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61

Friday, May 31st 2013, 7:18am

Quoted from "ruisen2000;602701"


I thought after you hit 70% crit, the crit rate gets really random. At least, I think that was what Paz said, though that was a looong time ago, so not sure if its still that way. Or maybe I just dreamed it up o.O


Let's just say for fun that you were actually at a point where you felt you didn't need more crit (for whatever reason you may have)...if it's the case that most of your crit is from your skills, it would allow you to be more flexible with gear. Like you could use something that increases magical damage or magical critical damage or just something with more magical attack. I don't see a downfall regardless of the situation. o_o

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62

Saturday, June 1st 2013, 3:10pm

Yeah, mage guide is starting to look a little sad and outdated, I need to do an update with 60/70 elites and stuff.

And @ Ruisen, me and my guildies fight about the crit thing all the time, the rogue's swear that there's no crit cap and the magic users swear there is- and Paz tested fairly extensively on warmage. 70% is the functional crit cap for warmage. After that, more doesn't make any appreciable difference.

It's actually not too surprising that there would be differences between the way magical and physical crit work- god knows nothing else is the same between the two types. The rogues just feel like we magical classes should crit more with more crit- because they do. And they never believe me when I say we don't, lol. "But that doesn't make any sense!" I'm like, dude, since when does any magical class in RoM make sense?
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63

Saturday, June 1st 2013, 10:13pm

77.50% crit unbuffed here. Feels like I crit around that much. But still...

WTB more crit.

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64

Sunday, June 2nd 2013, 3:24am

Quoted from "Ravesden;602887"

77.50% crit unbuffed here. Feels like I crit around that much. But still...

WTB more crit.


Lol. Healers.

77% crit? I'm only 76.5% >.>
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65

Sunday, June 2nd 2013, 3:55am

Quoted from "Ravesden;602887"

77.50% crit unbuffed here. Feels like I crit around that much. But still...

WTB more crit.

Dude. Players have no crit resist. Ofc you crit for what you have. -_-
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66

Sunday, June 2nd 2013, 10:00am

Quoted from "mnkmurphy885;602859"


And @ Ruisen, me and my guildies fight about the crit thing all the time, the rogue's swear that there's no crit cap and the magic users swear there is- and Paz tested fairly extensively on warmage. 70% is the functional crit cap for warmage. After that, more doesn't make any appreciable difference.

It's actually not too surprising that there would be differences between the way magical and physical crit work- god knows nothing else is the same between the two types. The rogues just feel like we magical classes should crit more with more crit- because they do. And they never believe me when I say we don't, lol. "But that doesn't make any sense!" I'm like, dude, since when does any magical class in RoM make sense?


Well, I had this long and boring funny pun-filled response to this.

But i'm going to make it short and sweet because I don't have the ambition to redo it twice. (issues with mobile devices -.-)

Anyhow, crit is not just affected by your crit % as most know.

It is also effected by your level vs the target's level.

But that isn't quite all, through my own extensive research and wisdom I've concluded there are two other possible but yet are becoming more increasingly effective on crit.

And that is classified by mine truely, as I am a selfish palenque lover.

To give you some information to base off of, at 77, if you have your skills maxed, your weapon skills maxed, and other assortments of maximizing anything based to do with combat, to critically hit something of your level 100% of the time, you really only need roughly 90-92% crit. (I won't give exact numbers as it would make it too easy :) )

And out of the kindred of my heart, as most instances are 3 levels above the cap, to critically hit something level 80 at 77 9/10 times (with 100% effectiveness) you would need 86.75% crit.

The difference between magical crit and physical crit lies within the two factors I left unnamed, as Magical crit is not effected by one of them, hence allowing magic users to have less crit, but still crit more (or just as much)

Those are my clues, that is my conclusion, feel free to test it out yourself :)

P.S one of those calculations is based on physical crit, and the other is based on magical (to throw you off even more)
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67

Sunday, June 2nd 2013, 5:33pm

Quoted from "Mamn00n;602935"

Well, I had this long and boring funny pun-filled response to this.

But i'm going to make it short and sweet because I don't have the ambition to redo it twice. (issues with mobile devices -.-)

Anyhow, crit is not just affected by your crit % as most know.

It is also effected by your level vs the target's level.

But that isn't quite all, through my own extensive research and wisdom I've concluded there are two other possible but yet are becoming more increasingly effective on crit.

And that is classified by mine truely, as I am a selfish palenque lover.

