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Thursday, May 2nd 2013, 11:57pm

Borella's Comprehensive Guide to a Healing Priest

I. Introduction to the Priest Class
II. Skills[INDENT]A. General Skills
B. Class Specific Skills
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III. Class Combinations
IV. Set Skills
V. Statting[INDENT]A. The Staff or Wand Argument
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VI. Pets
VII. Healing in an Instance[INDENT]A. Increasing Heals With Food[/INDENT]
[INDENT]B. Increasing Other Attributes With Food
C. Buffing Your Party
D. ​General Healing Tips
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VIII. Healing in PvP
IX. Useful Add-on’s
X. In Conclusion


I. Introduction to the Priest Class

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So you’ve chosen to play a Priest! The Priest is almost exclusively a healer, and a very powerful one when geared correctly. While it can be statted with certain combinations to do damage, it gets fairly easily outclassed by any primary damage class combination.

Priests excel at burst healing. They are not HoT healers like their Elvish cousins the Druid. Priests' claim to fame is namely in their extremely powerful, but slower group heal, and their extremely fast single target healing ability. They are also known for their buffs, which are some of the best and most commonly asked for buffs in the game.



II. Skills


Skills in bold are extremely important. Underlined skills are important, but not as important as those in bold. Normal text is skills that are either useless or not important enough to be leveled without a large excess of talent points.

(Note that some skills are useful only for leveling and as such may not be bolded or underlined, but may need to be leveled to around fifty for leveling purposes.)


II.A. General Skills


Rising Tide (Two second cast): A skill used only for damage. This skill is one of the only skills a Priest has when leveling, and it does fairly decent damage. After level fifty, there is not much worth in leveling this skill any farther as the gains on its damage are extremely minimal.

Urgent Heal (One second cast): Regardless of class combination, Urgent Heal is one of your most important heals. With its quick casting time and high healing output, Urgent Heal can save lives quicker than its slower counterpart Heal. This should be something that is maxed or kept high as it is a heal that will be used constantly.

Regenerate (Instant): Regenerate is not a heal that is used very often. It ticks for an extremely low amount, and since you must use a global cool down to cast it, it’s almost always better to use Urgent Heal instead. This skill is very low priority, but it can have its uses in some situations.

Holy Aura (Instant): Not much else to say about this skill except that it is a lifesaver, both in PvE and PvP. Five second immunity with a cool down of two minutes. Not upgradeable, but keep it handy because you will use it. A lot.

Magic Barrier (Instant): While not very useful for PvE since not many bosses use magic, this skill is a lifesaver in PvP. It shouldn't be your top priority, but make sure to level it as you move closer to endgame. Since it maxes out at level fifty, it's fairly easy to max out.

Blessed Spring Water (Instant): Resistances in RoM are next to useless, and so is this skill. Don't bother putting anything into this unless you literally have no other skill left to level, ever.


II.B. Class Specific Skills


Soul Source (Instant): This is your best "Oh Crap" skill. Its range leaves a little something to be desired but it’s a very nice skill for the times when you just don't have time to get a group heal off. This skill is a lifesaver for those "Oh Crap" moments in instances.

Wave Armor (Instant): With the exception of the class combinations that get elite skills editing this skill to make it better, this skill is fairly useless in everyday instance running. However, it does have its moments in siege war. I wouldn't recommend leveling this past level fifty unless you choose a class combination that gets an update to this skill. (See section III.)

Heal (Two second cast): There is debate about whether Heal is worth leveling. There are situations where it may be slightly better than Urgent Heal, but those situations are few and far between. Overall, unless you've gotten your other, more important skills at max; I'd leave this one alone or at level fifty.

Bone Chill (Instant): A DoT, and, as DoT's go, not a very good one. It can be used while leveling, but it's not a very useful skill at all. I would not suggest leveling this skill at all, and definitely not past level fifty as the TP cost rises dramatically.

Ice Fog [Rank I, III, and III] (One second cast): Ice Fog is an interesting skill, though its only real purpose will ever be in PvP. It's unable to be leveled, so just use it if you feel like it, but it's of minimal importance to the main healing goal of the Priest.

Soul Bond (Instant, Thirty Minute Cool down): Something the Druids wish they had but never will. Soul Bond allows you to resurrect at your place of death once every thirty minutes. This skill is extremely valuable in instances. Not only can it be cast on the Priest, but also on any other player. Soul Bond is a skill you'll want to save for those times you know you're going to need it.

Resurrection (Five second cast): Pretty self-explanatory, this skill is valuable in both PvE instances and in PvP like siege war. Since it allows you to resurrect another player, as long as you are not in combat, this skill saves valuable time. While it reduces death debt by a lower percent than its more advanced brothers advanced and supreme resurrection, it requires nothing but mana to use, making it usable in a larger variety of situations.

