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mnkmurphy885

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41

Friday, December 28th 2012, 3:44am

Quoted from "subzeroex;582687"

Whats the soft cap for intel and mattack at lvl 75?


This isn't like super-accurate or anything, but in passing the other day, Paz mentioned to me that he thinks the ma softcap is like 250k or so in KBNhm. Which is easily surpassable by warmage ofc, and pretty much by no one else, except maybe a really beefy m/w. It's high. Pretty much no danger of hitting it by anyone who isn't a warmage, and even if you are, more is still better- they come out with new stuff every so many months.

As far as the poster above who was looking for the mdam formula, sadly it seems it was lost when they migrated the forums over, and midknight retired, so unless Paz or someone can pull it out of their *bleep*, we're out of luck.

As far as vids of tstorm kiting go, can someone be bothered to troll youtube and dredge up the ones Sacred*bleep* made before he was "disappeared"? He may have been a bleepity bleeping bleeper, but he did good work in ToSH on bugs.

At some point, if someone would like to help me make a section for m/ch and m/wl that would be great. I don't and won't play dwarf classes, so aside from vaguely perusing their elites, I have no freaking clue. And one of these weekends I should probably go through and update this for Chap. 5.

Just think, I'll make it LONGER!!! :D
Formerly Fandreith, currently Fanndreith, 90 Hunter
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Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

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42

Friday, December 28th 2012, 4:06am

Quoted from "mnkmurphy885;582752"

This isn't like super-accurate or anything, but in passing the other day, Paz mentioned to me that he thinks the ma softcap is like 250k or so in KBNhm. Which is easily surpassable by warmage ofc, and pretty much by no one else, except maybe a really beefy m/w. It's high. Pretty much no danger of hitting it by anyone who isn't a warmage, and even if you are, more is still better- they come out with new stuff every so many months.

As far as the poster above who was looking for the mdam formula, sadly it seems it was lost when they migrated the forums over, and midknight retired, so unless Paz or someone can pull it out of their *bleep*, we're out of luck.

As far as vids of tstorm kiting go, can someone be bothered to troll youtube and dredge up the ones Sacred*bleep* made before he was "disappeared"? He may have been a bleepity bleeping bleeper, but he did good work in ToSH on bugs.

At some point, if someone would like to help me make a section for m/ch and m/wl that would be great. I don't and won't play dwarf classes, so aside from vaguely perusing their elites, I have no freaking clue. And one of these weekends I should probably go through and update this for Chap. 5.

Just think, I'll make it LONGER!!! :D


longer would be better :)
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

43

Friday, December 28th 2012, 7:10am

"soft cap" probably should be just thrown out as a term. it's not really like it used to be.

kbn hard the bosses vary a lot. andoneo is like 251k mdef/330kpdef and 35% crit resist..but like 58% phys crit. (roughly, im too lazy to go read through my reversed data set. meaning out my butt considering my damaged memory.)

but like assim shetamb is reversed. so 300k mdef/280k pdef with 60% crit res and 30% phys resist

etc

the variation makes the soft cap being totally up to whichever boss you're on

avg mdef to try to meet:
gch 130k
tosh 165k
ac who cares
kbn 250k
chaos vortex 600k
world bosses 475k except mandara which was like 800k+

you can hit 250k pretty easily on m/w..but you need dwarf powah. lots of it. and a good reason why you're on m/w and not fotm.

44

Saturday, December 29th 2012, 5:49am

Quoted from "pazuzzu;582760"


you can hit 250k pretty easily on m/w..but you need dwarf powah. lots of it. and a good reason why you're on m/w and not fotm.


eh, fotm averaging 268k with ma food for an entire boss fight so wins over ;)
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
~~ retired - Thanks to gameforge for that. ~~

45

Tuesday, January 29th 2013, 6:07pm

Mage/warlock (Dwarves only)

Elite skills
o Static resonance: Resets cooldown time of electrostatic charge. CD: 120s
o Industry fire: Passive. Transforms soul pain into fire damage. Also inflicts extra fire damage (DoT)
o Lightning Display: Passive. Charged effect caused by plasma arrow is extended to 18 seconds. Also increases wind magic power (I think 8%, not tested yet)
* Breath Erase: Reduces aggro. CD: 120s
o Elements of Pride: When use electric explosion increases fire magic power by 1% per stack during 13 seconds. When use flame increases wind magic power by 2% per stack during 13 seconds. These effects stack individually. Max stacks: 2
** Soul stepping: During 6…. 30 seconds you are able to cast while moving. CD: 90s. Max lvl 50
o Deep inspiration: Resets cooldown time for Intensification and Energy Well. CD: 180s
** Fire Lightning Burst: Inflicts fire and wind damage. CT: 2s. CD: 7s. If target doesn’t die resets immediately CD. Effect can be triggered once every 6 seconds.
o Soul Speed: Passive. Soul stepping also increases movement speed and casting speed by 20%.
o Elemental extraction: Passive. Flame and electric explosion reduce pdef and mdef by 30% for 10 seconds.

