Updated the guide inadequately.
I would first off say that this isn't too shabby. Lots of characters went into this guide...I'd like to add a few things:
Runes:
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If you can afford it, the optimal rune setup is more strength heavy (although when I obtained these runes they were much cheaper), and I went as follows:
Agile VII/VIII
Might VII/VIII
Aggression X
Potential X
Otherwise, your rune setup is fine (if you're short on hp just cut the agiles for block/ferocity depending on your budget).
For warriors Agile is definitely better than revolution though.
W/R Analysis: The reason this class has good sustained dps isn't its rage skills (yes, splitting chop and thunder are awesome), but blood dance (hp), keen attack (energy), and shadowstab also play a large role in sustained dps. Your analysis is solid and I like the fact you aren't including the charged chop shenanigans in the w/wd analysis (as this should be fixed eventually).
New Classes:
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Warrior/Champion-> This class has been criticized since its inception for being emo and dealing damage to itself in order to manage its resources. But it isn't all that bad. The W/Ch is well in the mix of dps warriors, closely following the W/Wd and W/R. It has a spammable slash (2% hp is really nothing with any sort of HoT, and it has more than 30% more dps to get over 450%), an essentially free 10% physical attack speed (from Wild Slash), physical attack buff and strength buff (Blood Rune Weapon, unbridled rage). During cooldowns, it will only trail the W/Wd slightly in terms of physical attack, which is not a bad place to be at all. Tactical Attack essentially becomes free as slash is by far the best part about W/Ch. Also, W/Ch gets an attack that isn't on GCD (Stifling Attack) that reduces def% (awesome). Electrocution is good only during burst as a >500% dps skill for only 20 rage without needing a debuff. A well played rotation (Slash -> Stifling Attack *-> Tactical Attack -> Probing Attack -> Brash Ferocity -> Slash, etc.) during burst I have the feeling has the potential to come close to the (pre-CC) W/Wd and W/R. A not well geared one i guess can act as a poor man's sapping arrow (permanent -8% armor skill essentially), so there's always that. It's worth noting that W/Ch will have insane aggro as unlike W/Wd they don't have a way to get additional -% aggro (15% for W/Wd i think).
Warrior/Warlock -> This class kinda looks like the W/S (and ironically enough uses the same pools of resources). Nothing really shines to me for single target dps except maybe the follow up to open flank, but at 25 rage even that's a stretch. I understand during burst it should have fine rage, but it really lacks skills that give it extra damage. Looks really fun to play for mobs though, so there's that. But seriously trails W/Wd, W/R and W/Ch in terms of damage capability.