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1

Sunday, July 17th 2011, 9:19pm

Warnorken Arena - Guide to Win

Warnorken Arena

The following is a Warnorken Arena guide our guild, Kabal ( http://kabalseed.com), put together. We did our best to explain everything you will need to know when attempting to clear, but it's very possible that we missed something. If you find anything we left out or any errors, leave a comment and I'll edit the post at my earliest convenience. We hope this guide helps some of you out. Kabal will be posting guides in this manner for every instance from Heart of the Ocean to KT, and hopefully Grafu and Sardo castle in the future. Good luck and have fun!

(Disclaimer: This is just a guide to the instance. Nothing written here is per GOD and all is subject to personal opinion and the makeup of the group)
----------------------------

The name was well chosen for this instance. The whole instance takes place in one circular “arena” type room. There are five rounds total in the first four you will face four different bosses and for the last round you will face bosses #3 and #4 together. You will NOT face any non-boss mobs in this instance and you decide when to begin each round by talking to the Arena Guard within the instance.

For the following guide there will be a plethora of screenshots accompanying each boss fight showing initial positioning before the battle begins because a picture says a thousand words.

Requirements (based on max lvl being 62)
This is a six man instance – normally consisting of 1 tank, 3 or 4 DPS, 1 or 2 healers. Even though there is a quest line running through the instance, there is no attunement requirement to enter.

Tank
  • Health: 50k un-buffed
  • Physical Defense: 80k (with EA)
  • Physical Attack: 19k

All Other Classes
Health:

  • The minimum health requirement for survival is 28k; however, 30k to 35k is preferred.
Attack: All classes should bring appropriate foods, etc to buff

  • Magic attack: 20k (un-buffed)

  • Physical attack: 20k (un-buffed) [this is required for 2nd/4th boss as the longer you fight - the more debuffs/circles you get which makes it harder - so you want to kill the bosses quickly]
Heals: HOTs (Heals Over Time) should be at 1.2k min as well as the following:

  • Druid: 20k restore life and Recover HOT should tick at 3k

  • Priest: 25k group heal, 7 to 8k urgent heal, 20k heal


Round One
Pop Goes the Weasel. In the beginning of the battle, the tank brings the boss (Manticos the dragon fiend) back towards the outer ring keeping himself between the boss and the party - the boss has a front/side AOE that will hurt/kill those standing closest to him. This position is where the tank remains the whole fight and one healer will remain here as well. Also, before the fight begins all DPS (and second healer if applicable) will determine which of the other two positions they will run to in the event the boss casts Dune Rock – which unless you have high amounts of DPS he will cast (see screenshot below for all positions).

  • In the event the boss casts Dune Rock: He will fly into the air and land at the end of the cast bar. The moment he lands every party member will receive a de-buff called stumble (Stumble – the sky fills with sand and makes it very difficult to move, there are also some larger rocks that seems to have some kind of strange energy- lasts for 6 seconds). When these de-buffs appear separate immediately into the three positions. This division is necessary because when the de-buff wears off 120k AOE damage is divided amongst the party (most damage hits those in position one) – this attack is called Massive Upheaval. However, each person takes a buddy with them because if everyone spreads out separately when the boss lands every member who does not have a buddy will be turned into a stone. After the de-buff wears off each member can return to the initial position behind the tank. If someone does not follow the above directions timely there are two outcomes: someone blows up on the main healer and tank (killing either or both of them) and/or a buddy turns into stone and has to wait the count down with limited heals.
Rinse and Repeat.





Round Two
Be Ready to Run. Before preparing for this fight you should have Escape Artist Title equipped (can be earned from Hall of the Demon Lord) and/or speed pots such as Unbridled Enthusiasm (from the housemaid) or Spellweaver Potion (Auction House) to speed up your pace because this boss has a death dealing AOE – Spinning Slash.

The battle takes place in the center of the arena. The tank will fight the boss (Great Gladiator Mukhan) in the center. The boss will call out in blue chat “The great gladiator draws everyone towards him” and everyone will be summoned to him. As soon as this blue chat appears across the screen the “run” key should be held down in anticipation. Everyone has to run to the outside of the outer circle to avoid his AOE. As soon as you turn the outer ring you can and should head back to the center because the whole party needs to regroup for the healers to do their job efficiently.

*Notes: Holy Shield will provide immunity to the party, Holy Candle Shield/Holy Aura will give immunity to the caster.

Rinse and repeat.







Round Three
Flower Power. This boss fight will also take place in center of the room (see above image for location). The boss (Consul Marachi) will periodically distribute three de-buffs to multiple party members which are most commonly known by the color of the flower rather than their official names.

