to sacrifice your Spirit of the Oak while you're in combat? Or is this actually just a editing error that you forgot to fix? I mean, if your Spirit de Oak is tanking, then you wouldn't want him dead, right?? Plus, if you sacrifice him just for your 12 second HP increase buff, he can't gain the rest of the buffs that you mentioned above so your buff combo would seem kinda pointless or in vain if the point here is to have your Spirit de Oak and you be fighting together. Your buff-combo looks like a pretty good idea and a good skill-chain to use; I'm just a little confused by what you mean when you throw the Resonance of Life buff into that mix. :confused:


i meant kill him then summon again with the extra 5% HP, not killing in combat. Basically at the beginning of an instance or farming pop all these buffs for a super oak, and the cd should be reset by the time you get anywhere for other skills.

MagnusDeus

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27

Saturday, May 21st 2011, 11:55pm

Quoted from "earthenleaf;420146"

i meant kill him then summon again with the extra 5% HP, not killing in combat. Basically at the beginning of an instance or farming pop all these buffs for a super oak, and the cd should be reset by the time you get anywhere for other skills.


You can re-summon your Spirit de Oak after using Heart of the Oak spell? Sorry, I'm just not getting how you're sacrificing your pet then getting an HP bonus, then able to re-summon it again. I'm on www.theromwiki.com looking at the Warden's general & specific skills and the Warden/Warrior's elite skills, but I'm having a hard time connecting the dots. Any explanations on how that works?
Any Ubuntu gamers out there running Runes of Magic through WINE or PoL? Just curious.

potato221

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28

Monday, May 23rd 2011, 3:33pm

The skill Resonance of Life gives you an extra 5% hp for 12 seconds, letting you sacrifice your pet for the extra 5% and then resummon it while you still have the hp boost.

29

Monday, July 4th 2011, 12:24am

Quoted from "earthenleaf;374472"

Intro:
I feel like it has been so long since i wrote one of these. Anyways this is warden/warrior. This is the class that is currently my main warden. After this will be lvl1-54 guide. After that idk what I'll do maybe I'll think up something new to write about. I would also like to say please do not bash about wardens, we all know they need a rebalanced.


Knowing your class:
This is Warden/Warrior. It is a warden with strong attacking abilities, but prefers to exchange the damage of the top dps wardens for some defensive skills. From what i can tell most of this wardens skills seem pvp oriented, but they do decent damage in pve as well.


The Elite Skill:

Double Chop- When i first got this i thought it would be useless, but after a while i learned to love this skill. It hits the target twice each hit dealing about 230% main hand dps at lvl50. This skill also costs rage so it saves you some mana. This skill has a 6 second cool down though.

Beast Chop- An interesting skill This will do about 320% main hand dps at lvl50 and it has no cool down or cast time. It does cost rage so you will not be able to spam it very much. When this skill hits the target your pet will get a buff increasing its patk by about 15%

Ire- This skill forcing target to fight your pet for 5 seconds. After the effect ends it resets the aggro of the mob(at least i think that is why i get aggro after i use it). This skill can be useful if you are too hurt to let a mob hit you for a while.

Restraint- This skill can be good. I find it annoying tbh, but it has saved my life in the past. If your spirit of the oak dies then you will get a buff increasing your pdef by about 35% at lvl50 for 20 second, but you may not summon him again for for 40 seconds. Since scouts in pvp tend to kill your pet first this can be helpful, so you can take a few extra hits against them.

Pulse Mastery- This skill is a huge boost to a skill you already have. It will make Savage Power increase you patk by almost twice what it used to. When maxed you get a 30% patk increase from Savage Power.

Resonance of Life- You will kill your spirit of oak in order to heal yourself by 30% and increase your max HP by 5% for 10 seconds. This is another skill i thought i wouldn't use too much, and i thought the 5% HP boost would be useless, but i use this skill all the time. You can summon Spirit of the Oak right after you use this and he keeps the 5% HP boost.

Will Attack- This is a skill that takes some getting used to. It does a good amount of damage. When you cast it you may get 1 of 2 buffs. You will pretty much have to memorize the picture for each buff, because you only have 8 seconds to use it. One of the the buffs makes it so charge chop only has a cast time of 1 second. With cast speed buffs Charge Chop feels like it is instant cast. The other buff it gives makes it so Beast Chop will do 50% more dps then before. This is a nice boost, but i much prefer the Charge Chop buff.

Coat of Arms- When you hit the target with Charge Chop or Double Chop you may get a buff. This buff makes it so all skills cost 30% less mana, and you gain rage 30% faster. This means much more use of rage costing skill since they do more damage then mana skills.


Warrior Skills:

Slash- This is a skill you can spam.It costs 25 rage. It does a good amount of damage, and puts a DoT on the target. I pretty much only use when i have extra rage and want to have DoT on boss, because I like to spend my rage on Double Chop.

Equip Axe- Does nothing since we had this ability before.

Enraged- This is a good skill for before a boss fight. It gives 20 rage and has a cool of 40 seconds. This means you will have extra rage to cast berserk.

Whirlwind- I do not use this skill very much. I don't like aoes especially when they cost half my rage bar. It does not do much damage, but since we only have a total of 2 aoes and they both only hit infront of us you may want this skill.

Berserk- I like to put this right next to Savage Power. It exchanged 36% of your pdef for patk. This is a nice boost to damage. Just keep in mind you will be squishy. It lasts for 30 seconds and has 1minute cool down.

Defensive Formation- This skill is not really good. It costs a huge % of you and everyone in the group's patk to increase everyone's pdef by a very small amount.

Brute Strength- This is just a passive that gives a large boost to your strength. More Strength means more dps.


