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Bad Zarth! You made a mistake! I also have somethings to add
1) Only the last squid turns you into a cup.
2) The P/M Elite Remove Curse also works for deskeletonizing (shut up that is so a word).
3) Being a skeleton makes you unable to use any skills or items and greatly reduces your physical defense (which is why it's bad to have on the tank).
1) He also sometimes ignores the person with most aggro and moves over to the person with second.
2) The magic version of the damage reflection hits for 2000 per cast and dots are excluded.
Beginner
Location: Calgary, Canada...Best place on earth much?
Occupation: Makin money the good way.
Quoted from "DylanCecka;91947"
GRATZ, Thanks for the strat help. TT is currently getting nerfed, so let us now how much easier it is after. Also, Think you could put screenies of the drops? EPIC AND BLUE. Would be nice to see.
Quoted from "mabuz;91953"
why not have the priest use holy candle so the priest self breaks the root and only has to unroot the tank?
Quoted from "mabuz;91981"
Yeah I know it is a 10 min cool down but if blood arrow is a low level one regen should cover it and then the priest could use regen on herself if it was Kas who can also use her instant heal with life link to keep herself up.
Quoted from "mabuz;92028"
so maybe having the pvp gloves for this fight would be a benefit?
Quoted from "xtwilightseerx;92013"
Congrats and impressive feat that is! Seeing that the M/P has almost 10k HP on top of that really does help, and that you also brought back some popularity maybe to R/S being not so gimped after all. You guys had a balanced party that had different roles in their involvement rather than having 1 tank, 4 M/P, and 1 Priest which is now common.

1) Only the last squid turns you into a cup.
Quoted from "akwok;91937"
The fake bosses are cake, and shouldn't be an issue. However, it might be beneficial to practice strategies on the fake ones before attempting the real boss; note that all of the bosses will randomly turn party members into either cups or skeletons. If a party member gets turned into a cup, you can free him by clicking on the cup. Alternatively, if a party member gets turned into a skeleton, you will need a M/P to purify the debuff. If the main tank is a skeleton for a prolonged time, it's pretty much a guaranteed wipe.
Quoted from "akwok;91937"
This boss is a pretty simple tank and spank. One thing to note, though, is that he reflects either physical or magical attacks, depending on which buff he has on. The physical attack reflection buff is an orange icon, while the magical attack reflection buff is a blue icon. You get hit for 1200 HP every time an attack gets reflected, so make sure the tank immediately stops attacking when the orange icon is up; as a result of this, aggro control is a legitimate concern.
Quoted from "akwok;92054"
R/S is still pretty gimped, especially when you put it side-by-side with an equally geared W/K. The W/K will always outdps the R/S, while having well over 1.5x the defense. It's not really fair, but class balance is not something this game is known for, so I digress.
Quoted from "karmafarm;92194"
First of all, great job and thanks for the guide. You seem a little irked by R/s vs W/k, but W/k is supposed to have more defense. They have the Knight subclass giving them 60 more stam and 55% more armor. Rogues get 1.8 def per stam versus warrior's 2.3 def per stam, so W/k should actually have more than 1.5x armor compared to you. For damage rogues get 1 p.atk from dex and 1 p.atk from str while warriors get 2 p.atk per str. Warriors were designed for damage, but rogues match their damage very well which negates that advantage for warriors. However, with your high dex and evasion, you're going to dodge a lot more than any warrior. You're comparing the most defensive warrior to the most dodgy rogue so its that cliche, comparing apples to oranges.
and same defense. Also you can't charge what you cant see. We could QQ to nerf the rogues a bit more..
It was a pleasure watching the other three succeed for me (stupid K/W not having any ranged attacks... ><)
Quoted from "karmafarm;92194"
First of all, great job and thanks for the guide. You seem a little irked by R/s vs W/k, but W/k is supposed to have more defense. They have the Knight subclass giving them 60 more stam and 55% more armor. Rogues get 1.8 def per stam versus warrior's 2.3 def per stam, so W/k should actually have more than 1.5x armor compared to you. For damage rogues get 1 p.atk from dex and 1 p.atk from str while warriors get 2 p.atk per str. Warriors were designed for damage, but rogues match their damage very well which negates that advantage for warriors. However, with your high dex and evasion, you're going to dodge a lot more than any warrior. You're comparing the most defensive warrior to the most dodgy rogue so its that cliche, comparing apples to oranges.
