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1

Monday, July 18th 2011, 4:31pm

Heart of the Ocean Guide

The following is a Heart of the Ocean guide our guild, Kabal of Govinda (http://kabalseed.com), put together. We did our best to explain everything you will need to know when attempting to clear HOTO, but it's very possible that we missed something. If you find anything we left out or any errors, leave a comment and I'll edit the post at my earliest convenience. We hope this guide helps some of you out. Kabal will be posting guides in this manner for every instance from Heart of the Ocean to KT, and hopefully Grafu and Sardo castle in the future. Good luck and have fun!





Best guesses on Party Makeup and Reqs:
Tank - 15k HP, ??? Defense
Healer - 10k HP unbuffed, 10k heals
DPS - 10k HP unbuffed, ??? pattack/mattack, T7 weapons


--------------------------------------------------


Trash Mobs - To Boss #1


  • Tame Ray - AoE called Sting Attack
  • Ayam Defender - Attack called Pressure Blow and a skill called Horror that will fear you
  • Ayam Sea Incanter - Deep Sea Ice which is like Rising Tide from a Priest and Deep Sea Gail which is a DOT
  • Ayam Fish Trainer - Will root you when you aggro it and hits hard
  • Little Tame Ray - No skills
  • Ayam Warrior - Will charge and knock you down
  • Ayam Assassin - Invisible and will shadow step you
  • Ayam War Drum Priest - Fish Queens Blessing will heal mobs. Also you can pull this mob without pulling the rest of the group
  • Ayam Sea Mage - Riptide is like Rising Tide and Deep Sea Gail which is a DOT
  • Ayam Archpriest - Fish Queens Blessing will heal mobs, has Wave Armor that will absorb 900 damage
  • Ayam Sound Shell Guardian - Pressure Blow will stun you, Horror will fear you and he also has an AoE and has a mana drain aura around him
  • Ayam Guard - Crimson Whirl is an AoE
When fighting the groups of mobs you usually want to kill the Ayam War Drum Priest first because you can pull this out of the group without aggroing the other mobs in the group. Once you pull the groups you would normally focus on the healers first and then any mob that may fear or stun you. Also the Fish Trainers seem to hit much harder than the other mobs in the group so be careful when you pull these and be prepared.

--------------------------------------------------


Boss #1 - Bloodthirsty Claw - 980K HP (Mentos = 0)


  • Adds
    1. Horse Show Crabs - 2 spawn but have no skills.
    2. Stationary Jellyfish - These jellyfish emit a blue aura around them that will suck mana. Mana users should move away.
    3. Moving Jellyfish - 1 spawns but has no skills.


  • Cast Bar
    1. Splinter Magic - A magic based frontal AoE


  • Boss Fight Execution - During this fight the tank must turn the boss away from the rest of the party due to the boss having a frontal AoE called Splinter Magic. The rest of the party will stand behind the boss. At certain times during the boss fight 3 adds will spawn, 2 horseshoe crabs and 1 jellyfish. These mobs are nothing special and usually the DPS in the group will take down these adds because if the tank were to take aggro them it could be too much for the tank to handle. Also at random times during the fight stationary jellyfish will spawn that have a blue aura around them on the ground. This blue aura will drain your mana so healers and other mana users should move away immediately. When the adds are up, DPS should be on adds. Once the adds are dead, the DPS should be DPSing the boss. This fight is pretty simple if you keep the boss turned away from the rest of the group.
--------------------------------------------------



Trash Mobs - To Boss #2


  • Fish Trainer
  • Ayam Assassin
  • Tame Tiger Ray - No skills
  • Ayam Defender
On the ramp down to the second boss there are alot of Ayam Defenders that will fear you. Make sure you interrupt them so you do not get feared into the boss and start the fight by accident.

