As I have already covered
the basics of playing as a Warlock, I will not be going over that in any of the following guides. I do however, recommend reading the section pertaining to this combo in that guide, as it may further help to elaborate some ideas for you. Each guide for the warlock combos will only contain pertinent information about that combo, and how to use the combo when wanting to hit Willpower Blade (WPB), and what to do/a rotation once in WPB. This guide is aimed at those wanting to play a Warlock/Champion.
Make sure to level the Champion general skills
Electrocution and
Energy Influx Strike, as those become of paramount importance once you have the level 50 elite skill
Psychic Extension. Also level up the Champion general skills
Runecraft -Diversion for increased parry rate and
Runecraft - Solidify for increased stamina.
Once you have the 15 elite skill
Saces' Fury, make sure to always have this buff on. It starts as 5 stacks, and each time you crit, 1 stack is removed, until you have no stacks left and the buff dissapears.
Once you have the 20 elite skill
Mind Rune, make sure to always have this buff on. This will add to both HP and INT. At level 50, this adds 50% to HP and 400 INT. (Not 400%)
Once you have the 35 elite skill
Rune Energy Devotion make sure to use this when fighting boss mobs.
**The rotation for a Wl/C during solo play, on trash mobs inside instances, or between WPB burns on boss mobs:
Use Perception Extraction when you are low on Energy. The skill does cause a DoT, but as all DoT's do not scale well in this game, that is of secondary importance. I personally did not level this skill until everything else was all set to go, because DoT's don't really do much in RoM until you are endgame, and then it is just a nice filler IMO.
Use Electrocution to add the electrocution debuff to the enemy mob.
Use Energy Influx Strikes to make use of the electrocution debuff, which will make this skill land a critical hit.
Use Heart Collection Strike when you are low on Energy. This skill causes a nice bit of damage, but try to not use it unless you are low on Energy. The reason for this is to conserve when you regain Energy. If you only need 30 Energy to fill your bar, you have just wasted 20 Energy on the use of this skill this time around. Using this skill only when needed really helps to maximize your DPS.
Use Weakening Weave Curse on any enemy that does not have the Weakened Debuff. This debuff is important for the extra damage other skills cause when this debuff is applied.
Use Warp Charge with the Weakened Debuff on the enemy, and to give yourself the casting speed increase buff. This buff will help the rest of your rotation process through faster.
Use Surge of Malice with the Weakened Debuff on the enemy.
Use Puzzlement for the damage and for 2 PSI.
Use Psychic Arrows for the damage and 1 PSI.
Once you have reached the first use of Surge of Malice, you should weave in Weakening Weave Curse, Warp Charge, and Surge of Malice when they are off cooldown to help increase DPS.
If you are looking to build up PSI to reach WPB, use
Puzzlement to gain 2 PSI, Electrocution to gain 1 PSI, and
Psychic Arrows three times to gain 1 PSI each time. This will get you to the 6 PSI needed to hit WPB as soon as possible.
**Once in WPB:
Use Saces' Impulse to restore 4% HP to yourself every second for 60 seconds, and to also increae your INT by a % for the same 60 seconds. This skill will cost you 2 PSI. Use Ruthless Judgement when the enemy mob has below 20% HP for a boost to magical damage for 20 seconds. This will cost you 2 PSI. Use Severed Consciousness to attack the enemy mob 4 times in a row. This is a channeled spell and will cost you 2 PSI.
For now, that is all. Thank you for reading this, hope you learned something here.
Have fun out there in Taborea everyone,
~GW