Grace of Life (Instant): One of the bread and butter buffs of the Priest class. Grace of Life is a skill that everyone will want, because it increases health points; by a fairly large percentage too. This skill should be kept at max or close to it if at all possible.

Group Heal (Three second cast): This is the Priest class' signature heal. It heals everyone in your party (NOT a full raid) within range. While it has a longer cast time than any other heal, it also heals for an extremely high amount. Keep this skill maxed or close to it.

Cleanse (Instant): For a skill named Cleanse, this skill doesn't tend to actually cleanse very many things. However, it does have its uses, and there are some very important debuffs that it can and will remove. The only downside is it can only be cast on one other person.

Chain of Light (Channeled): Unless this skill gets changed to water damage, this skill will remain useless. Since it breaks on damage and the damage isn't multiplied by a mastery, you'll always be better off using Rising Tide when questing or journeying solo.

Amplified Attack (Instant): Combined with the Grace of Life buff, Amplified Attack makes up the commonly asked for buff combination of "Gramps". Physical classes will love you for this buff because it increases their physical attack by a large amount. Keep this maxed or as close as possible.

Prayer (Passive): This skill is very important for questing and playing solo as a Priest. Because a Priest is based largely off of water damage, this buff increases your damage with skills that use ice or water by a large amount. Unfortunately it caps at fifty, but it should surely be maxed out.

Faith (Passive): An obvious must have skill, Faith increases the amount your heals do by thirty percent. It caps at fifty, so just max it as soon as you can.

Healing Salve (Instant): Healing Salve is a skill that is generally used on the tank in a run, though it can also be used on anyone else who will be in need of increased heals. For sixty seconds you will heal higher on the person this skill is applied to. It caps at fifty, so it's, again, pretty easy to max out.

Blessing of Humility (Instant): Handy in instances if you somehow end up with unwanted aggro. This skill can be a lifesaver, for both you and your party. If you die, so does everyone else, so don't be afraid to pop this.

Holy Candle (Instant): The Priest version of a Scouts blood arrow. Killing yourself for a minimal increase in heals is pointless, and it has a ridiculously long cooldown to boot. Don't bother with this skill.



III. Class Combinations


There are several options for a secondary as a healing Priest. The most common are Priest/Knight, Priest/Scout, and to a lesser degree Priest/Rogue. (I have no experience with Priest/Champion or Priest/Warlock, but they look like they could be fairly good. Any input on those combinations would be appreciated.)


Priest/Knight


The Priest/Knight is the quintessential pure healer. All of its elite skills point towards healing and survivability. With its secondary class of the Knight it also gains access to survivability skills and passives. Together, these attributes of the Priest/Knight class make the Priest/Knight one of the best options for both instance healing and PvP healing. Unfortunately, as it is geared nearly exclusively for healing, it is one of, if not the slowest questing classes in the game.

General Skills

(Note that only those general skills which enhance the class are listed.)

Strike of Punishment (Instant): Prevents physical or common attacks. This skill isn’t really all that useful, but it can have its moments in PvP or if you just want to mess around.

Enhanced Armor (Instant): Increases the Physical Defense of the caster by 62.5% when maxed at level fifty. This buff is extremely valuable and helps make the Priest/Knight an extremely hard class to kill if geared correctly. Survivability is key; you can't heal when you're dead.

Defense Technique (Passive): Increases parry. Not all that noticeable, but if you're not going to play the Knight side any little bit of parry helps.

Resilience (Passive): Increases Stamina by a flat amount plus a percentage. Stamina in turn increases Physical Defense and Health.

Devotion (Passive): Increases mana by a flat amount plus a percentage. Not a bad skill, but not a game changer.

Elite Skills

Enhanced Grace of Life (Instant): This skill is a change to the class specific buff Grace of Life. It makes Grace of Life a group buff and changes it to also add mana as well as health points.

Life Link: Life link is, after Enhanced Armor, perhaps the most compelling reason to play a Priest/Knight. Life Link causes Urgent Heal to also heal you for just slightly less than you healed the other person for. This means that a Priest/Knight nearly never has to worry about their own health as long as they are healing others. This skill especially shines in PvP, and helps to make the Priest/Knight the best PvP healing class in the game.

Last Prayer (Instant): Last Prayer is a skill that reduces any skill to a casting time of one second. The unfortunate thing about this skill is that it does trigger global cool down, so the skill you are wanting to cast does not actually go off for about two seconds. That being said, this skill can still save lives if you pop it at the right time with a well-placed Group Heal.

Divine Incarnation (Instant): Divine Incarnation is a skill that increases how much your heals will heal for. It also cuts the mana cost of all of your skills by thirty percent. Divine Incarnation currently doesn’t increase heals by as much as it probably should, but it’s still a very worthwhile skill and is still a noticeable difference.