Useful Warlock general skills:
** Soul pain (elite): Does fire damage and DoT target during 24s. CT:1s.
** Pure soul: Passive. Increases INT
** Warp charge: Instant cast. Does dark damage. Increases attack speed and casting speed. CD: 6s
* Saces's scorn: Fear. Max lvl 50. CD: 10s

EsxCape

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46

Sunday, May 26th 2013, 8:33am

@Fann: Maybe some of these quotes address the damage formulas you were looking for?

Quoted from "midknight129;511996"

sFact is a percentage factor while sDam is an integer value just like what we currently have. The current damage formula basically takes the mDam contribution (factored by base cast time) and adds it to the sDam integer (a flat, linearly scaling value based on skill level). The result is that you really don't get significant benefit from leveling a spell; it's almost entirely based on mDam.

Quoted from "midknight129;510777"

You've got to understand exactly how that bonus damage is worked into the damage formula. The normal damage formula can be boiled down to [Base_Damage] * [Attack_Factor] where [Attack_Factor] is the multiplier based on your Attack value vs the target's Defense value and [Base_Damage] is the base damage calculation involving %DPS for physical skills or mDam and sDam with associated masteries for magic spells. Initially, we all thought that the stat bonus portion was added in in the Base_Damage calculation but it was later discovered that it's actually added on after this whole formula. The result is ([Base_Damage] * [Attack_Factor]) + [Stat_Bonus]. What this means is that the Stat Bonus does not benefit from spell mastery, vahtos bonus, or even your Attack vs Defense multiplier. So even if you have enough Attack to do 1.5x normal damage, the Stat Bonus stays at 1.0x. The marginal benefit to this is that it works the other way, too. If your attack is below the defense of the target, you'd get an Attack_Factor of less than one; it reduces your base damage. But it won't reduce the Stat_Bonus. For example, say you have an attack factor of 0.5. You'd be doing half your base damage, but the stat bonus would remain at 1.0, its normal value.

Quoted from "midknight129;511586"

One of the biggest problems for Mages is that they get only marginal benefit from training their skills. sDam (the tooltip value on any particular spell) rises linearly as you level it. It is then simply added to your mDam benefit. By contrast, physical DPS-based attacks will multiply the skill value with the DPS value. What happens is that Magic output grows linearly while Physical output grows quadratically. The stat-based bonuses are marginal at best and, while they do need to be increased to a degree, that alone won't fix the problem. What will fix the problem is a new formula for Magic Output that allows for Quadratic growth.



And I also have to mention something while I'm on the topic of magic damage calculations... I've worked with the Mage class for a decent amount of time (maybe like 2 years or so) both as a secondary and a primary class, but I never really bothered looking into how skills were calculating damage. What's bothering me is that I've just noticed some grammatical differences in the skill tooltips and I'm interested in how the following 3 variations affect damage:
1.) "X points of Fire Damage"
2.) "X Fire Damage"
3.) "X + 0.30 x INT Fire Damage"
And on top of that some elemental damage seems to be more effective (for lack of a better word) than others...or maybe it just seems that way depending on which elemental damage is being used with certain damage calculations. O_o Or maybe I'm reading too much into it since I'm not big into math, I'm just easily irritated by tooltip grammar. xD

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47

Thursday, May 30th 2013, 8:52am

M/D so so in PVE ?? Pshh , I so kick back side, MB should be maxed , let me hit you with my lvl 77 MB then tell me it don't hurt.

ruisen2000

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48

Thursday, May 30th 2013, 9:27am

Might want to change M/Wd from Poor at PvE to decent at PvE now that they have 5 seconds of glory. Pretty much every mage left is making M/Wd alts now lol.

I'd also argue that M/R is just so-so at PvE. Although they have more Mdam, its argueable that, for the cost of buying/plussing/tiering the second weapon, you could invest that all into getting an extra tier on your staff instead, and get probably roughly the same outcome as a Wand+Dagger combo.

However, the class lacks any Matk boosting elites or casting speed elites that work (the only one a M/R has doesn't really stack with anything), unlike other Mage classes. The one decent PvE buff, Gift of the Baron, requires using Kiss of the Vampire, which is an extremely weak dot with negligible damage in PvE, and I'm not sure the benefit of the slightly increased damage will really increase your damage very much over just casting a spell for that same 1 sec GCD.