  • White Rose Heart (White Flower): Reduces healing by 75% and inflicts 4000 damage every 2 seconds. Also, when the de-buff wears off it causes AOE damage to all those nearby.
    Way to avoid killing the party – players suffering from the effects of White Rose Heart need to stay away from each other to cancel the effects. However, be sure to stay in the range of heals.
  • Reaver Rose (Red Rose): 4500 HP is lost every 2 seconds until the wound is healed. Healers have to bring the sufferers health to full to cleanse the condition. This becomes a major problem when stacked with the other flowers.
  • Red Rose Death (Pink Flower): Reduces healing by 75% and inflicts 4000 damage every 2 seconds.
    Way to avoid killing the party – three players suffering from the effects of Red Rose Death need to group together to cancel the effect.


First Boss Strategy - One Healer
The tank takes the boss and turns it away from the party to avoid the frontal AOE. The best thing to do here is remember what each de-buff means and act accordingly. The tank will run through the party when he has the Red Rose Death and take stand on the other side. He will then run back through the party if he gets it again.
Second Boss Strategy - Two Healers
The tank takes the boss and turns it away from the party to avoid the frontal AOE. With two healers, the party can simply stay put and burn the boss down.

Round Four
Follow the Leader. On this fight you will be all over the room depending on where the tank leads and making sure not to step in front of the boss (Baron Reuen von Jura). Everyone is moving due to Circles (picture below) the boss places at your feet. They steal your mana and your health - more importantly any time someone gets stuck in them, they buff the boss and slow/blind you.
De-buffs

  • Wave of Anger – the Baron’s rage washes over you, causing 4000 damage every 2 seconds. This is applied randomly and equally to all party members.
  • Court Martial – punishes a target that is not obeying orders and blinds the sentenced target for a period of time. This de-buff results from standing in the circles for too long.
  • Hesitation – The imposing air of the Baron causes target to hesitate. The healers will have to keep the tank cleansed (“Cleanse”) when he has this on him because it slows him down and he will not be able to get out of the circles in time.

How to be rid of circles after the match: Stand in them with limited gear equipped – make sure a healer is awake for this part. (See illustration below)



Round Five
Divide and Conquer. Before the bosses spawn make sure you know who is tanking and who is kiting. The Consul is the boss you want to kite while you tank the Baron. The whole party (minus the person kiting) focuses on killing the Baron and afterwards moves to kill the Consul. The tank should move the Baron into a corner in order to give the other person more room to kite. The bosses reflect their de-buffs onto the people with agro on the other boss; therefore, the consul places flowers on the tank et al and the Baron throws circles at the person kiting. It’s important to make sure when tanking these bosses that they are not facing the party and if you are kiting try not to get hit and remember to move into heal range when your health is suffering. For initial spawn points of the bosses please see screenshot below:




2

Sunday, July 17th 2011, 9:39pm

i think you are a little late :3
WA was early ch3 and was a lv58 instance.. now there are people who can solo it, and you dont even need to be OP to be able to burn this, just by being lv 65+

and according to screenshots, i see 3 lv67, what u mean max lv62? :3


emmettray81

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Sunday, July 17th 2011, 9:43pm

good guide, i want to add a tip that helps with fight 4, if its fine.

when the boss roots the tank, and if the priest isnt proactive with the cleanses, you can break the root with nobodies rum.

i wanted to test it since it did have similar effects from other bosses from ch1-2 as well. it turned out it worked for boss fight 4 in wa. i learned this a while back tho, about 10 months maybe or a year, at that time tho, there was an easier way to fight #5 too, but i was told they changed around the debuffs, but the nobodies rum should still work.

emmettray81

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4

Sunday, July 17th 2011, 9:45pm

Quoted from "jbone1337;444046"

i think you are a little late :3
WA was early ch3 and was a lv58 instance.. now there are people who can solo it, and you dont even need to be OP to be able to burn this, just by being lv 65+

and according to screenshots, i see 3 lv67, what u mean max lv62? :3


no hes not posting this as a clear bragg or anything like that, hes posting a guide, as in a guide to help other ppl clear it.

Posts: 26

Location: Minnesota, USA

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5

Sunday, July 17th 2011, 10:31pm

Quoted from "jbone1337;444046"

i think you are a little late :3
WA was early ch3 and was a lv58 instance.. now there are people who can solo it, and you dont even need to be OP to be able to burn this, just by being lv 65+

and according to screenshots, i see 3 lv67, what u mean max lv62? :3


This post is meant to go in the guides section, however since we are unable to post in that forum it went here. I don't really see how posting something to help the community out is a bad thing or should be looked down upon simply because people can "burn" through it or solo it. There are people who are unable to do that. This is for them.

wolfowl77

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6

Sunday, July 17th 2011, 11:05pm

I vote sticky in guides section, well done. :)

While most may be past this instance, I'm sure this guide will be helpful to anyone coming up or guilds looking to tackle it for the first time. We can't all be HP monsters :p

Neelah

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7

Monday, July 18th 2011, 1:17am

My guild is a progression guild, and we tackled WA as a guild-only group for the first time this weekend. Your posting is VERY timely, since I'm the resident "expert" for my guild, and it has been far too long since I've been past third boss. :) Thank you!