Calm Heart (Instant): Calm Heart is used when you or a team mate is under fear status. It breaks the fear and makes you immune to any other fear effects for the next ten seconds. The skill can be used while feared, which makes it very useful in some situations. It’s a very situational skill but it does have its uses, especially in PvP.

Sacrificial Cure (Instant): Sacrificial Cure suffers from the same ailment as Holy Candle. It takes seventy percent of your health to heal a team member for ninety nine percent of theirs. However, killing yourself to save another isn’t very practical, since you’re the healer. There may be some situations where you can get away with it, but for the most part, sacrificing seventy percent of your health isn’t a practical thing to do in instances or PvP.

Holy Power (Instant): Holy Power increases wisdom by a percent, but disappears after you use three healing skills. This skill is useless. Wisdom caps for Priests are so low that an increase in Wisdom is useless in nearly any situation, and because it only lasts for twenty seconds it’s even more so. Do not bother with this skill.

Light Fairy (Six second cast): The light fairy is a companion that follows the Priest around. When cast it can give a buff that increases you and your party members’ Wisdom by five percent, and reduces the mana consumption of your party members’ spells by six percent. Fairies at this time have issues with speed and survivability, but when possible the light fairy is a nice extra buff.

Splendor Ripple (Passive): Finally, a buff to Wave Armor. This passive skill as the level sixty elite causes wave armor to have a heal attached to it. The skill heals for slightly higher than Urgent Heal, and is instant, with wave armor’s normal cool down of twenty seconds. This is an excellent skill to be used in conjunction with Urgent Heal and Group Heal for a quick burst heal when needed.

Light Guidance (Passive): Causes your light fairy to also give a five percent buff to your healing when the buff is in effect. It’s not a huge amount, but it is something. Although until fairies stop dying to everything the buff isn’t as useful as it could be.

Suggested Secondary Class Level: Current Max Level. The Knight side will never cease to be beneficial to level as it gives mana, parry, and stamina passives. At minimum it needs to be at least level sixty or seventy for the elite skills.


Priest/Scout


The Priest/Scout is an extraordinary healer that leans towards wanting to do damage. They get two extremely powerful heals in addition to the regular Priest heals, as well as more stats than other Priests because of their ability to use a bow. The Priest/Scout rivals the Priest/Knight in healing ability, and there is much debate about whether one is really better than the other. Priest/Scout is also a mages best friend, as they get party buffs to magical attack.

General Skills

(Note that only those general skills which enhance the class are listed.)

Bow Training (Passive): Obvious. Allows you to equip bows and crossbows, which in turn allow you to use six extra stats and an extra burst, miracle, and reconciliation rune.

Throat Attack (Instant): Throat attack is a skill used to interrupt. With the elite skill that the Priest/Scout gets the range is increased from one hundred to one hundred fifty, making it useful as you don’t have to up close to use it.

Wrist Attack (Instant): Decreases damage dealt by your enemy by thirty percent for five seconds. Situational, but possible to use if you need to decrease the damage of a boss or a monster for some reason or another; though it’s unlikely that you will be close enough as a healer to use it.

Swiftness (Passive): Increases dexterity by a flat amount and a percent. Not a big increase but any dexterity helps. It will also increase the chance that your throat attack and wrist attack will hit instead of missing.

Elite Skills

Embrace of the Water Spirit (Instant): Increases the magical attack power of party members in range. Magical damage dealing classes will love this buff, and it is important to keep it high. This buff will also help when questing solo as you will do more damage.

Throat Stab (Passive): Increases the range of throat attack. This helps the Priest/Scout because they don’t have to be as close as other scout secondaries or primaries to interrupt skills.

Enhanced Wave Armor (Passive): One of the only Priest combinations to get a buff to make wave armor useful, the Priest/Scout wave armor is able to also increase the Physical Defense of the person on whom the buff is cast. This is good if you know someone is going to get hit especially hard and needs that extra defense.

Tide Control (Passive): This is a passive skill that causes Rising Tide to have a ranged dps component added onto it. Useless for healing, though maybe slightly useful for questing. Since most Priest/Scouts don’t tier a bow this skill isn’t very useful.

Curing Shot (Two second cast): This skill is absolutely fantastic. It is a targeted AoE (much like Thunderstorm on a mage) burst heal that also has a twenty second HoT added on. It can heal up to five people in the range that you cast it. The skill heals for a fairly high amount and the heal over time is a nice bonus for the next twenty seconds.

Ice Blades (Instant): Ice Blades is a skill that is used only for damage. Despite what the name implies, it is only a single blade of ice that does a single hit of damage. Besides questing, it doesn’t have much of a use elsewhere. Used in conjunction with Rising Tide, Ice Blades may help the Priest/Scout to kill things slightly faster than its brother, the Priest/Knight.

