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EsxCape

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1

Wednesday, May 8th 2013, 8:25am

"Lost" Forum Guides

I was looking for some old posts by Midknight129, but ended up finding a bunch of old guides that were never transferred to the new forum. Not all of them were accessible, but there were still some good ones in there. This isn't a list of all the ones that were accessible because I'm not sure which ones people are still interested in reading.

Rogue/Warrior - A PvE Guide by Mavoc
Scout - A General Guide by redcrux
The Scout/Warrior Guide: The Marauder by DarknessReaper
Warrior/Knight: The Defender by Rashira34
Warmage 2.0 by Lauste

Attached are the same guides in .txt format (.doc and .pdf versions were too large for the forum).
EsxCape has attached the following files:


ghostwolf82

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2

Wednesday, May 8th 2013, 8:51am

Good guides by some of the more knowledgeable people to ever play the game, especially Mavoc and Rashira (ah the memories lol)

AddOn: DIY Combat Engine v2 AddOn: Auto Ding
Reni - Malkira
Warlock Guide
Retired from RoM with patch 6.1.0

EsxCape

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3

Wednesday, May 8th 2013, 6:42pm

All of the Druid guides and Warden guides are accessible and I remember I used them SO MUCH when they were made, but those classes received a lot of balancing and the guides are out dated because of that. =/ I think they are by Xerise and Xeph.

I might try going back and grabbing more guides, but a lot gave gear advice which is of course no longer accurate. >_<


ghostwolf82

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Wednesday, May 8th 2013, 11:40pm

Yeah, new guides will need to be written eventually for those classes, which is why I am trying to be a little vague in writing my warlock guides as to keep them relevant for as long as possible lol. Though the posts by midknight will be relevant until the game either dies, or gets a new engine (but I don't see the latter happening ever).

AddOn: DIY Combat Engine v2 AddOn: Auto Ding
Reni - Malkira
Warlock Guide
Retired from RoM with patch 6.1.0

EsxCape

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5

Thursday, May 9th 2013, 12:52am

Quoted from "ghostwolf82;600437"

Yeah, new guides will need to be written eventually for those classes, which is why I am trying to be a little vague in writing my warlock guides as to keep them relevant for as long as possible lol. Though the posts by midknight will be relevant until the game either dies, or gets a new engine (but I don't see the latter happening ever).


Unforuntately it's really hard to search for his posts on that archive site. I can't access his list of posts, so it's basically hit-or-miss to see if he commented in any threads. xD I found one of his posts that was in a WarriorMage guide or something.

Quoted


04-06-2011, 05:40 AM
midknight129
Frogster Elite

The main problem with W/M isn't it's viability, per-say. A W/M, properly statted, can clear an instance just like any other DPS class in a well-run party (sufficient healing, competent tank). The problems are these 3:

1) Stats: The way the mechanics and attribute ratios are set up now, W/M needs more stats of higher quality to function optimally than a specialist class.

2) Output: While rockin' during early and mid-game, W/M damage output falls in end-game due to the differences of Magic damage scale vs Physical damage scale. This is especially true when you hit the instances with way too much mDef for their own good.

3) Competition: Anything you can do as a W/M, someone else can do better. Your only hope is to team up with people who want to have fun playing the game; and honestly, who does that anymore?
__________________
Midknight'd &#8482;


6

Thursday, May 9th 2013, 12:53am

I think my favorite part of reading those old guides is the better color scheme of the forums..
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


7

Wednesday, May 15th 2013, 12:32am

Quoted from "ghostwolf82;600437"

Yeah, new guides will need to be written eventually for those classes, which is why I am trying to be a little vague in writing my warlock guides as to keep them relevant for as long as possible lol. Though the posts by midknight will be relevant until the game either dies, or gets a new engine (but I don't see the latter happening ever).


Midknight mostly wrote nonsense.

Zadozex and Druffbaum wrote best stuff.

8

Wednesday, May 15th 2013, 1:24am

Quoted from "tyrr;600972"

Midknight mostly wrote nonsense.

Zadozex and Druffbaum wrote best stuff.


Midknight was one of the most (if not the most) knowledgeable people on these forums about game mechanics and formulas, despite not even having a high level...

He could talk circles around just about any endgamer, and not even a bit of it was "nonsense."

Formerly Catorii, D/S/M of Faction.


9

Wednesday, May 15th 2013, 2:04am

Quoted from "effervescent;600976"

Midknight was one of the most (if not the most) knowledgeable people on these forums about game mechanics and formulas, despite not even having a high level...

He could talk circles around just about any endgamer, and not even a bit of it was "nonsense."


I was there when midknight showed up heh. I should know.