I'm a bit confused about M/W though. I've always heard they're excellent at PvE (compared to other mage classes), but I just don't see any elites that are really anything special. :confused:
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49

Thursday, May 30th 2013, 9:37am

Quoted from "ruisen2000;602618"



I'm a bit confused about M/W though. I've always heard they're excellent at PvE (compared to other mage classes), but I just don't see any elites that are really anything special. :confused:


25 elite: More crit
40 elite: More matk
45 elite: More mdamage and critical magical damage
50 elite: More casting speed
70 elite: More intelligence

Think it's pretty obvious.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


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50

Thursday, May 30th 2013, 6:11pm

Quoted from "Borella;602619"

25 elite: More crit
40 elite: More matk
45 elite: More mdamage and critical magical damage
50 elite: More casting speed
70 elite: More intelligence

Think it's pretty obvious.

It didn't seem as good on Fan's elite skill list descriptions. Most of it looked like

-> Get more mana (who cares)
->Get more mana (again)
->Incrases Crit (Already hit crit cap)
-> Get more mana again (meh)
->Get Rage (oh, ok...)
-> Increase Matk (Pretty much a bunch of other mages have matk self buffs too)
-> Only next 3 attack increase in Mdam
-> casting speed, might be nice I guess.

51

Thursday, May 30th 2013, 7:10pm

Quoted from "ruisen2000;602636"

It didn't seem as good on Fan's elite skill list descriptions. Most of it looked like

-> Get more mana (who cares)
->Get more mana (again)
->Incrases Crit (Already hit crit cap)
-> Get more mana again (meh)
->Get Rage (oh, ok...)
-> Increase Matk (Pretty much a bunch of other mages have matk self buffs too)
-> Only next 3 attack increase in Mdam
-> casting speed, might be nice I guess.


More crit is never not beneficial.

And on the matk.. it's 22% matk. The regular buffs such as essence and embrace cap out at about 7-8%. That's a pretty ridiculous amount of matk. Plus you can use that *and* thinks like Essence and Embrace. It's about 3x as much as a regular mage. Since no mage is hitting the mdef of the bosses in KBN, and highly doubt they will be in the new instance either, that right there is a giant increase in damage.

Berserk alone makes M/W better than any other mage. The rest is just a nice bonus.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


EsxCape

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52

Thursday, May 30th 2013, 7:36pm

Quoted from "ruisen2000;602636"

It didn't seem as good on Fan's elite skill list descriptions. Most of it looked like

-> Get more mana (who cares)
->Get more mana (again)
->Incrases Crit (Already hit crit cap)
-> Get more mana again (meh)
->Get Rage (oh, ok...)
-> Increase Matk (Pretty much a bunch of other mages have matk self buffs too)
-> Only next 3 attack increase in Mdam
-> casting speed, might be nice I guess.


Yes, some of them are a bit useless.
Magical Talent - increases max MP for 15 min (self-buff, requires Rage) ... Sometimes I use this, but really I've never had a problem with managing MP. It's good if you want to be reckless with your MP though or if you're going to be in a ridiculously long fight.

Magical Enlightenment - regenerates X-points of MP every 5 seconds for 15 min ... There are no words for how bad this skill is. xD With statting the way it is, this regen would be restoring only negligible amounts and mostly because it's based on a point system. It's comparable to using Fountain runes.

Elemental Explosion - increases magic critical hit rate for 15 min (self buff, requires Rage) ... This is the first really good one you get. You should have it active at all times because it's like a permanent crit rate boost if you do. The Rage requirement can be annoying though.

Rage Mana - turns Rage into Mana ... Again, useless because you never really run out of MP.

Activate Mana - turns Mana into Rage ... Could be useful to generate the Rage you need to buff yourself, but other than that, not useful.

Magic Boost - Winning skill! I almost feel like Berserk ends up being more useful for the Mage than for the Warrior in this case because if you're standing at a distance from the battle, your defense doesn't matter as much as it would if you were in close combat. So basically you're raising your magic attack with almost no risk involved.

Enhanced Intensification - (Passive) I believe this was changed since Fann's guide was posted. What it actually does is boost your mdam for 20 seconds (a boost to the original amount of the skill) and increases your critical magical damage by a percent while in effect. It's actually a great boost to the original skill.

Meditative Current - (Passive) This skill is the bee's knees. For me it procs all the time, almost more than I actually need it to. The benefit is very noticeable and in a boss fight it's a godsend. xD

Meditation Path - (Passive) After using Fireball, Lightning, Plasma Arrow, or Discharge, you can run around while casting for the next 7 seconds. To me, this seems more PvP oriented as there would definitely be benefits to running around while casting Flame.

Wisdom and Bravery - (Passive) Gives Brute Strength (passive Warrior general skill) an extra increase in Stamina. After it is used, it increases your Intelligence by 50% of your Stamina plus 50% of your Strength for 30 seconds. It's passive, but only useful if you threw points into Brute Strength. Even if you didn't, it won't hurt you to put points in there. I've always had the extra TP to level Brute Strength, so I just do it for the hell of it.