Saint’s Blessing (Passive): Increases the effect of Heal when used on a target that is at less than thirty percent of their maximum health. Unfortunately, Heal is not a very useful skill, so Saint’s Blessing is also not a much cared about skill. Don’t bother leveling it.

Water Fairy (Six second cast): Unlike its light counterpart, the water fairy is a damage fairy. It increases the damage of Ice Blade by ten percent and the critical hit rate of Rising Tide. It also has the added effect of decreasing magical damage received by the party by ten percent. The water fairy unfortunately suffers from the same ailments as the other fairies, in that it dies too often even when concealed.

Area of Light Chain (Passive): Turns Chain of Light into an AoE heal around the point where it hits. While channeling Chain of Light, anyone in your party that is within range of the point of damage will be healed every half a second or so. The upgrade to Chain of Light is one of the reasons Priest/Scout is such a powerful healer.

Waterstop Curse (Passive): Casting Heal has a chance to reset the cool down time of Curing Shot. While in theory, resetting the powerful Curing Shot heal is a good thing, using Heal is not.
Depending on your luck with getting Curing Shot to reset its cool down, this skill could be semi-useful. Otherwise, it’s not that important.

Suggested Secondary Class Level: Level sixty. After level sixty, there's not much that a Priest/Scout gains in terms of healing ability. It's possible that you might want to level it to seventy for that elite, but as the elite isn't that useful it's far from being necessary.


Priest/Rogue


At first glance at their elite skills, the Priest/Rogue appears to be a damage dealer, but in practice that is not the case. Priest/Rogue has one claim to fame, and that is Nimble Hands and Nimble Hands alone. Priest/Rogue is able to have some of the fastest casting speeds in the game due to their elites and their ability to wield more than one weapon with a Curse rune. Some argue that a Priest/Rogue with its incredibly quick heals is one of the best healers in the game if played to its full potential.

General Skills

(Note that only those general skills which enhance the class are listed.)

Off Hand Training (Passive): This skill allows the Priest/Rogue to dual wield. This is important for this class combination because this also means the Priest/Rogue can use an extra curse rune, miracle rune, burst rune, and reconciliation rune in their offhand, as well as gain extra magical damage.

Agility (Passive): Increases dodge rate by a percentage. Not an extraordinary skill, but worth leveling nonetheless. You never know when it might help you dodge a monster or a player that would’ve killed you otherwise, giving you time to react.

Nimble Hands (Passive): This is a Priest/Rogue’s best skill. This should always be kept at max because of the elite that the class gets that allows this skill to increase spell casting speed.

Shadow Step (Instant): Not extraordinary useful by any means, but it may have its situational moments.

Elite Skills

Snake Curse (One second cast): Dark damage DoT. Not a very useful skill except maybe for questing. Magical DoT’s in RoM do not work well.

Infectious Wound (Instant): Most notable for its percent healing decrease, this skill is useful only in Siege War for use on gates and other structures or on players themselves.

Quick Spellcasting (Passive): Allows Nimble Hands to also increase Casting Speed. This is what the Priest/Rogue lives for, fast casting. With this skill, on top of the usual buffs and double Curse X’s, Priest/Rogue can have an extremely fast Urgent Heal, Heal, and Group Heal. In fact, this skill makes Priest/Rogue basically the only Priest that can really use Heal effectively.

Purge (Instant): Removes beneficial effects on enemy target. This skill is absolutely fantastic for Siege War and other PvP, as it can remove annoying buffs like Grace of Life, Fearless, etcetera from the enemy.

Lure of the Snake Woman (One second cast): Because of the cast time this skill isn’t as awesome as it could be, but a five second stun is still not awful. It also has a very small DoT but as is the case with Snake Curse, DoT’s are not very good in this game.

Shadow Fury (Instant): Something that will make magical damage dealers and healers alike happy. Shadow Fury increases critical magical hit rate. This is a buff that you should try to keep as high as possible as more crit will never hurt.

Snake Spirit (Passive): Replenishes mana when the effect of Snake Curse ends. You shouldn’t really ever be hurting for mana, or really using Snake Curse in an actual boss fight, so this skill isn’t very useful. However it’s there if you feel like popping a Snake Curse every once in a while.

Shadow Fairy (Six second cast time): While suffering from the curse of the fairies in that they all tend to die when they’re not supposed to, this fairies buff is one that magical damage dealers in the party will rejoice over. The shadow fairy buffs the magical attack power of those within range by ten percent, a pretty hefty amount. The second part of the fairy halo buffs your personal dark damage by ten percent, which is less useful because you are a healer, not a damage dealer.

Toxic Feedback (Passive): Snake Curse has a chance to make your next Heal an instant spell. This skill is so extraordinarily useless it’s amusing. With how fast the Priest/Rogue can already cast a Heal, wasting a second or more on casting a Snake Curse for the chance to reset Heal is laughable. You’re much better off just casting a Heal or several Urgent Heal’s in that amount of time.