Pets:
This class will pretty much only use 1 pet. The like to use Oak Walker for the buff, and use Spirit of the Oak as a pet.

Spirit of the Oak- Like half of your elite skills are focused around this pet. This is pretty much the only class that has a chance of making Spirit of the Oak tank. You can summon him with Savage Power, Berserk, Energy Absorb, and Resonance of Life buffs on. Then he will get a huge boost in damage from your 76% patk increase, and 10% damage increase.


Gear:
This warden likes to focuses on Stam and Patk mainly. These both will make spirit of the oak a much stronger pet. Fun to get all the temporary HP buffs you can think of and summon him with like 70k hp or so when you have about 40k. The stats this warden should use are

Str/Patk
Stam/Patk
Str/Stam
Str/Dex or Dex/Patk
Wis/Patk or Wis/Str
Stam/HP or Stam/Pdef or Stam/Wis

You will get a ton of patk and HP this way.


Conclusion:
This is not as high dps as the other wardens, but it can have higher dps for a small amount of time. The intended idea of this warden seems to be a high dps tank, but spirit of the oak will lose aggro if you go all out on your damage. Since you have so many defensive, and attacking skills this class does very well in pvp. Priests do not seem to like it when they get 1 shoted, because you cast charge chop almost instantly.


What rotation/combo should a Warden/Warrior use?

potato221

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30

Tuesday, July 19th 2011, 8:20pm

I'm just going to post my DIYCE here if anyone wants to see what I do or want to change it up they can:

Source code

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function WardenWarrior(arg1, hpotslot, mpotslot)
    local Skill = {}
    local i = 0
    local combat = GetPlayerCombatState()
    local enemy = (UnitCanAttack("player","target")) 
    local mana = UnitMana("player")
    local rage = UnitSkill("player")
    local tbuffs = BuffList("target")
    local pbuffs = BuffList("player")
    local tDead = UnitIsDeadOrGhost("target")
    local melee = GetActionUsable(2)
    local LockedOn = UnitExists("target")
    local banished = (string.find(tbuffs,"Banished"))

    -- adding the following variable definitions...
    local pctmana = PctM("player")
    local phealth = PctH("player")

        hpotslot = hpotslot or 0
        mpotslot = mpotslot or 0

        i=i+1; Skill[i] = { name = "Action: "..mpotslot,        use = (pctmana <= .50) }
        i=i+1; Skill[i] = { name = "Action: "..hpotslot,        use = (phealth <= .50) }

    if enemy and melee then
	if(not banished) then
        	i=i+1; Skill[i] = { name = "Charged Chop",                      use = (not combat) }
		i=i+1; Skill[i] = { name = "Beast Chop",			use = (string.find(tbuffs,"Will of the Beast")) }
		i=i+1; Skill[i] = { name = "Charged Chop",        		use = (string.find(tbuffs,"Solidified Will")) }
        	i=i+1; Skill[i] = { name = "Slash",                             use = (rage >= 25) and (not string.find(tbuffs,"/Bleed/")) }
        	i=i+1; Skill[i] = { name = "Beast Chop",                        use = (rage >= 20) and (string.find(tbuffs,"/Bleed/")) }
		i=i+1; Skill[i] = { name = "Will Attack",        		use = true }
        	i=i+1; Skill[i] = { name = "Power of the Wood Spirit",          use = true }
	elseif(banished) then
		i=i+1; Skill[i] = { name = "Charged Chop",		use = ((((banish > 0.2) and (banish < 1)) and (string.find(tbuffs,"Solidified Will")))) }
		i=i+1; Skill[i] = { name = "Charged Chop",		use = (((banish > 1.2) and (banish <= 2))) }
	end
			
    end
    
        i=i+1; Skill[i] = { name = "Attack",                         use = (enemy or tDead or (not combat and not enemy)) }
        

    if (tDead) or (not LockedOn) or (not enemy) then
            TargetNearestEnemy()
        end

        MyCombat(Skill,arg1)

end

31

Tuesday, October 25th 2011, 1:14am

thanks, i quit playing about 5 months ago. I think now im going to get back into it. I think now im going to play a warden/warrior isntead of a mage/druid what server are you on?

cbunting99

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32

Friday, February 10th 2012, 8:32am



I saw this one and is why I decided to try a wd/w..

Dang these guys amaze me..

Madflavor

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33

Sunday, February 12th 2012, 11:30am

Thinking that we need a new sticky Warden/Warrior guide. This guide is very out-dated, now that Warden/Warrior is a legitimate Tank. It is no longer a viable "moderate DPS with good pdef" option due to most of the damage skills having aggro modifiers for tanking. I would write one myself but I am not experienced playing Warden/Warrior yet. Maybe once I have played mine as a tank I'll write a guide.
Mongol 72/68/58 R/S/P -- Mongosmash 70/67/42 W/Wd/S -- Myrmidon 64/53/50 M/P/K -- Reni

34

Thursday, March 8th 2012, 1:26am

Quoted from "cbunting99;508825"



I saw this one and is why I decided to try a wd/w..


Dang these guys amaze me..


How does anyone get to 21,680 DAMAGE???
[img][/img]

Elder of the Guild Dragonborn on Artemis
http://dragonbornartemis.guildlaunch.com
Domenico 70 Mage / 70 Priest (/ 67 Knight)

Adrianell

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35

Tuesday, December 11th 2012, 12:57am

can someone plz post here working DIYCE ? ore create one ?

36

Tuesday, December 11th 2012, 2:25am

Quoted from "Grayson11;515524"

How does anyone get to 21,680 DAMAGE???


T10 +16 Lekani's strength... easy.....