Quoted from "ruisen2000;602701"
I thought after you hit 70% crit, the crit rate gets really random. At least, I think that was what Paz said, though that was a looong time ago, so not sure if its still that way. Or maybe I just dreamed it up o.O
Quoted from "Ravesden;602887"
77.50% crit unbuffed here. Feels like I crit around that much. But still...
WTB more crit.
Quoted from "mnkmurphy885;602859"
And @ Ruisen, me and my guildies fight about the crit thing all the time, the rogue's swear that there's no crit cap and the magic users swear there is- and Paz tested fairly extensively on warmage. 70% is the functional crit cap for warmage. After that, more doesn't make any appreciable difference.
It's actually not too surprising that there would be differences between the way magical and physical crit work- god knows nothing else is the same between the two types. The rogues just feel like we magical classes should crit more with more crit- because they do. And they never believe me when I say we don't, lol. "But that doesn't make any sense!" I'm like, dude, since when does any magical class in RoM make sense?
)
Quoted from "Mamn00n;602935"
Well, I had this long and boring funny pun-filled response to this.
But i'm going to make it short and sweet because I don't have the ambition to redo it twice. (issues with mobile devices -.-)
Anyhow, crit is not just affected by your crit % as most know.
It is also effected by your level vs the target's level.
But that isn't quite all, through my own extensive research and wisdom I've concluded there are two other possible but yet are becoming more increasingly effective on crit.
And that is classified by mine truely, as I am a selfish palenque lover.
To give you some information to base off of, at 77, if you have your skills maxed, your weapon skills maxed, and other assortments of maximizing anything based to do with combat, to critically hit something of your level 100% of the time, you really only need roughly 90-92% crit. (I won't give exact numbers as it would make it too easy)
And out of the kindred of my heart, as most instances are 3 levels above the cap, to critically hit something level 80 at 77 9/10 times (with 100% effectiveness) you would need 86.75% crit.
The difference between magical crit and physical crit lies within the two factors I left unnamed, as Magical crit is not effected by one of them, hence allowing magic users to have less crit, but still crit more (or just as much)
Those are my clues, that is my conclusion, feel free to test it out yourself
P.S one of those calculations is based on physical crit, and the other is based on magical (to throw you off even more)
Let me rephrase, Rui: If a fight goes on longer than ten seconds, m/w will outdps m/wd.

Still viable, but in instances such as that, M/W kicks the poo out of it. (Except in Bela, every mage combo except for w/m is bad there). But, yeah, my bad for posting that and not bothering to look when this was posted till afterwards LOL. Heh
M/Wd best mage for grotto too!!! And m/s has viability in belathis, though of course, w/m would be the higher dps option.Lol, I realized when this was posted about 5 minutes after I made that reply. My bad, lol. M/WD 'burn' is not up in 5 seconds, that just our flame spam, we too, have a burn, just as every other mage class does, we still (with the proper buffs) get 0.5 second flames, though we may not hit as hard as M/W, our burst damage is still greater, HOWEVER, that only applies in CERTAIN instances, such as Beth, etc... In Belathis, or Grotto, M/Wd... Is.. Well.. Not the "best" class to go on.Still viable, but in instances such as that, M/W kicks the poo out of it. (Except in Bela, every mage combo except for w/m is bad there). But, yeah, my bad for posting that and not bothering to look when this was posted till afterwards LOL. Heh
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I'm sure there wouldn't have to be much changed anyhow, mages are still very similar, just a few changes with 60/70's elite would be a nice step if you got the time... So the magical dmg of Shot with FA/PotW depends on matt (overal) and mdmg of your main-hand, pants etc., right? Does overall magical crit % influence critting of Shot?
Quoted
Mage/Scout-
*Fire Arrow- Self buff which increases crit and allows Shot to do Fire damage based on your mdam as well as pdam.
xPower of the Wind- Self buff exactly like Fire Arrow, but buffs Magical Accuracy and adds Wind damage to Shot.
, but still: what should a m/s do?) 
Yes the magical damage done is based off of you magical damage (all of it mainhand/chest/pants/set bonus') and your matk / targets mdef. The actual shot does not need to crit in order for the magical damage to crit, each hit goes off their separate crit rates, meaning you can noncrit every shot while still hitting for crits with the magical damage.Quoted
Mage/Scout-
*Fire Arrow- Self buff which increases crit and allows Shot to do Fire damage based on your mdam as well as pdam.
xPower of the Wind- Self buff exactly like Fire Arrow, but buffs Magical Accuracy and adds Wind damage to Shot.
So the magical dmg of Shot with FA/PotW depends on matt (overal) and mdmg of your main-hand, pants etc., right? Does overall magical crit % influence critting of Shot?
Correct, leveling the skills do not change the amount of magical damage done by shot, only leveling Shot does this, lvl 92 shot > lvl 50Leveling both skills (FA/PotW) only changes the crit/acc bonus, is that correct? It does not change mdmg done by a shot?
As mentioned above, leveling shot DOES increase the magical damage done from using the skill.Leveling Shot won't change anything, right? (Except for the physical part of the dmg, which is tiny anyway.)
right, as long as you have the pet 5% speed passive, a 2.4 bow is fast enough to spam shot, peronally I use a 2 speed OD Purple Rattan bow, statted full int/matk with miracle/burst/judge/sage (wtb curse runes for bows :/ )For the bow, besides having 2.4 speed (WA), does anything else matter for m/s? It should simply be hd, statted with int/matts, right?
Shot (with the m/s 70 elite) is about 3/4 the damage of flame at max level. So for bosses is it usually still more effective to use flame if you can get it to 2 seconds or less (generally i use shot unless my flame is 1.5 or less though.) Also that only applies if you only can use 1 shot per second, I've heard others getting up to 3 shots (9 hits) within 1 second, in which case shot spam would be the higher dps choice. Depends how many times you are able to use the shot in a 1 second duration.When you go solo to an instance(easy or memo farm etc), you probably should just shoot bosses, right?
For proper party burn, your flame should be at least .6 seconds if not .5, so spam flame until your cast becomes 1.5 - 2 seconds than switch over to spamming shotAnd for a proper pt: do you Flame or Shot? (or both?) (And, yeah, I know the answer is "for a proper party you relog as m/w , but still: what should a m/s do?)

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