53

Thursday, May 30th 2013, 9:33pm

Wow have all the m/w turned w/m and forgot about the class? M/W is best among mages because

1) berserk rage for 30s (most matk buff)

2) the new activate mana/rage which gives -aggro/magic dmg boost for 20s (think 3 more tier to your weapons)

3) intensification for 20ish% more crit dmg (think rings + 20)

Not to mention the free crit (boss resist 40 - 50% so there is essentially no cap to crit), the int bonus from es 70 which gives me around 8k int and 38% speed cast. Maybe a bit less dps compared to m/wd during the first 5s instant flames but after that the combo obliterates the scrut.

54

Friday, May 31st 2013, 3:21am

Quoted from "heoboy123;602658"

Wow have all the m/w turned w/m


Yes
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

55

Friday, May 31st 2013, 3:22am

Quoted from "Quaffy2;602678"

Yes


I mean.. why not really
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


EsxCape

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56

Friday, May 31st 2013, 4:19am

Both sides of the combo are fun to play, but let's be honest...between the two, M/W is obviously the more functional. I mean aside from the general point that's always made about magical damage, M/W is probably one of the most balanced. There's not really any bugs or defective skills with that side of the combo, so if you want smooth sailing then that's the way to go. Also the chances of it being nerfed are pretty slim. Actually there's probably a higher chance of it being buffed than nerfed (and it was already buffed in some previous balancing efforts from RW).

57

Friday, May 31st 2013, 4:22am

Quoted from "EsxCape;602683"

Both sides of the combo are fun to play, but let's be honest...between the two, M/W is obviously the more functional. I mean aside from the general point that's always made about magical damage, M/W is probably one of the most balanced. There's not really any bugs or defective skills with that side of the combo, so if you want smooth sailing then that's the way to go. Also the chances of it being nerfed are pretty slim. Actually there's probably a higher chance of it being buffed than nerfed (and it was already buffed in some previous balancing efforts from RW).


Go W/M till they nerf it, then go back to M/W and be the best mage combination. There's really no way to lose with that combination xD
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


EsxCape

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58

Friday, May 31st 2013, 4:50am

Quoted from "Borella;602684"

Go W/M till they nerf it, then go back to M/W and be the best mage combination. There's really no way to lose with that combination xD


My little trick with RoM has been to play combos that are fun, but are not really cream of the crop. Usually ends up that my combos never get the nerf bat, but there have been multiple times where they have been buffed. Cause of that I've never had to reroll. :3

59

Friday, May 31st 2013, 5:18am

Some info of this guide is outdated

At lvl 77 Rage mana also increase 25.4% mdam for 12 sec
Activate mana reduce aggro by 20% (not upgradeable)
Enhanced intensification boost ur crit mdam by 26.1% for 20 sec, not only 3 hits

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60

Friday, May 31st 2013, 5:46am

Quoted from "EsxCape;602651"


Elemental Explosion - increases magic critical hit rate for 15 min (self buff, requires Rage) ... This is the first really good one you get. You should have it active at all times because it's like a permanent crit rate boost if you do. The Rage requirement can be annoying though.


Magic Boost - Winning skill! I almost feel like Berserk ends up being more useful for the Mage than for the Warrior in this case because if you're standing at a distance from the battle, your defense doesn't matter as much as it would if you were in close combat. So basically you're raising your magic attack with almost no risk involved.

Enhanced Intensification - (Passive) I believe this was changed since Fann's guide was posted. What it actually does is boost your mdam for 20 seconds (a boost to the original amount of the skill) and increases your critical magical damage by a percent while in effect. It's actually a great boost to the original skill.

Meditative Current - (Passive) This skill is the bee's knees. For me it procs all the time, almost more than I actually need it to. The benefit is very noticeable and in a boss fight it's a godsend. xD

Meditation Path - (Passive) After using Fireball, Lightning, Plasma Arrow, or Discharge, you can run around while casting for the next 7 seconds. To me, this seems more PvP oriented as there would definitely be benefits to running around while casting Flame.

Wisdom and Bravery - (Passive) Gives Brute Strength (passive Warrior general skill) an extra increase in Stamina. After it is used, it increases your Intelligence by 50% of your Stamina plus 50% of your Strength for 30 seconds. It's passive, but only useful if you threw points into Brute Strength. Even if you didn't, it won't hurt you to put points in there. I've always had the extra TP to level Brute Strength, so I just do it for the hell of it.


Hmm... I see, if only there's a way to get third class to lv 70 faster, I'd drop my rogue side for this.

Quoted from "Borella;602647"

More crit is never not beneficial.



I thought after you hit 70% crit, the crit rate gets really random. At least, I think that was what Paz said, though that was a looong time ago, so not sure if its still that way. Or maybe I just dreamed it up o.O

And oops, I guess I shouldn't have assumed that the Matk buff was around the same as Essence :o
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