These are the two most insightful posts about game mechanics ever:

https://forum.runesofmagic.com/showthread.php?t=81435 - this is your entire healer guide

https://forum.runesofmagic.com/showthread.php?t=361147 - this is your entire physical dps guide

There is no real magic dps guide since even RuneWaker does not know how magic dps works ;)

Oh, and this
http://forum.us.runesofmagic.com/showthread.php?t=71567

Don't know who discovered the crit rate formula first though.

Those 3 threads pretty much give you everything you need to know about how the game works.
If you don't suck at math of course.

EsxCape

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Wednesday, May 15th 2013, 2:34am

Quoted from "tyrr;600981"


Those 3 threads pretty much give you everything you need to know about how the game works.
If you don't suck at math of course.


Quick, save them to your computer in case the forums get wiped again. xD

I'm not sure how the EN side made out with the forum swap, but the US side did lose a nice chunk of threads that many people considered important/relevant. I didn't even check into the old EN forum side or see if it's available. I was sifting through the US ones for the most part. If you have any old guides or notable threads from the previous EN forum, you can feel free to share if you want. We all kind of went through the same thing. ^^;


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Wednesday, May 15th 2013, 2:54am

Quoted from "tyrr;600981"

I was there when midknight showed up heh. I should know.


well aren't you the expert...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

12

Wednesday, May 15th 2013, 5:16pm

Quoted from "tyrr;600981"

I was there when midknight showed up heh. I should know.


You apparently missed the many informative posts he made.

Including his suggestion to completely re-work the way magic damage works, before the Chapter 4 rebalance happened. It would have actually made mages viable in non-burn DPS, and able to use more than one skill in a burn. A lot of us hoped they'd make changes similar to what he suggested.

But did they? Nope.

Formerly Catorii, D/S/M of Faction.


13

Wednesday, May 15th 2013, 11:32pm

Quoted from "effervescent;601050"

You apparently missed the many informative posts he made.

Including his suggestion to completely re-work the way magic damage works, before the Chapter 4 rebalance happened. It would have actually made mages viable in non-burn DPS, and able to use more than one skill in a burn. A lot of us hoped they'd make changes similar to what he suggested.

But did they? Nope.


The forum is infested with "improvement" suggestions from people who have very little understanding of RoM and MMOs in general.
Those magic damage reworks is one of the looney talk examples - amateur fantasies that cannot practically be implemented and even if implemented will not get to any balance at all. I don't even want to comment on any of them directly, but I will comment here.

RoM can never achieve what people call "balance" because of the game design. Moreover, people actually prefer imbalance - RoMs best time was during the RT days when the game was extremely unbalanced. If you are a game developer/publisher - game "balance" is the least of your worries.

Practical balancing works best with small incremental changes that RW is actually doing. The danger of any balancing change is the side effects of other things getting out of balance. Case and point. RW "balances" Ice Blade and the whole priest class becomes less compelling to play. P/K/S used to be small versatile combo and now it's just a P/K with Priest second class being horrible - W/P, R/P, S/P.

RW did balance mages by giving an option to play a W/M which is exactly what mages were asking for. Because of this successful balancing, I am actually playing mage again. W/M is a great class with exceptional versatility and utility. Yes, it's not perfect, but I can live with the compromise - W/M for instances M/Wd for fun. Clueless people, however, keep crying and will be crying. You keep hearing all the talk about the lvl60 elite, and how W/M is a one-button spam, and who W/M is not a warrior. All of it bullshit. W/M should be played like a warrior with just the damage skills changed to magic damage. Warrior is a complex and fun class to play. People want to reduce everything to one-button spam though. It's especially funny to see DIYCE rogues crying about warmages as if DIYCE rogues use more than 1 button.

Today RoM is more balances that it has ever been. People play warriors again, magic dps is viable again, champions are awesome, wardens are awesome, new rogue class is good, druids got buffed super good. Yet, you would never be able to tell this if you read forums.

RoM's problem is not balance. RoM's problem is that it is the most expensive free-to-play MMO ever built. If Gameforge drops prices and makes gearing easier, RoM can be a ton of fun to play class-wise. Instance design can be better. RW goes into extremes between burnable and strat encounters. What I want to see is instance design where bosses are burnable if you have a super overgeared group, but can also be downed if you have a smart but much less geared group. Give people options whether they want to burn or think. Trash should not be the most difficult part of the instance either.

Cike

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14

Wednesday, May 15th 2013, 11:49pm

Quoted from "tyrr;601083"

The forum is infested with "improvement" suggestions from people who have very little understanding of RoM and MMOs in general.
Those magic damage reworks is one of the looney talk examples - amateur fantasies that cannot practically be implemented and even if implemented will not get to any balance at all. I don't even want to comment on any of them directly, but I will comment here.

RoM can never achieve what people call "balance" because of the game design. Moreover, people actually prefer imbalance - RoMs best time was during the RT days when the game was extremely unbalanced. If you are a game developer/publisher - game "balance" is the least of your worries.

