BOLINTHYA RIFT GUIDE
This guide is for any players who are interested in exploring the Bolinthya Rift world battlefield accessible through Dust Devil Canyon. This thread will be an on-going collection of information from myself and other players; all constructive contributions are welcome! Please check back for updates.
Contents:
1. Overview, Map, Rewards List
2. Lanka Guide
3. Tanboli Guide
4. Woozilla Guide
5. Tealiss Guide
6. FAQS
BOLINTHYA RIFT OVERVIEW
Location: Dust Devil Canyon @ (56.9, 64.0) OR Silverspring @ (37.0, 30.4)
Easy Mode: Accessible through zone transportation prompts OR by talking to [Gugan Gelitz] outside the Obsidian Stronghold OR by talking to [Lydia Anne] outside Varanas. It is a level 50+ instance (mobs level 30 - 50).
Hard Mode: Accessible ONLY through the use of the transportation set skill (requires level 65) for Bolinthya Rift. This set skill can be bought from the Codex NPCs in Kampel Town, Land of Malevolence. It is a level 65+ instance (mobs elite level 65 - ?). Requirements are about the same as Grafu Castle - Hard Mode.
Group Size: This battlefield is not meant to be solo'd. The best approach would be a 12-man or 36-man raid, especially if you are attempting the hard mode.
Time (Easy Mode): 1 Hour Timer; when time is up, you will be ported outside.
Time (Hard Mode): It is timed in accordance to tasks that must be carried out. For example, you have 3 minutes to complete the first task or else you will be ported out and receive an exhaustion debuff that prohibits you from re-entering Hard Mode for 10 minutes.
Points: You receive battlefield points for staying in Bolinthya Rift for the full 1 hour. Points can be exchanged for special armor at NPCs in Obsidian Stronghold and Varanas West. For merely standing inside Bolinthya Rift for the full 1 hour, you will be awarded 55 points. For killing all the bosses you receive 165 points.
Map (Easy Mode)
Green Arrow = Entrance/Exit
Yellow Lines = Gates
Yellow Lines with Orange = Gates that cannot be attacked
Red Dots = Enemy Catapults (Cliff Path)
Blue Dots = Ballista Construction Points
Red X = Boss locations
Gates
Easy Mode:
The gates are similar to Siege War castle gates. They have high defense and DoTs cause more damage than regular attacks. The two gates leading to Tealiss are immune to attack, most likely until the first 3 bosses (Tanboli, Lanka, and Woozilla) are successfully defeated. You can use catapults to take down the gates faster.
For every ~25% HP you take off the gate, a mob portal will spawn. This prompts Angren mobs to appear and attack either you or the catapult.
These gates can very RARELY be shadow stepped so don't bother trying. Other outcomes are that it will have no effect, that you will use the skill but stay in the same spot, or that you will get stuck inside the gate. It's faster and easier to use catapults and more importantly, it's FAIR. :]
Hard Mode:
The only gates are the ones around the boss areas. All other gates are gone.
Catapults
Easy Mode:
There are usually 2 construction points for catapults near each gate. The construction points by the first 2 gates do not require any materials. You can build a catapult by clicking on the node 2 times and these catapults can be rebuilt an infinite amount of times. For every catapult afterwards, you will have to collect [Catapult Part] (requires level 30). You need only one [Catapult Part] for each catapult you construct. This item is Bound, which means it cannot be traded between players. To receive the [Catapult Part], you must complete easy quests given to you by soldier NPCs you encounter along the path (1 part per quest completion). For example, one quest may be to kill Ents and Bolmus and another quest may be to kill Angren mobs.
Catapults decrease the HP of a Gate by 5% per hit.
Hard Mode:
There are no gates, therefore there are no catapults.
Ballistas
Ballistas are used against the bosses in this battlefield. There are a handful of construction points within the boss areas for Tanboli and Woozilla (estimating at least 5). The ballistas require 40 supplies each in order to be constructed. The supplies appear in the form of wooden crates called "Battlefield Supply " along the cliff-route to both Tanboli and Woozilla (appears in your bag as [Box of Materials]). The supplies that are collected in your inventory are Bound items and cannot be traded between players. Balistas take off about 1% boss hp per hit and cause a lot of aggro. There are no construction points in Lanka's area so be prepared to take him on without assistance.
Mobs (Hard Mode ONLY)
This information applies specifically to the hard mode version! There are generally NO mobs throughout the map until you get to the gated area around each individual boss. In these areas there are large portals from which Angren elite mobs that are IMMUNE to physical damage will spawn (about 10 mobs per on the first wave out of four waves). These mobs are level 65 elites and ARE part of the process of running this version. Defeating these waves of mobs will spawn a boss. The best strategy for these mobs would be to pair a tank and mage with a priest/druid for heals; the tank will help maintain aggro while the mage uses AOEs. Ideally you need to do this with a group of at least 6 or more players because while half of the group fights the mobs on the northern side, the other half of the group has to fight mobs on the southern side.
Gear Rewards
Easy Mode:
Upon entering the battlefield there is an NPC named [Kenneth Hawking] in front of some troops. If you talk to him he will give you a daily quest (counts as one of your 10 dailies) called "Key to Victory." The quest asks you to defeat Toxic Tealiss, which is the final boss. If you can succeed in doing that you receive a bag containing a random piece of armor (can choose between Plate, Chain, Leather, and Cloth). I would not recommend pursuing this quest because it just gives some run-of-the-mill green armor for under level 50, which is the same stuff you get off the mobs in Ravenfell.
Hard Mode:
Cavern set gear drops off of bosses only in hard mode. One of the leather sets can be viewed here:
Agility of the Cavern
Sets of Unknown Origin:
Agility of the World set (level 50 - leather; decreased damage from monsters)
Tealiss' Noxious Leather Gloves/Leather Boots/Belt/Shoulder Guards/Leather Helm/Leggings/Leather Coat
Core of the World set (level 50 - leather; decreased damage from players)
Tealiss' Toxic Leather Gloves/Leather Boots/Belt/Shoulder Guards/Leather Helm/Leggings/Leather Coat
Magic of the World set (level 50 - cloth; decreased damage from monsters)
Tanboli's Plant Gloves/Boots/Belt/Guards/Hat/Leg Guards/Robe
Frost of the World set (level 50 - cloth; decreased damage from players)
Tanboli's Spiritual Gloves/Boots/Belt/Guards/Hat/Leg Guards/Robe
Destruction of the World set (level 50 - plate; decreased damage from players)
Lanka's Hand Guards/Foot Guards/Belt/Shoulder Gaurds/Helm/Leg Guards/Plate Armor
Ability of the World set (level 50 - chain; decreased damage from monsters)
Woozilla's Light Gauntlets/Light Boots/Belt/Shoulder Armor/Helm/Light Leg Guards/Light Armor
Point Rewards*:
277,200 points = gloves, shoes, and belt
554,400 points = shoulders and helmet
831,600 points = chest and pants
*Can choose between armor that decreases critical damage, armor that decreases damage from players (%), and armor that decreases damage from monsters (%). These are probably the best rewards from this battleground in the same way that armor bought with honor points used to be very valuable. My assumption is that the level of the gear will be either 50 or 60.
831,600 points = [King's Light] title
King's Light is a vanity title, but produces a special effect when equipped.
Special Item Rewards
Woozilla's Tail (legendary weapon crafting)
Tealiss' Core (legendary weapon crafting)
Credits
These people helped me gather information for the guide! Thank you everyone!
trav42073
bilalab
[Nirti]
[Nezho]
pazazzu