Black Source Resonance (Passive): Simply a buff to the damage of Infectious Wound. Again, you are a healer, not a damage dealer. This buff isn’t useful at all, except in the case of questing.

Suggested Secondary Class Level: Current Max Level. The Priest/Rogue will always want to keep Nimble Hands at max level because it never ceases to increase casting time. While the sixty and seventy elites are useless, leveling the Rogue to max level will help with healing speed, which is the signature of the Priest/Rogue.



IV. Set Skills


There are many skills for the Priest class that come from itemsets called Item Set Skills. These are skills that can be extracted from full sets of gear that do a wide variety of things, from extra heals to damage reducers to damage dealing skills.

Frost Scars (Instant): Extracted from the Noble Cloth Set from the Dalanis Memento Vendors, this is an extremely low damage skill. It’s not a skill that is very widely used.

Holy Candle Shield (Instant): Extracted from the Holy Source set from the Hall of the Demon Lord and Zurhidon Stronghold instances. Holy Candle Shield is one of the most important skills for a Priest, as it reduces all incoming damage by sixty percent for party members within range for five seconds. This skill can save many a life in both PvE and PvP when you get into a sticky spot.

Mana Rune Stone (Three second cast): Extracted from the Void set out of the Hall of Survivor’s, this skill uses fifty percent of your maximum mana to create a stone that restores thirty percent mana when used. The stone will be destroyed when going offline. This skill can be useful if you tend to run out of mana frequently, but on the whole most of the time this skill goes unused.

Cleanse (Instant): Extracted from the Executor’s set out of the Warnorken Arena, this skill has an unfortunately long cool down of sixty seconds. This skill is instant and heals for a bit more than Urgent Heal and reduces received damage by ten percent. It’s a nice addition to a Priest’s healing rotation when they need a quick burst of healing.

Altar of Shadoj (Instant): Low damage, long cool down, overall not a useful skill.

Mage’s Repayment (Three seconds): Extracted from the Annelia set skill from Grafu Castle Hard, this skill is an upgrade to the Mana Rune Stone skill. This one uses sixty percent of your maximum mana to create a rune stone that can be consumed to restore forty percent of your mana at a later date.

Frost Death (Instant): Extracted from the Tia set skill out of Sardo’s Castle, this skill is basically just an upgrade to Frost Scars. Use it as you would use Frost Scars, mostly only for questing.

Heroic Guard (Instant): Extracted from the Cursed Face set from Tomb of the Seven Heroes Hard, this skill is the upgraded version of Cleanse. It is very useful as a quick burst heal when needed.



V. Statting


There are many different ways to stat a Priest, and it depends largely on the class combination you choose. There are just a few basic stats that a Priest needs to be used to their full potential.

Wisdom: Wisdom for a Priest isn’t as important as it is for the Druid. Urgent Heal and Group Heal are both capped for Wisdom by seven to eight thousand wisdom, meaning that after that they no longer benefit from Wisdom. Because of this, Priests can stat much less Wisdom than Druid’s and stat more for survivability. For each point of Wisdom, a Priest will get 3.2 points of Magical Defense and 5 points of mana.

Stamina: One of the best stats a Priest can get, Stamina increases Physical Defense by 1.5 points and health points by 5 points per point of stamina. Because of its dual stat gain nature and the fact that it gets multiplied by things such as Hero Potions and the Knight General skill Resilience, many prefer to stat more stamina than pure health points.

Health Points: Many of the stats in the game have a secondary stat of pure Health Points. Stats that increase Health Points are useful, though there are some who prefer to stat as little pure health as possible because empty health is useless without defense to back it up.

Physical Defense: Statting physical defense is valuable for survivability purposes, especially for the Priest/Knight because its defense gets multiplied. Physical defense is in some cases even more valuable than Health Points because hits will have to go up against your defense instead of just cutting through your health numbers like butter.

Magical Damage: Magical Damage is extremely good for HoT’s, making it much more important for a Druid than for a Priest, but it still has a large impact on heals. For every point of magical damage you get half a point of healing bonus. You’ll want to get as much magical damage as you can. The best ways to do this is through your weapon, miracle runes, chest pieces, and any set bonuses that give damage.

Magical Critical Hit: Critical hit is the chance that your heals have to land a critical hit and heal for even more. Because there is no real soft cap for heals, more crit can never hurt as a healer, but once you are over 70-75% critrate you should not sacrifice healing power or other stats in order to increase your critical hit rate.

There are many different ways to stat. Priest is not like a damage dealing class where there is a very specific stat combination that is generally considered to be the “best”. It really depends on what you want to do with your healer. If you want to PvP, for instance, you might want to stat more defense or wisdom than another who just wants to heal in an instance.

