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Warlock/Champion and Warlock/Priest have the highest survivability of all the warlock combos. The Wl/P has healing spells available to it, while the Wl/C deals more damage.
Warlock/Mage and Warlock/Champion can deal the most damage during boss fights, with the Wl/C having more survivability overall. However, if you have a good priest in your group, you don't have to worry about too much extra survivability.
Warlock/Rogue has a good instant cast spell for leveling, but ultimately the best skill this combo has for dealing damage in endgame is broken.
Warlock/Warrior has the least to offer anyone looking to play a warlock. The skill that could really define this combo doesn't trigger often enough to make this combo worthwhile.
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Pure Soul: Increases Int.
Sublimation Weave Curse: Increases All Attributes.
Ill Will: Increases Dark Damage.
Opportune Strike: Increases damage caused by Heart Collection Strike/Puzzlement if the Target has the Weakened debuff.
Perception Extraction: Restores 2 Focus every 2 seconds for 26 seconds. (Also deals damage every second, but don't worry about leveling it until everything else is at least 50.) (No Cool-Down (CD).)
Willpower Blade (WPB): Allows the use of certain skills that are not useable until in this state. You need 6 PSI to activate this. (Not levelable.)
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Saces' Scorn (CD 10 seconds.)
Perplexed (CD 10 sec.)
Soul Trauma: 2 second Stun. (CD 15 seconds.)
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Psychic Arrows: 2 second cast time. Deals damage, also gives 1 PSI. (No CD.)
Weakening Weave Curse: 1 second cast time. Hits up to 3 Targets that are near each other, and applies the Weakened debuff to them. (CD 4 seconds.)
Warp Charge: Instant cast. Gives a buff that increases Casting Speed. Damage is increased for this skill if the Target has the Weakened debuff. (CD 6 seconds.)
Surge of Malice: Instant cast. Hits up to 3 Targets that are near each other. Damage is increased for this skill if the Target has the Weakened debuff. (CD 6 seconds.)
Heart Collection Strike: Instant cast. Deals damage, and restores 50 focus. (CD 8 seconds.)
Beast's Roar: Powerful AoE skill that hits every second for 5 seconds, and adds a slow effect if the target lives. (CD 30 seconds.)
Defense Net: Instant cast. Reduces Magical Damage recieved to your Target (yourself or someone in party/raid), and removes Helpless/Root/Stun/Slow effects to the Target. Useful in PvP and certain bosses. (CD 1 minute 30 seconds.)
Puzzlement: 2 second cast time. Deals damage, also gives 2 PSI. (CD 25 seconds.)
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15 Elite - Psychic Slash: Passive. Bleed is now caused by any weapon. Slash is now based on mDmg and is ranged. This makes Slash a useful skill for the warlock class.
20 Elite - Mind-Body Unification: Passive. Damage for Psychic Arrows is increased, and earns rage.
25 Elite - Vigorous Maneuver: Passive. Berserk gives an increase in mAtk and casting speed, and Defensive Formation gives an increase in movement speed and casting speed.
30 Elite - Breathing Control: Passive. Enraged also recovers focus. Also casting Psychic Arrows, Warp Charge, and Weakening Weave Curse now carries a chance to reset the CD of Enraged. (Those are three of the most used skills for a warlock, and yet the chance to reset the Enraged CD barely ever gets triggered. Might be a 1 in 10 chance of triggering if you are really lucky. If this would trigger more often, the Wl/W would be a beast for DPS. However, with how little it happens, you really don't get to use Slash that often, rendering this class combo as one of the lowest DPS combos for a warlock.)
35 Elite - Mind Transference: Instant cast. Converts 35 Rage to 1 PSI. Can convert 70 Rage to 2 PSI if you have over 70 Rage. (CD 30 seconds.)
45 Elite - Consistent Heart Strike: Instant Cast. Must be in WPB to use this, and uses 2 PSI. Deals damage, and if the Target has the Weakened debuff the timer for the debuff will be reset. Additionally restores full Rage. (No CD.)
