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Grimthar

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1

Friday, August 15th 2014, 11:57pm

[discussion] Temple of the ancient spirits - Hall of earth/Hall of Water

Here the discussion thread to the temple of the ancient spirits.

If you have Feedback please write this here.

bleedingblak

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Saturday, August 16th 2014, 12:13am

one t5 for 1 resource? That is 100% absurd. Should be lowered. The numbers on the US side are far lower than EU side.

What should the resource amount be? IMO 5k. If the instance is ONLY OPEN FOR 3 DAYS, there is almost no point to donate so many materials (and gold).

I would suggest leaving instance open for 2 weeks, if not that then 7 days.


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Saturday, August 16th 2014, 12:52am

> No one ran/runs Chaos Vortex.
> Repeat design of instance.



Stop doing these types of instances. Don't mind world instances like Varanas Nightmare, but these requirements to open an instance is horrible.

Cike

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Saturday, August 16th 2014, 1:19am

I think they are trying to recreate the server-wide effort that "that other game" ran at least once for an expansion...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

bleedingblak

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Saturday, August 16th 2014, 1:51am

Guys, this is feedback. Post your comments to the discussion thread.

Change 200m gold to 10m. 200m to run an instance is ridiculous.
That in mind, would have to slow the amount of gold put into the system by the system.

Change 200k effing t5's to 100 t4s (or 3 t4 runes for 1 t4 tier stone).
Again, slow the amount of resources put into the system by the system.

200k t5s. you have to be insane runewaker. there are not near enough endgamers on one us-server to amass that many. The smart thing to do is get the gold phase done, and then wait for the next phase to start by itself.

Along with all of that, make instance stay open for 7days or 14 days, or a month (no idea how long it stays open).


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ruisen2000

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Saturday, August 16th 2014, 2:26am

From the other thread:

Quoted


known issues:
There is an invisible buff, which shows hidden rogues, or cause immune in house


Does that mean it lets you see rogues in hide?

Also, instance is the same map as origin it seems. I guess they decided their beautiful (and lag hell) origin map wasn't being seen enough lol.
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This post has been edited 1 times, last edit by "ruisen2000" (Aug 16th 2014, 3:47am)


ruisen2000

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Saturday, August 16th 2014, 2:30am

Imo, gold is not too bad. I think Govinda got 200m gold by the afternoon of the same day. And even if nobody donates gold, the system's 100 gold/sec should reach 200m after 23 days, so its not that terrible. A bit unfair for servers with less gold, but they'll just have to wait an extra month lol.

But resources... Getting people to donate resources is silly. Although seems the system will do that pretty fast. at 100/min, doesn't that make it 144k per day? or did I crunch some numbers wrong here?
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Saturday, August 16th 2014, 2:47am


Also, instance is the same map as origin it seems. I guess they decided their beautiful (and lag hell) origin map wasn't being seen enough lol.
I just looked at the map to see for myself. By the looks of it, not only did they not put in effort into making a new instance terrian, they did not put effort into editing out the name of the instance they were copying.
http://i.imgur.com/NZPW1ot.png

9

Saturday, August 16th 2014, 3:26am

http://i.imgur.com/NZPW1ot.png

epic fail! cant stop laughing

Cike

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Saturday, August 16th 2014, 3:31am

I think RW hit a new low with that....

still hilarious though... xD
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

11

Saturday, August 16th 2014, 3:52am

Ruisen, you are not wrong. Stage 2 is pushover, BB's tempest in teapot notwithstanding.

Now, if they only allowed to donate more than 1 at time (yeah, I got a macro going eventually), that'd be good. But either way... bring on stage 3.
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bleedingblak

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Saturday, August 16th 2014, 4:06am

I don't see how that is feedback vfwiffo.

Gold isn't too bad, but it isn't really something that should be needed for an instance, and I still stand by the 10m.