To give you some information to base off of, at 77, if you have your skills maxed, your weapon skills maxed, and other assortments of maximizing anything based to do with combat, to critically hit something of your level 100% of the time, you really only need roughly 90-92% crit. (I won't give exact numbers as it would make it too easy :) )

And out of the kindred of my heart, as most instances are 3 levels above the cap, to critically hit something level 80 at 77 9/10 times (with 100% effectiveness) you would need 86.75% crit.

The difference between magical crit and physical crit lies within the two factors I left unnamed, as Magical crit is not effected by one of them, hence allowing magic users to have less crit, but still crit more (or just as much)

Those are my clues, that is my conclusion, feel free to test it out yourself :)

P.S one of those calculations is based on physical crit, and the other is based on magical (to throw you off even more)


Decode this please, Paz. I'm counting on you!
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68

Saturday, July 5th 2014, 12:08am

It's a great guide, only one thing I really disagree with.. As a Mage/Warden/Warrior (Also depending on the instance) Mage/Warden can be very viable in instances, such as Bethomia, and even Grotto Hard Mode.. Several times I've been on top of our Scrutinizer as M/WD, with the 70 elite. It makes it a respectable class to play in most instances (besides places such as Belathis where bosses have ridiculous Magical Defense). Although, I agree, M/W is BY FAR the best PVE Mage class combination, I've out DPS'd/Damaged several M/W and even some W/M and R/m as Mage/Warden because of its heavy burst damage... Can't really argue with 25 1m flames in 5 seconds. PVP wise, Mage/Warden is the best Mage class combination by far in my opinion. Other than that small error, it's a fantastic guide to all the players new to the mage class.. Thanks ;)
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69

Monday, July 7th 2014, 1:23am

Well, considering it was written prior to the 60 or 70 elites, I would classify it less as an error than simply out of date information.

And I would also argue that unless the boss fight is >10 seconds long, m/w is going to outdamage m/wd, though they are still viable in super short fights. The longer the fight goes, the better m/w is going to look compared to m/wd. If it really goes on a long time, then it would be a toss-up between m/s and w/m, but m/w would still be viable damage, whereas m/wd would have fallen fairly quickly to the bottom of the scrut.

M/w: Super high bursty damage, highest attainable MA, short cd's enhance sustainability.
M/wd: Highest burst for 4 seconds, int/stam buff, but no additional dps enhancements, dps quickly drops off after elite skill is done, can't sustain.
M/s: Not particularly bursty, pet buff is a bitch to time but does add to damage, most sustainable mage using shot.
W/m: No burst at all to speak of, good MA boost, good damage sustains forever. Downside, no range.
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70

Monday, July 7th 2014, 4:56am


And I would also argue that unless the boss fight is >10 seconds long, m/w is going to outdamage m/wd
Shouldn't it be the other way around? lol
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71

Monday, July 7th 2014, 5:26am

Yes. Fann obviously never learned her greater than/less than signs.

And I would also argue that unless the boss fight is >10 seconds long, m/w is going to outdamage m/wd
Shouldn't it be the other way around? lol
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72

Monday, July 7th 2014, 6:33pm

it points left, no wait right, i meant left no wait im lookin at it backwards, right

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73

Tuesday, July 8th 2014, 1:58am

I resemble those remarks.

But I still hate you all.

Let me rephrase, Rui: If a fight goes on longer than ten seconds, m/w will outdps m/wd.

Happy now???
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74

Tuesday, July 8th 2014, 7:37am

Let me rephrase, Rui: If a fight goes on longer than ten seconds, m/w will outdps m/wd.

Haha, the arrow is pointing the right way! :D
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75

Wednesday, July 16th 2014, 6:18pm

Lol, I realized when this was posted about 5 minutes after I made that reply. My bad, lol. M/WD 'burn' is not up in 5 seconds, that just our flame spam, we too, have a burn, just as every other mage class does, we still (with the proper buffs) get 0.5 second flames, though we may not hit as hard as M/W, our burst damage is still greater, HOWEVER, that only applies in CERTAIN instances, such as Beth, etc... In Belathis, or Grotto, M/Wd... Is.. Well.. Not the "best" class to go on. :P Still viable, but in instances such as that, M/W kicks the poo out of it. (Except in Bela, every mage combo except for w/m is bad there). But, yeah, my bad for posting that and not bothering to look when this was posted till afterwards LOL. Heh :P
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76

Tuesday, November 11th 2014, 10:33pm

Lol, I realized when this was posted about 5 minutes after I made that reply. My bad, lol. M/WD 'burn' is not up in 5 seconds, that just our flame spam, we too, have a burn, just as every other mage class does, we still (with the proper buffs) get 0.5 second flames, though we may not hit as hard as M/W, our burst damage is still greater, HOWEVER, that only applies in CERTAIN instances, such as Beth, etc... In Belathis, or Grotto, M/Wd... Is.. Well.. Not the "best" class to go on. :P Still viable, but in instances such as that, M/W kicks the poo out of it. (Except in Bela, every mage combo except for w/m is bad there). But, yeah, my bad for posting that and not bothering to look when this was posted till afterwards LOL. Heh :P
M/Wd best mage for grotto too!!! And m/s has viability in belathis, though of course, w/m would be the higher dps option.