--------------------------------------------------


Boss #2 - Teeth of the Reef - 1 Mill HP (Mentos = 3)


  • Adds
    1. Little Fish - No special skills but alot spawn


  • Debuff
    1. Big Ripper - Takes 35% of targets HP every 2 seconds


  • Boss Fight Execution - This boss fight is easy if you have a mage in the party. This boss does not have an AoE so you can stand grouped up. The boss will put the Big Ripper debuff on everyone which will take 35% HP every 2 seconds. It is important for the tank (and everyone else in the party) to not have a big amount of health. The healer in the group must be able to heal party members close to full with their heals or the 35% HP debuff will be too overwhelming. If someone in the party has too much HP then they must take off some gear in order to lower their HP. Also the boss will put a debuff on the healers that will make them cast slower so healing this fight is a real chore. It is rumored that if you use Nobodies Rum from Weeping Coast that it will get rid of this debuff but make sure you have increased spell casting speed food on and a clear thought from your housemaids. Random times throughout the fight the boss will spawn little fish adds. These add are very annoying and time consuming to kill if you are a single target DPS. The best way to deal with the adds is to take a mage or other classes that have AoE skill to take down these adds.
--------------------------------------------------


Trash Mobs - To Boss #3


  • Fish Trainer
  • Ayam Assassin
  • Ayan War Drum Priest
  • Ayam Archpriest
  • Ayam Defender
  • Ayam Sea Mage
  • Tiger Ray
  • Tame Tiger Ray
  • Ayam Guard
  • Ayam Warrior
On the way to the third boss there are alot of groups close together so be sure to pull carefully and wait for the pats to clear out. There is potential to pull almost every mob that is between 2nd and 3rd boss. Also remember to pull the Ayam War Drum Priest first so you can kill it without the rest of the group.

--------------------------------------------------


Boss #3 - Jiasha - 1 Mill HP ( Mentos = 3)


  • Debuff
    1. Bleed - 500 HP every 2 seconds
    2. Slow


  • Boss Fight Execution
    1. Jiasha does not have any skills herself and will just hit you with normal attacks. The most important thing in this fight is to stand inside the bubbles that spawn from the ground. Throughout the fight bubbles will spawn and despawn in the boss room. When standing inside these bubbles you will be immune to the "lasers" that shoot across the room. The "lasers" come from giant jellyfish that Jiasha summons. The lasers that shoot across the room are very deadly. (most likely a one shot) You must hop from bubbles to bubbles in order to stay immune to these "lasers" while fighting the boss. Also this boss will randomly put a slow and bleed on you. Heals pull an unusual amount of aggro here so be careful healers.
    2. Stand on the edge of the room and wait for a pack of bubbles that spawn near the entrance of the boss room. When the bubbles appear charge in as a group and run though the bubbles to become immune for a short period of time. Tank will grab aggro on the boss while the rest of the group heads to the left to a little purple tree thing. You must stand inside the tree in order not to get hit my the "lasers" in the boss room. Once the tank has aggro with one or 2 hits, he also will join the rest of the group in the purple tree left of the entrance to the room. You can just stand here and tank and spank the boss. Healing may be harder with this strat but you wont die from the "lasers" if you are in the tree.

--------------------------------------------------


Trash Mobs - To Boss #4


  • Deep Sea Vermin - These are mobs that you cant kill. All the do is path back and forth and they don't aggro. What you have to do is walk around them without touching or else they will explode and kill you and anyone standing near you. It is a good idea to go one at a time when walking through these mobs.
  • Fish Trainer
  • Ayam Assassin
  • Ayan War Drum Priest
  • Ayam Archpriest
  • Ayam Defender
  • Ayam Sea Mage
  • Tiger Ray
  • Tame Tiger Ray
  • Ayam Guard
  • Ayam Warrior
  • Ayam Sea Incanter
  • Ayam Rookie - Very weak but a very fast respawn time
  • Ayam Sound Shell Fighter - This mob hits harder than the normal mobs and has Pressure Blow that will stun you and Crimson Whirl which is an AoE
When you reach the Ayam Rookies, you will see a whole squadrand of them with 1 mob pathing in the middle. What you have to do is have the tank go in and aggro the pathing mob and kill it. Next the party must move to the other side of where the Ayam Rookies were standing and then kill all the Ayam Rookies. The Ayam Rookies have an extremely fast respawn so if everyone does not move to the other side, you will have to kill them again. The best way to kill the Rookies is at the same time with AoE skills if you have them in party.