One thing to note. For round 2, you said,

Quoted

Notes: Holy Shield will provide immunity to the party, Holy Candle/Holy Aura will give immunity to the caster.


I am certain you mean Holy Candle Shield (the set skill), which is different from Holy Candle. Holy Candle gives improved healing for a certain period of time at the expense of the caster's health, much like Blood Arrow for scouts. Holy Candle Shield, however, provides immunity for a period of time for the caster, and used to apply to the whole party as the priest "bubble".
Govinda:
67/64/56 S/R/K
67/67/58 P/M/K
4 other 62's of various classes...made for fun, not currently in play

[LEFT]

Quoted from "TheMann64;466526"

I want a pony.

And not the piddly 99 diamond kind. I want one that shoots lasers.
[/LEFT]

wolfowl77

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8

Monday, July 18th 2011, 1:54am

Quoted from "Neelah;444096"

I am certain you mean Holy Candle Shield (the set skill), which is different from Holy Candle.


Holy Shield

Pretty sure this is what he meant Neelah.

Neelah

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9

Monday, July 18th 2011, 1:58am

Quoted from "wolfowl77;444113"

Holy Shield

Pretty sure this is what he meant Neelah.


Nope, he clearly listed Holy Shield, Holy Candle, and Holy Aura. While Holy Shield and Holy Aura are correct, I believe that he meant Holy Candle Shield instead of Holy Candle.

http://www.runesdatabase.com/skill/490304/holy-candle

http://www.runesdatabase.com/skill/495484/holy-candle-shield

What the description misses saying for Holy Candle Shield is that it provides immunity to damage for the priest who casts it, in addition to the damage modifier for the rest of the party.
Govinda:
67/64/56 S/R/K
67/67/58 P/M/K
4 other 62's of various classes...made for fun, not currently in play

[LEFT]

Quoted from "TheMann64;466526"

I want a pony.

And not the piddly 99 diamond kind. I want one that shoots lasers.
[/LEFT]

10

Monday, July 18th 2011, 1:58am

Looks like a good guide. Apparently I AM able to do WA...
LOL...

Quoted from "turboreaper666;443339"

Here you go little angry troll....



My new favorite GM

Quoted from "Asteria;438081"

Really...

Hey look over there!

/closed.


Who says "you don't matter" better? :p

Quoted from "Kalvan;480948"

I'm always sorry when a player leaves our game, but making a forum announcement about it is...pointless.
/closed

11

Monday, July 18th 2011, 5:38am

Thank you :D

Quoted from "jbone1337;444046"

and according to screenshots, i see 3 lv67, what u mean max lv62? :3


What I meant by level 62 Max is that the requirements I posted for the guide are based on level 62 being the max level at the time. If you are below that level the requirements will be higher and if you are above that level the requirements will be lower. The screenshots posted obviously do not portray a traditional party make-up for the instance: in one instance a S/R is tanking and in the other a W/K is tanking - the screenshots were not meant to illustrate that point.

I do realize this instance guide is outdated by a chapter or two; however, it has never been posted and Kabal (Govinda Server) has made it a project to post guides for all 55+ instances in order to help guilds/individuals who may not be as advanced as other guilds/individuals in the game.

Thank you everyone who posted positive feedback :D - I dont normally post things and feel awkward when I do - Also, I am a she not a he :D

-Eve

12

Monday, July 18th 2011, 5:50am

Though I personally am past WA, I think the posting of this guide and the others that you will hopefully post to other instances is a helpful and friendly thing to do. Thank you very much for trying to give to the community, and I look forward to your other guides - I am sure I will learn a thing or two that I did not know before.

Quoted from "midknight129;422951"

if you want to make wild stabs in the dark, re-roll to Rogue.


rolling girl

13

Thursday, July 21st 2011, 2:40am

Thank you once again Kabal for an excellent guide! Looking forward to the others that are being worked on.

kynamdoan

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14

Friday, August 5th 2011, 12:01pm

Quoted from "oyasumi;444162"

Though I personally am past WA, I think the posting of this guide and the others that you will hopefully post to other instances is a helpful and friendly thing to do. Thank you very much for trying to give to the community, and I look forward to your other guides - I am sure I will learn a thing or two that I did not know before.


+1

I echo Oyasumi's sentiments.

I'm past WA as well, but I've only known WA as a burn down instance e.g. the last boss(es) we just burn burn w/out any coherent strat. New challenge though, I'm working on soloing WA and this definitely helps. Thanks bud