You apparently missed the many informative posts he made.
Including his suggestion to completely re-work the way magic damage works, before the Chapter 4 rebalance happened. It would have actually made mages viable in non-burn DPS, and able to use more than one skill in a burn. A lot of us hoped they'd make changes similar to what he suggested.
But did they? Nope.
The forum is infested with "improvement" suggestions from people who have very little understanding of RoM and MMOs in general.
Those magic damage reworks is one of the looney talk examples - amateur fantasies that cannot practically be implemented and even if implemented will not get to any balance at all. I don't even want to comment on any of them directly, but I will comment here.
RoM can never achieve what people call "balance" because of the game design. Moreover, people actually prefer imbalance - RoMs best time was during the RT days when the game was extremely unbalanced. If you are a game developer/publisher - game "balance" is the least of your worries.
Practical balancing works best with small incremental changes that RW is actually doing. The danger of any balancing change is the side effects of other things getting out of balance. Case and point. RW "balances" Ice Blade and the whole priest class becomes less compelling to play. P/K/S used to be small versatile combo and now it's just a P/K with Priest second class being horrible - W/P, R/P, S/P.
RW did balance mages by giving an option to play a W/M which is exactly what mages were asking for. Because of this successful balancing, I am actually playing mage again. W/M is a great class with exceptional versatility and utility. Yes, it's not perfect, but I can live with the compromise - W/M for instances M/Wd for fun. Clueless people, however, keep crying and will be crying. You keep hearing all the talk about the lvl60 elite, and how W/M is a one-button spam, and who W/M is not a warrior. All of it bullshit. W/M should be played like a warrior with just the damage skills changed to magic damage. Warrior is a complex and fun class to play. People want to reduce everything to one-button spam though. It's especially funny to see DIYCE rogues crying about warmages as if DIYCE rogues use more than 1 button.
Today RoM is more balances that it has ever been. People play warriors again, magic dps is viable again, champions are awesome, wardens are awesome, new rogue class is good, druids got buffed super good. Yet, you would never be able to tell this if you read forums.
RoM's problem is not balance. RoM's problem is that it is the most expensive free-to-play MMO ever built. If Gameforge drops prices and makes gearing easier, RoM can be a ton of fun to play class-wise. Instance design can be better. RW goes into extremes between burnable and strat encounters. What I want to see is instance design where bosses are burnable if you have a super overgeared group, but can also be downed if you have a smart but much less geared group. Give people options whether they want to burn or think. Trash should not be the most difficult part of the instance either.