Some general guidelines would be:


PvP Statting


When statting for PvP, it’s generally a good idea to stat heavy with stamina, wisdom, and physical defense verses statting pure health. Keep in mind that the most PvP ready healer is a Priest/Knight, and they will get the most benefit out of statting for PvP; however, other Priests can try if they prefer. A decent statting for PvP would be something along the lines of:

Stamina/Defense
Stamina/Defense
Stamina/Defense
Stamina/Defense
Stamina/Wisdom
Wisdom/Defense or Stamina/Wisdom


PvE Statting


Statting for PvE as a Priest is a whole different story, and there are several different ways you can go with it. As a Priest/Knight, you would want to stat for more defense and stamina than any other Priest. Priests are extremely fluid in how they stat, and it’s really hard to stat them “wrong”. My personal opinion for a PvE Priest is to stat only enough Wisdom to get to the cap of 7-8 thousand and then go heavy into stamina, health, and defense for the rest of the way.

Obviously, you don’t have to stat all your gear the same way. If you feel you’re getting too low on one stat, simply stat more of that stat. Keep in mind these are just suggestions, and there are hundreds of different combinations that you can stat.

Depending on the pieces of gear you use, and the ghost stats on that gear, the amount of Wisdom you need to put in stats to get to the Wisdom cap will change.

Low Wisdom, High Health, Low defense (Priest/Rogue or Priest/Scout)

Stamina/Health Points
Stamina/Health Points
Stamina/Defense
Stamina/Defense
Wisdom/Health Points
Health Points/Defense

Low Wisdom, High Stamina, High Defense (Priest/Knight)

Stamina/Defense
Stamina/Defense
Stamina/Defense
Stamina/Defense
Stamina/Health Points
Stamina/Health Points


V.A. The Staff or Wand Argument


The honest answer to this question is whatever you feel will benefit you more. Generally, the Priest/Knight class almost exclusively goes with a wand and a shield. This is because of their large increase to physical defense that makes a shield benefit them much more than any other Priest.

On the other hand, Priest/Scout’s tend to lean more towards a staff, though a wand and talisman or a wand and shield are still perfectly viable options. It depends on whether you want higher heals or more survivability.

The Priest/Rogue is a different kettle of fish altogether. The Priest/Rogue has several different options for healing weapons, though double healing hammers or a wand and a healing hammer are generally thought to be the best options for this class combination.

Overall, it’s a personal decision, and which one you use in the grand scheme of things won’t make an enormous difference. You’ll be able to heal just as well regardless of weapon combination.



VI. Pets


There are two basic options for a pet as a Priest. You can go with a Water pet, which will give you a high amount of wisdom but a lower amount of stamina from the flat base stat amounts. There are also the Light pets, which will give you a high base amount of stamina but a lower amount of wisdom. It’s up to the player and how they want to play, and overall it isn’t the biggest difference. The most important part of the pet is the percentage buffs it gives you, and those will be identical across both types of pets.

The biggest thing with pets is just making sure that you have a Holy Pet, and that it is either Water or Light. There are several guides on how to properly level a pet, and I suggest you read those, as pets are beyond the scope of this guide.



VII. Healing in an Instance


The way that you heal in an instance is very dependent on both the class combination you chose, as well as the way you as a player play the game. However, there are some things that tend to be standard across the healer classes.


VII.A. Increasing Heals With Food


Magic Damage Food: Food such as lettuce sandwich, fried egg sandwich, huge sandwich, and other foods that increase magical damage. Damage food is your best bet for increasing heals by a decent amount, and should be kept up whenever possible for serious instances.

Healing Increase Food: Things such as Garlic Bread and Garlic Bread with Herbs, which are short term buffs that increase healing by a percent. These foods should be popped before a boss fight during the countdown.

Moti Blended Sausages: These little beauties are beautiful for their simplicity. They simply increase critical magical damage by ten percent, meaning every time your heals crit they will crit for more than normal. They only last for sixty seconds, but they are perfect to pop before a boss fight.

Specialty Food: Wedding food such as Royal Radiance Cocktail and Everlasting Love Spiced Juice which increase both healing and magical damage by a percentage. Since these buffs last for thirty minutes and do not disappear upon death, they are good to keep up constantly when seriously running an instance.


VII.B. Increasing Other Attributes With Food


Health Food: Foods such as Grassland Mix that increase health points by a percentage. You must choose between this food and physical defense food because in general they do not stack with each other. Which one you use will depend on what instance you’re running at the time.

Defense Food: Foods such as Chocolate Cake, Cheesecake, and Honey Cake which increase physical defense by a percentage. These foods don’t stack with Grassland.

Hero Potion: These potions increase all attributes like Stamina, Wisdom, Intelligence, etc. by twenty percent. They don’t really do anything to increase heals, but they will help with survivability by increasing your Stamina, which will increase both your health and your defense, and your Wisdom, which will increase both your mana and your magical defense.