What is there, 1 endgame guild per server? Is it really worth the server's gold to be put into an instance that probably only one guild on the server is going to do? Why have everyone's gold be put into it when the majority won't be running it? If we lower it, the hurt on the people who just gave in money would be avoided. That's all I'm trying to say. 1% of server runs it, but 90% contributes. If it's because the 90% can achieve buffs, lower the donation price. 300 gold or 3k gold. Now everyone can get super cheap buffs, and the total amount needed is a lot lower.

Yes, like ruisen and i have said, stage 2 is a pushover. So much of a pushover that it's just a slap in the face to actually attempt to "accelerate" opening the instance. That is why I think changing it to something much lower makes more sense (if we are trying to achieve the server-contribution thing.)

End of the day, US servers =/= EU servers. Population (ingame and on forums) = much lower. Numbers are too high regardless.

offtopic: yes my "tempest in a teapot" is withstanding. You used to criticize, now you just pick on people which whom you do not agree. What happened?


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This post has been edited 1 times, last edit by "bleedingblak" (Aug 16th 2014, 4:12am)


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Saturday, August 16th 2014, 2:36pm

Well if this only stays open for 3 days and not permanently, it's wrong. If it would be open permanently like CV it would be nice. CV hasn't been run because people do not have anything to gain to clear it, just lazy and greedy. BTW as for doint it as a server, well this is an MMO afterall and that is the point of the game. People should stop being individualistic and help their server do stuff together.

This will prove which server can work together and those who won't!!!

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Saturday, August 16th 2014, 3:30pm

CV wasn't originally perm open.

that being said, ~25 days per open(using other peoples math here, so please correct if wrong) if u let system handle it all.

all in all stupid design, and I feel really bad for the smaller servers...

I hope it gets changed to perm open like CV did.

while it appears to be a gold sink, i think this is not the correct way to go about it. server collaboration is irrelevant. all the instance is really testing is how much extra gold is floating around your economy, whether from inflation or population...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 1 times, last edit by "Cike" (Aug 16th 2014, 3:46pm)


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Saturday, August 16th 2014, 4:57pm

If the lv 90 brown weapons we see from the event NPC's for this instance can be crafted from mats in the instance though, this instance might actually be popular. That staff makes up for all the mage staff nerfs since lv 75. Provided it doesn't get nerfed lol.
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Drakkarsdad

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Saturday, August 16th 2014, 5:20pm

If the lv 90 brown weapons we see from the event NPC's for this instance can be crafted from mats in the instance though, this instance might actually be popular. That staff makes up for all the mage staff nerfs since lv 75. Provided it doesn't get nerfed lol.
can(will) you provide a link?

ruisen2000

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Saturday, August 16th 2014, 5:59pm

If the lv 90 brown weapons we see from the event NPC's for this instance can be crafted from mats in the instance though, this instance might actually be popular. That staff makes up for all the mage staff nerfs since lv 75. Provided it doesn't get nerfed lol.
can(will) you provide a link?
Here's the staff CP'd at T10 +16, compared to my current T10 +18 Hosons.
Has crit, high Mdam, only downside being 5700 matk loss.
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  • staff.jpg
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Saturday, August 16th 2014, 6:34pm

There is two parts to your question Ruisen. We need to wonder, like you said, if stuff from the instance will be used to make/purchase these weapons. We also need to wonder, however, if we will be able to get these items before they are irrelevant in the same manner everything in the Chaos Vortex was passed up.

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Saturday, August 16th 2014, 7:42pm

Unless they release an amazingly epic staff from the 90 instance, that staff will still be relevant considering the HUGE upgrade. CV items were irrelevant before the instance even released, if I remember correctly.

Edit: just charplanned the staff again and seems like they fixed the matk, so it is giving a lot more matk then in previous screenshot.
ruisen2000 has attached the following image:
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This post has been edited 1 times, last edit by "ruisen2000" (Aug 16th 2014, 8:00pm)


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Saturday, August 16th 2014, 8:05pm

The lvl 90 hm staff has matk/maccur, just as the gengu and trial does.
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