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20 Elite - Soul Hit: Passive. Shadowstab can be used with any weapon, and the bleed is extended by 12 seconds. Shadowstab is now based on mDmg and is ranged. This makes Shadowstab a useful skill for the warlock class. (There is a highly increased risk of "miss"ing the target with Shadowstab as a warlock.)
25 Elite - Ready and Waiting: Increases Int while in WPB, making the skills used while in WPB hit harder.
45 Elite - End of Thought: Instant Cast. Must be in WPB to use this, and uses 3 PSI. Deals damage, and if the Target has less than 35% health you gain 1 PSI every second for 4 seconds. (CD 15 seconds.) (This is the ONLY skill that can be used to actually earn PSI while in WPB for any warlock combo.)
50 Elite - Crime and Punishment: Instant Cast. Must be in WPB to use this, and uses 2 PSI. Deals damage, and if the Target has the Perception Extraction, Soul Pain, or Soul Poisoned Fang debuff then each of these is supposed to increase this skills damage by 25% per debuff, however at current time this is not the case and the extra damage is not added in. This skill is broken, rendering this class combo to do far less DPS than it should be able to do. (CD 4 seconds.)
70 Elite - Shadowstab Guile: Passive. Shadowstab gives 1 PSI, and Shadow Step gives 3 PSI.
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15 Elite - Healing Fortune: Passive. When a Physic Arrow hits, there is a chance that the next Urgent Heal will be instant and cost no MP. Also increases the amount healed by Urgent Heal.
20 Elite - Protection Weave Curse: Passive. Regenerate also increases INT and WIS by 10%.
25 Elite - Ring of Comfort: Targetable AoE Heal. Instant Cast. Restores HP to up to 6 friendly targets in range. (CD 20 Seconds.)
30 Elite - Psychic Rising Tide: Passive. Makes Rising Tide instant with a 5 second CD. Carries a chance to trigger Healing Fortune.
45 Elite - Touch of Faith: 1 second cast time. Must be in WPB to use this, and uses 2 PSI. Places a DoT on the enemy mob that also carries a 50% chance of giving you the buff Intensified Psychic Arrows which makes Psychic Arrows instant cast with no cost as well as resetting the CD for Rising Tide. (No CD.)
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15 Elite - Psychic Flash: Passive. Psychic Arrows and Weakening Weave Curse now also cause Fire Damage.
20 Elite - Flaming Heart Strike: Instant Cast. Fire Damage. Gain 3 PSI with use. (CD 1 minute 5 seconds.)
25 Elite - Warp Flash: Passive. Warp Charge now also causes Fire Damage, and also gives an attack/casting speed boost to everyone near you (even those not in party, and even to plants/ore near you as well).
30 Elite - Focus Building: Instant cast. Stacks up to 10 times if you are standing still. Each stack increases intelligence. Drops to one stack when you move.
35 Elite - Soul Brand: When Soul Pain, Perception Extraction, or Heart Collection Strike hits, the Target gets the Soul Brnad debuff (stacks 4 times), which increases Dark and Fire Damage to the Target. (Good for bosses.)
45 Elite - Soul Brand Sting: 1 second cast time. Must be in WPB to use this, and uses 1 PSI. Deals Dark and Fire Damage, and resets the CD for Flaming Heart Strike. (While in WPB use this, then FHS, then this, then FHS, etc. until you are out of PSI.)
60 Elite - Blazing Barrier: Passive. Fire Ward now increases your Fire Damage as well, making this a buff you will want to actually use.
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15 Elite - Sace's Fury: Instant cast (this is a buff). When the next 5 crits happen, the critical damage will be increased by 50%.
20 Elite - Mind Rune: Instant cast (also a buff, lasts 15 minutes). At level 50 this increases health by 50% and INT by 400, and also gives 10 Rage every 2 seconds.
25 Elite - Electric Transferrence: Passive. Electrocution State extended by 10 seconds. Also increases Dark Damage on the Target, and Electrocution now gives 1 PSI.
35 Elite - Rune Energy Devotion: Instant cast. Reduces aggro, and increases Dark Attribute Magic Power for 20 seconds. Restores 35 Rage. (CD 60 seconds.)
45 Elite - Saces' Impulse: Instant Cast. Must be in WPB to use this, and uses 2 PSI. Recovers 4% health every second and increases INT for 60 seconds.