Fan! Wtb updates for new mages reading! :D I'm sure there wouldn't have to be much changed anyhow, mages are still very similar, just a few changes with 60/70's elite would be a nice step if you got the time... :thumbup:
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77

Saturday, September 5th 2015, 8:58pm

M/S: Fire Arrow/Power of the Wind; and: what bow?

Quoted

Mage/Scout-
*Fire Arrow- Self buff which increases crit and allows Shot to do Fire damage based on your mdam as well as pdam.
xPower of the Wind- Self buff exactly like Fire Arrow, but buffs Magical Accuracy and adds Wind damage to Shot.
So the magical dmg of Shot with FA/PotW depends on matt (overal) and mdmg of your main-hand, pants etc., right? Does overall magical crit % influence critting of Shot?

Leveling both skills (FA/PotW) only changes the crit/acc bonus, is that correct? It does not change mdmg done by a shot?

Leveling Shot won't change anything, right? (Except for the physical part of the dmg, which is tiny anyway.)

For the bow, besides having 2.4 speed (WA), does anything else matter for m/s? It should simply be hd, statted with int/matts, right?

When you go solo to an instance(easy or memo farm etc), you probably should just shoot bosses, right?

And for a proper pt: do you Flame or Shot? (or both?) (And, yeah, I know the answer is "for a proper party you relog as m/w :P, but still: what should a m/s do?)
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78

Saturday, September 5th 2015, 9:54pm

Quoted


Mage/Scout-
*Fire Arrow- Self buff which increases crit and allows Shot to do Fire damage based on your mdam as well as pdam.
xPower of the Wind- Self buff exactly like Fire Arrow, but buffs Magical Accuracy and adds Wind damage to Shot.

So the magical dmg of Shot with FA/PotW depends on matt (overal) and mdmg of your main-hand, pants etc., right? Does overall magical crit % influence critting of Shot?
Yes the magical damage done is based off of you magical damage (all of it mainhand/chest/pants/set bonus') and your matk / targets mdef. The actual shot does not need to crit in order for the magical damage to crit, each hit goes off their separate crit rates, meaning you can noncrit every shot while still hitting for crits with the magical damage.
Leveling both skills (FA/PotW) only changes the crit/acc bonus, is that correct? It does not change mdmg done by a shot?
Correct, leveling the skills do not change the amount of magical damage done by shot, only leveling Shot does this, lvl 92 shot > lvl 50
Leveling Shot won't change anything, right? (Except for the physical part of the dmg, which is tiny anyway.)
As mentioned above, leveling shot DOES increase the magical damage done from using the skill.
For the bow, besides having 2.4 speed (WA), does anything else matter for m/s? It should simply be hd, statted with int/matts, right?
right, as long as you have the pet 5% speed passive, a 2.4 bow is fast enough to spam shot, peronally I use a 2 speed OD Purple Rattan bow, statted full int/matk with miracle/burst/judge/sage (wtb curse runes for bows :/ )
When you go solo to an instance(easy or memo farm etc), you probably should just shoot bosses, right?
Shot (with the m/s 70 elite) is about 3/4 the damage of flame at max level. So for bosses is it usually still more effective to use flame if you can get it to 2 seconds or less (generally i use shot unless my flame is 1.5 or less though.) Also that only applies if you only can use 1 shot per second, I've heard others getting up to 3 shots (9 hits) within 1 second, in which case shot spam would be the higher dps choice. Depends how many times you are able to use the shot in a 1 second duration.
And for a proper pt: do you Flame or Shot? (or both?) (And, yeah, I know the answer is "for a proper party you relog as m/w , but still: what should a m/s do?)
For proper party burn, your flame should be at least .6 seconds if not .5, so spam flame until your cast becomes 1.5 - 2 seconds than switch over to spamming shot

-- All of this tested using lvl 92 shot, 92 flame, speed 2 bow, and m/s 70 elite. --
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79

Sunday, September 6th 2015, 2:23am

Cool, very clear reply, thanks a lot!
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

80

Sunday, September 6th 2015, 5:37pm

If shot does precisely 3/4 the dmage of Flame, then you want to be able to cast a flame ever 4/3 of seconds.

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