Specialty Food: Foods such as Elegant Cuisine Delicacy, Featured Cuisine Delicacy, and Egg Rice Dumplings. These foods stack with all of the other foods. The all attribute wedding food should be used as much as possible because, like the damage and healing ones, they do not disappear on death. Egg Rice Dumplings should only be used in extreme cases when they are absolutely needed, as they are quite rare and expensive, but they do help a ton.


VII.C. Buffing Your Party


Your party will want you to keep them buffed and ready. Make sure everyone has the basics like Grace of Life, Amplified Attack, Magic Barrier, and any specialty buffs you have to offer such as Embrace of the Water Spirit or Shadow Fury.

Next, make sure you have all the buffs you need to heal to your fullest. Make sure you have all your foods popped, all your buffs on (Don’t forget those pesky short buffs such as Enhanced Armor), and remember to pop Garlic Bread and Moti Blended Sausage as the timer counts down.


VII.D. General Healing Tips


Regardless of class combination, your main source of healing will come from Urgent Heal and Group Heal. Being a healer requires having fast reactions and being able to anticipate when you will need to pop a heal. Many times you’ll want to start a Group Heal before a big spell you know is coming so that it will go off when the big damage comes.

Priests are not Druids. We don’t have HoT’s to tick away while we work on other heals. The people in your party will need heals and you have to know who’s most important and who can wait for the heal.

Watch, watch, watch. Always, constantly be watching your party, whether that be through an add-on or the good old standard RoM interface.



VIII. Healing in PvP


PvP is constantly moving, changing, and you have to be able to adapt to different situations when you’re going up against actual players instead of computers. You never know what they’re going to do. Just make sure you’re constantly watching your party to see who needs to be healed, and know when to time your immunes so that you stay alive and able to heal your party as long as possible.



IX. Useful Healing Add-on’s


There are several add-on’s that make healing easier through the use of one click healing and being able to bind certain buffs and skills to certain hotkeys. Some of the best are things like

Gridcliqueit
Healbot
Healbot 2

Of course, you can always keep it natural and heal using the natural RoM interface. Add-on’s are just for those that find it easier to heal with an add-on. Neither type of healer is better or worse than the other, it’s just about the type of player that you are.



X. In Conclusion


Priests are a very valuable asset to any party. They are an interesting class to play, although healing is not always the most rewarding job. Just remember that, as a healing class, you are the reason that any party is able to run endgame instances. DPS can’t do damage when they’re dead, and tanks can’t tank when they’re dead.

Cheers, and may you not kill your party too much.




And that got a lot longer than I originally intended. Wow. Any comments or suggestions are, of course, welcome.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


pwnsnoobs

Intermediate

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Location: Looking for a reason to keep RoM on his machine.

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2

Friday, May 3rd 2013, 12:02am

Tl;dr
[img][/img]

Greenthing 80/77/80 Warrior/Scout/Warden -retired
Warden tanking FTW
Core - Osha

3

Friday, May 3rd 2013, 12:03am

Quoted from "pwnsnoobs;599867"

Tl;dr


Go away. Yeah.. I know :( I think it's actually longer than Fan's x.x
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


4

Friday, May 3rd 2013, 12:16am

Quoted from "pwnsnoobs;599867"

Tl;dr


beat me to it :(

So....

How do u heel as a preest o.0

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

5

Friday, May 3rd 2013, 12:30am

Quoted from "Ravesden;599869"

beat me to it :(

So....

How do u heel as a preest o.0


Dang trolls x.x
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


Cike

Rogue

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6

Friday, May 3rd 2013, 12:33am

*applause*
great guide, very insightful...part on food was awesome, ty...i don't play healer main, but i still see the knowledge and experience put into this...very nice guide, and i hope somebody else who can fully appreciate it will come along and read it...
:D

edit: the guide content(yes, i did read it all the way through)is great, but the wall of text doesn't help the readability. if possible, i'd try indenting subsections, or adding bigger headings, not sure if possible with the forum format, but just an idea to improve it imho...even if it isn't changed, still epic guide, don't get me wrong....just seems like the whole guide is a set of little paragraphs, not individual sections/subsections, if u know what i mean...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

camagic

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7

Friday, May 3rd 2013, 12:43am

Quoted from "pwnsnoobs;599867"

Tl;dr


tl;dr :P

@borella-great guide
95wd/95s/65d
server artemis
Please do not "class balanace" the tactics I use.

mnkmurphy885

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8

Friday, May 3rd 2013, 1:08am

Holy jeebus.

The Fannification is complete. You'll never be able to write a two-sentence post again. Mwahahahaha!

Anyway, I read it all. I think it's damned complete. You could use some input from the shrimpy folk though, p/wl and p/ch look interesting, and I know there are some somewhere.