--------------------------------------------------


Boss #4 - Geba - 820K HP (Mentos = 4)


  • Cast Bar
    1. Whirlwind Counterattack - medium range AoE with huge damage.
    2. Geba's Magic - spawns a clone of Geba


  • Boss Fight Execution - Geba is a fairly simple fight because he only has two cast bars. Be sure to clear out the room before you start fighting Geba because you do not want to aggro any extra mobs. Geba has a really big path we walks so you might have to wait for him to walk to you. Tank and fight the boss like usual and look for his cast bars. When he casts Whirlwind Counterattack everyone near the boss must run away, even the tank. Once the attack is over, go back to fighting him. When he casts Geba's Magic he will spawn a clone of himself who is much weaker. Usually a DPS will off tank the clone, they should be able to survive. Once the close is down, go back to fighting the boss.
--------------------------------------------------


Trash Mobs - To Boss #5


  • Deep Sea Vermin
  • Ayam Assassin
  • Tame Tiger Ray
  • Ayam Sound Shell Guardian
  • Ayam Sound Shell Firghter
  • Ayam Sea Mage
  • Ayam Warrior
  • Ayam Defender
  • Ayam War Drum Priest
  • Ayam Archpriest
  • Medusa's Maid - Lightning Strike will hit multiple targets and Electrify will hit pretty hard and also has Wave Armor that will absorb 900 damage
  • Medusa's Servant - Crimson Whirl is an AoE and this mob hits harder than most others
Going to 5th boss is hard because most of the mobs hit harder than earlier trash mobs in the instance. There are also alot more Ayam Sound Shell Guardians/Fighters as well as the Medusa's Maids and Medusa's Servants. It is recommended that you kill Medusa's Maids first because they can hit multiple party members with Lightning Strike. Just remember to keep your distance from the Medusa's Servants if you are melee because of the AoE.
--------------------------------------------------


Boss #5 - Medusa - 1.2 Mill HP (Mentos = 5?)


  • Debuff
    1. Rock Bind - roots player for a short period of time
    2. Petrify - rocks player for 3 seconds or 2 minutes


  • Boss Buff
    1. Increases boss attack and defense by 100%
    2. Boss regenerates 3% HP every 2 seconds
    3. Boss continuously hits party for 289 damage every 2 seconds


  • Cast Bar
    1. Summon Sound Shell - long cast where you have to DPS the boss in order to cancel the cast. If cast goes off the party will wipe.


  • Boss Fight Execution - To start, pull Medusa into the middle of the room and fight her there. Throughout the fight Medusa will put the debuffs Rock Bind and Petrify on party members. The short time debuffs you cant do anything about. If you are rocked for 2 minutes, the DPS in the group will have to target you and DPS the rocks off. Medusa will then have 3 buffs on her as stated above. When these 3 buffs appear, 3 stone soldiers in the boss room will become activated. One DPS in the group will have to go to these stone soldiers and click on them in order to get rid of these 3 buffs on Medusa. (if the runner gets rocked the DPS will have to get the rocks off him or someone else will have to click the stone soldiers.) Next Medusa will start casting Summon Sound Shell. The only way to interrupt this cast is to DPS the boss, so all DPS have to go all out at this point. If the cast goes off the whole party will wipe. If you stop the cast, DPS the boss and watch out for people being rocked and look for the 3 buffs on Medusa again and the cycle will repeat 3 times. Once Medusa does Summon Sound Shell three times, she will not do it again. After that stage the party will get a DoT on them. You can not cleanse this DoT and more will stack over time doing even more damage per tick. The only way to get this DoT off is to aggro one of the snakes that spawn. Once you aggro the snake, it will "bite" you and remove the DoT. Also if you do not kill these small snakes, they will grow into big elite snakes over time and do alot more damage. Use the snakes to get rid of the DoT and then kill them. These snakes will keep spawning for the rest of the fight until you kill Medusa.