50 Elite - Psychic Extension: Passive. Electrocution and Energy Influx Strike are now based on mDmg and are ranged. This makes them useful skills for the warlock class. Reduces the CD of Electrocution by 2 seconds, and the CD of Energy Influx Strike by 3 seconds. (This elite with the 25 elite makes the Wl/C a very powerful DPS combo at all times, not just when in the WPB state.)
60 Elite - Rage Sublimation: Converts 100 Rage to 6 PSI, allowing you to instantly enter WPB. (CD 20 seconds.)

This post has been edited 1 times, last edit by "ghostwolf82" (Nov 26th 2013, 10:19am)
Quoted from "ghostwolf82;600223"
First, this isn't a guide on having a warlock as a secondary.
Second, please read the guide before posting any replies. Your reply (and how quickly it came) tells me you didn't even read it, and posted nonsense that has next to nothing to do with the topic of this thread.
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In the next section I will be going over the class combo elite skills, and highlight the points I feel makes it strong and weak. I will not be going over every single elite skill, just the ones that really "make" the combo. This is what helps make the decision to play a combo anyways.
Quoted from "ghostwolf82;600312"
You may well have an understanding of the Wl/M combo (I never said you didn't, I said you didn't read much of the post), but the 70 elite isn't paramount to playing it. It's a nice little bonus, but as you can see, I left out many of the little bonuses from all the combos. I stated I would be doing such
As I felt the 70 Wl/M elite didn't qualify as a skill that really "makes" the combo, I left it out.
Quoted from "Ziav;600347"
I honestly don't remember my rotations at this point.
Quoted from "ghostwolf82;600362"
I actually intentionally left out rotations in this one, as this was meant to be a general look at warlocks as a whole. I plan to do more posts, one for each combo with more information in those specific ones about rotations. When I do the Wl/M one, if you can add pointed information to that one, that would be great.

) and locks are valuable beyond all reason. I highly recommend DIYCE due to the rotations.
Quoted from "bleedingblak;601622"
good guide overall, but it should be noted that currently warlock's can't keep up in DPS at endgame levels.
that is one of the best skills that comes from using a /wl

Quoted from "camagic;601649"
Can this "guide" be unstickied please? Or at least have the thread name changed?
First: It mostly looks like just copied information from the ingame tooltips? There is little or no additional info on most skills. Also, where are all the other skills for wl? There are plenty more for wl than these listed. The breakdown of buffs/interrupts/damage skills is great idea.
Secondly: "[COLOR=white !important]You will want to play a warlock much the same as you would a mage."=why there are not alot of warlocks. Also, later in the post goes into some minor detail about getting into WPB. Mages have nothing similar to this at all.[/COLOR] Clearly self contridictory. Warlocks should be played like warlocks, not mages, to maximize their potential. Warlocks "burst phase" is not at the start, like just about all other classes. On a side note, something like diyce would be extremely useful due to the many quick checksums needed for psi skills, WPB/WPC, and weaked state combos.
third: Stating? There is only one minor reference to stating, and it is rather obsecure. wl should stat alot more intel intensively compared to mages. This is a major difference(and just one) that sets wl apart from mages.
fourth: Construct? Perhaps that section was editied out. It would be useful to know where construct skills are most useful.
fifth: The combo mini guides? The linking is pretty useful at keeping the main post from being a wall of text and leading to tl;dr. It would be more useful to have the elite skills on the miniguides than the main page though.
sixth: [COLOR=white !important]"Solo play:
Just use the skills you find most effective to kill mobs."[/COLOR]=facepalm, just facepalm.
The party play and solo play sections would be an excellent area to discuss which wl/x combo is good for each, why, their strenghts in each(, their weaknesses in each);something other than a way to get into WPB.
seventh: Cavys?
eighth: Addons? This class is an excellent plug for DIY Combat Engine v2, or at least should be.
ninth: Recommendations? For instance, there is next to nothing about pvp in here. I have encountered some really good wl in pvp, and am sure they would be willing to show them off. Try taking their information and posting it here in the format of [player so-and-so]: (what they do for pvp).