One thing you forgot to mention to the newbie priest just leveling up- pick mage quest gear to level in! Int/ma helps a ton when you have to kill mobs all day to get to level cap. DON'T use a wand and shield to level, you'll want to use Holy Candle on yourself. :o

Also, if you get to level cap and wonder, ok, I still have to do quests sometimes, what should I do? Keep a few pieces of mage gear to go with your healing gear and throw some cheapie mage stats (like X's) on them. It helps a ton.
Formerly Fandreith, currently Fanndreith, 90 Hunter
World First solo Amboriar
Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

Gutterboy

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9

Friday, May 3rd 2013, 3:32am

Awesome guide, kinda makes me wan't to take up a side project and make a P/K. Kind of always wanted one.

Anyhow, great guide.
Mongosmash - Once upon a time I played this game.

Mongo's W/M Guide

VeniVidiVici

10

Friday, May 3rd 2013, 3:47am

Quoted from "Cike;599871"

*applause*
great guide, very insightful...part on food was awesome, ty...i don't play healer main, but i still see the knowledge and experience put into this...very nice guide, and i hope somebody else who can fully appreciate it will come along and read it...
:D

edit: the guide content(yes, i did read it all the way through)is great, but the wall of text doesn't help the readability. if possible, i'd try indenting subsections, or adding bigger headings, not sure if possible with the forum format, but just an idea to improve it imho...even if it isn't changed, still epic guide, don't get me wrong....just seems like the whole guide is a set of little paragraphs, not individual sections/subsections, if u know what i mean...


The best I can do is center the headings to make them more visible. The settings for this forum unfortunately don't allow for a text size increase or I would do that.

The point of the Table of Contents is so that it is possible to CTRL + F and search for the section you're looking for.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


Cike

Rogue

Posts: 4,170

Occupation: Being Human

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11

Friday, May 3rd 2013, 3:58am

Quoted from "Borella;599885"

The best I can do is center the headings to make them more visible. The settings for this forum unfortunately don't allow for a text size increase or I would do that.

The point of the Table of Contents is so that it is possible to CTRL + F and search for the section you're looking for.


NP, didn't know the limitations of the forum format...still great guide, and the format doesn't take away from the quality, but I'd advise adding another space before each heading and centering it....

but like I've said, still a great guide and good job :D

12

Friday, May 3rd 2013, 5:00am

Nice guide.

One thing to suggest, I think you should mention what level to get the secondary to. Some combos don't exactly need to go much further past 50, while others have amazing 60/70 elites or in p/r's case, the rogue skills should be leveled.
Retired.
Govinda's *Faaabulous* freelance priest, druid, rogue, fail mage, zzz warden.
I don't hide my classes, but if you're too stupid to figure them out yourself...

13

Friday, May 3rd 2013, 5:08am

Quoted from "tsundae;599892"

Nice guide.

One thing to suggest, I think you should mention what level to get the secondary to. Some combos don't exactly need to go much further past 50, while others have amazing 60/70 elites or in p/r's case, the rogue skills should be leveled.


Done. I didn't even think about that as I tend to max all my classes regardless. Thanks for the suggestion.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


Kroagnon

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ArkanaROM

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15

Friday, May 3rd 2013, 12:49pm

Quoted from "Kroagnon;599901"

/stickied


And much deserved, great guide. Already read it once will read it again after coffee :). My new P/K is 60/50 and will benefit from this a lot, last time I raid healed was Chapter II P/M HotO :D.

Cheers...

16

Friday, May 3rd 2013, 5:41pm

thanks for the awesome guide, has already helped me a bunch!

one quick question, as a p/k focusing mostly on pvp which would be better a tier 10 wand or a tier 7 stated wand?
Barranick 85/67/72/70 r/s/k/m

R/m is still boring, but... whatever...

Knightshift - Reni

17

Friday, May 3rd 2013, 7:13pm

Quoted from "AlexanderD;599911"

thanks for the awesome guide, has already helped me a bunch!

one quick question, as a p/k focusing mostly on pvp which would be better a tier 10 wand or a tier 7 stated wand?


I would go with a statted tier seven and a shield for the survivability. I personally have a statted tier eight and its fine.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


18

Friday, May 3rd 2013, 7:32pm

Quoted from "Kroagnon;599901"

/stickied

Thank you!
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


Cike

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19

Friday, May 3rd 2013, 9:45pm

sooooooo much better, ty ty ty bor for adjusting the headings! looks epic!

20

Friday, May 3rd 2013, 10:34pm

Borella, You have p/m you may as well write up opinions on that :O While it's not necessarily the best pve healer anymore, it is definitely a good support combo in pvp.
Retired.
Govinda's *Faaabulous* freelance priest, druid, rogue, fail mage, zzz warden.
I don't hide my classes, but if you're too stupid to figure them out yourself...