2

Monday, July 18th 2011, 5:22pm

Very nice :rolleyes:

Thank you for posting this.

3

Monday, July 18th 2011, 8:17pm

Awsome work. Please do keep em coming. Maybe we'll make an addon so this info can be accessed from inside the game.
LOL...

Quoted from "turboreaper666;443339"

Here you go little angry troll....



My new favorite GM

Quoted from "Asteria;438081"

Really...

Hey look over there!

/closed.


Who says "you don't matter" better? :p

Quoted from "Kalvan;480948"

I'm always sorry when a player leaves our game, but making a forum announcement about it is...pointless.
/closed

TheMann64

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4

Monday, July 18th 2011, 8:41pm

I just skimmed it (cuz I'm already familiar with the instance), but from what I saw this is a very well put-together guide. Thanks!

Any guides for higher instances in the works?
Govinda
Guild: Theblacknights
Babesmann - Dwarfmann

5

Monday, July 18th 2011, 9:13pm

Quoted from "TheMann64;444346"

I just skimmed it (cuz I'm already familiar with the instance), but from what I saw this is a very well put-together guide. Thanks!

Any guides for higher instances in the works?




Yes. of course. We are working on all instances from HOTO through KT. It is a tedious process to make a full instance strat guide but keep looking for more to come out.

We will also be making Grafu and Sardo strat guides once we know more about them.

Kalvan

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6

Tuesday, July 19th 2011, 12:48am

Very nice.

/stickied
[ New Sig Coming. Watch This Space! ]


7

Wednesday, September 14th 2011, 12:11am

Quoted from "odumxdynasty;444267"



  • Deep Sea Vermin - These are mobs that you cant kill. All the do is path back and forth and they don't aggro. What you have to do is walk around them without touching or else they will explode and kill you and anyone standing near you. It is a good idea to go one at a time when walking through these mobs.
[LIST]
[/LIST]I have noticed that we are able to jump over them. Also i have noticed that if u are able to move away before they explode (they dont explode immediate as u touch them) u will only get a powerful dot depending on the lvl of instance (easy, normal, hard) and this dot lasts for a long time but a healer should be able to heal u through it. Thus I would suggest letting the healer go though first and never stop moving when u r moving through the buggs and jump over them if u really have no other way to go.

Quoted from "odumxdynasty;444267"

Boss #5 - Medusa - 1.2 Mill HP (Mentos = 5?)


  • Debuff
    1. Rock Bind - roots player for a short period of time
    2. Petrify - rocks player for 3 seconds or 2 minutes


Medusa will only cast Rock Bind 3 times before summoning the coach. The Rock Bind is about a 5 sec debuff on u that stops the person from moving, It also has a yellow hp bar that will pop up on the player that has the Rock bind cast on. If the Rock Bind isn't destroyed in that 5 sec that person gets petrified. It is not possible to my knowledge to get out of petrification with any dpsing as there is no hp bar except the player's which u can select and as the player is a friendly u can't attack them. what most people reffer to when they say to bring a mage to cast aoes to dps off the petrification is actually the Rock bind as its on for 5 sec only before the petrification takes place and it is the rock bind which u have to dps off to avoid it. Note that the person who has been Rock binded can dps it off tehmselves too.

MEGAKICK

Trainee

Posts: 160

Location: Ontario, Canada

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8

Wednesday, September 14th 2011, 5:12am

Quoted from "bilalab;463618"

I have noticed that we are able to jump over them. Also i have noticed that if u are able to move away before they explode (they dont explode immediate as u touch them) u will only get a powerful dot depending on the lvl of instance (easy, normal, hard) and this dot lasts for a long time but a healer should be able to heal u through it. Thus I would suggest letting the healer go though first and never stop moving when u r moving through the buggs and jump over them if u really have no other way to go.