Practical balancing works best with small incremental changes that RW is actually doing. The danger of any balancing change is the side effects of other things getting out of balance. Case and point. RW "balances" Ice Blade and the whole priest class becomes less compelling to play. P/K/S used to be small versatile combo and now it's just a P/K with Priest second class being horrible - W/P, R/P, S/P.

RW did balance mages by giving an option to play a W/M which is exactly what mages were asking for. Because of this successful balancing, I am actually playing mage again. W/M is a great class with exceptional versatility and utility. Yes, it's not perfect, but I can live with the compromise - W/M for instances M/Wd for fun. Clueless people, however, keep crying and will be crying. You keep hearing all the talk about the lvl60 elite, and how W/M is a one-button spam, and who W/M is not a warrior. All of it bullshit. W/M should be played like a warrior with just the damage skills changed to magic damage. Warrior is a complex and fun class to play. People want to reduce everything to one-button spam though. It's especially funny to see DIYCE rogues crying about warmages as if DIYCE rogues use more than 1 button.

Today RoM is more balances that it has ever been. People play warriors again, magic dps is viable again, champions are awesome, wardens are awesome, new rogue class is good, druids got buffed super good. Yet, you would never be able to tell this if you read forums.

RoM's problem is not balance. RoM's problem is that it is the most expensive free-to-play MMO ever built. If Gameforge drops prices and makes gearing easier, RoM can be a ton of fun to play class-wise. Instance design can be better. RW goes into extremes between burnable and strat encounters. What I want to see is instance design where bosses are burnable if you have a super overgeared group, but can also be downed if you have a smart but much less geared group. Give people options whether they want to burn or think. Trash should not be the most difficult part of the instance either.


wonder what u played during ch3...and the whole point for alot of midknight's posts were how the system could be REWORKED to make magic viable...as for the rest of your post, what is your point...balance good? or balance bad?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

15

Wednesday, May 15th 2013, 11:55pm

Quoted from "Cike;601087"

wonder what u played during ch3...and the whole point for alot of midknight's posts were how the system could be REWORKED to make magic viable...as for the rest of your post, what is your point...balance good? or balance bad?


My points are
1. The game is as close to "balance" right now as it will ever be
2. Balance is not the big issue. Demand lower costs.

Cike

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Wednesday, May 15th 2013, 11:57pm

Quoted from "tyrr;601089"

My points are
1. The game is as close to "balance" right now as it will ever be
2. Balance is not the big issue. Demand lower costs.

thank you, us morons need the simple summery
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

17

Thursday, May 16th 2013, 12:03am

Quoted from "Cike;601090"

thank you, us morons need the simple summery


I guess, I should have added a summary. By clueless I don't mean morons.

Many people do not understand the game because very few can afford to see the game at its full potential.

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Saturday, May 18th 2013, 4:11am

My M/S guide is still out there probably. It's been a looooong time since I've played M/S so it may not be a good idea for me to even spend time on a guide.
I've been working on "The Balanced P/W guide" predominantly aimed towards solo players but that turned on its head when I gave up playing P/W.

Good luck on playing your class combos, I'm having too much trouble figuring out mine to begin with...
Former: Player, Active Member of the Community, Theory Crafter, and Guild Council Member.
Officially retired. Playing other games now that have an active development team.

Spoiler Spoiler

Development team disregarded any kind of constructive criticism, ideas, or offering help over the 2 years I've been giving it to them for free.
I found a new game for a gaming experience I actually enjoy.

Enjoy the band playing, while the ship sinks.

EsxCape

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19

Saturday, May 18th 2013, 4:29am

Quoted from "Rossbot;601393"

My M/S guide is still out there probably. It's been a looooong time since I've played M/S so it may not be a good idea for me to even spend time on a guide.
I've been working on "The Balanced P/W guide" predominantly aimed towards solo players but that turned on its head when I gave up playing P/W.

Good luck on playing your class combos, I'm having too much trouble figuring out mine to begin with...


Perhaps. I don't think it's on the current forums...the Wayback archives are just time consuming to search through because the site doesn't link properly. You might click a forum section and it will say there's no saved data for that page, but it will turn out the page does exist if you mess around with the URL numbers. For example, it likes to say that there's no record of the Mage section, but if you adjust the section number in the URL, you can access it.
Mage section: http://web.archive.org/web/2011090805233…isplay.php?f=38
No idea if I would be able to find an old guide if it wasn't on one of the first few pages though. ^^;


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Saturday, May 18th 2013, 4:06pm

The arcane knowledge buried so long ago is far to powerful, and must never see the light of day, as it may fall into the wrong hands.
Ariés 87S/87Wd/87R/61M/33W/1D Truejustice 87 P/ 61 K/ 54 S

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