What level were you at when you tried jumping over them? If I recall, when we would run hoto at 55, jumping over them would still result in death. At 67 however, I've been able to bunny hop over them fairly easily.

As for moving away before they explode, at 67 I recall having a small amount of HP (perhaps it's a high % explode, 95% or more?) but then dieing from the dot that followed. I don't recall this at 55, I just remember floor tanking quite a bit. Also on easy mode, you receive a bit of damage and a dot (300 hp/sec or 300 hp/2 sec if i recall).

Quoted from "bilalab;463618"


Medusa will only cast Rock Bind 3 times before summoning the coach. The Rock Bind is about a 5 sec debuff on u that stops the person from moving, It also has a yellow hp bar that will pop up on the player that has the Rock bind cast on. If the Rock Bind isn't destroyed in that 5 sec that person gets petrified. It is not possible to my knowledge to get out of petrification with any dpsing as there is no hp bar except the player's which u can select and as the player is a friendly u can't attack them. what most people reffer to when they say to bring a mage to cast aoes to dps off the petrification is actually the Rock bind as its on for 5 sec only before the petrification takes place and it is the rock bind which u have to dps off to avoid it. Note that the person who has been Rock binded can dps it off tehmselves too.

Yeah, when you're petrified there's no way of removing the debuff. The debuff lasts for 3 minutes however, but I haven't been in a party where the fight lasts 3 minutes (medusa dies in a few sec now) or wipes before the 3 min is up (when we werent able to dps the boss into oblivion :p). I don't know if you die or if you're free to return to the fight after the petrify debuff runs out.
And then Keanu Reeves walks in, and he's all like 'Whoa', and we're all like 'Whoa, it's Keanu Reeves!'
Xdrchris - 52/44 R/K - Breakteam (retired)
Easternpray - 63/60 M/D - Alliance
Zanar - 67/62/67 R/K/S - <3 noto

"I didn't even know Kim Jong was Il!"

dbuswanky

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9

Wednesday, September 14th 2011, 5:35am

The guide is excellent and will definitely help me understand the instance as I work through it. However, do you possibly know the quest chain to get attuned for this instance? I really don't care to scour all of WC to find it. TY :)

MEGAKICK

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Posts: 160

Location: Ontario, Canada

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10

Wednesday, September 14th 2011, 4:28pm

Quoted from "dbuswanky;463671"

The guide is excellent and will definitely help me understand the instance as I work through it. However, do you possibly know the quest chain to get attuned for this instance? I really don't care to scour all of WC to find it. TY :)

A little guide I found a while back, and have given to several guildies, I take no credit for it:
http://guildverity.com/viewtopic.php?f=480&t=3438
And then Keanu Reeves walks in, and he's all like 'Whoa', and we're all like 'Whoa, it's Keanu Reeves!'
Xdrchris - 52/44 R/K - Breakteam (retired)
Easternpray - 63/60 M/D - Alliance
Zanar - 67/62/67 R/K/S - <3 noto

"I didn't even know Kim Jong was Il!"

11

Tuesday, September 20th 2011, 11:41pm

Quoted from "MEGAKICK;463663"

What level were you at when you tried jumping over them? If I recall, when we would run hoto at 55, jumping over them would still result in death. At 67 however, I've been able to bunny hop over them fairly easily.


High 50s not sure about the actual lvl but i was definately bellow 60.

Quoted from "MEGAKICK;463663"


As for moving away before they explode, at 67 I recall having a small amount of HP (perhaps it's a high % explode, 95% or more?) but then dieing from the dot that followed. I don't recall this at 55, I just remember floor tanking quite a bit. Also on easy mode, you receive a bit of damage and a dot (300 hp/sec or 300 hp/2 sec if i recall).

I have been able to heal a low hp (less then a 10k) lvl 58 (i think not sure about the actual lvl but definately below 60) through it after she accidently stepped on the bug but i'm not sure about if the instance was on easy or normal as there was a good dps and healer in the party i'm assuming normal.