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21

Monday, February 29th 2016, 4:06pm

Can the mobs be spawned a little bit further inside from the barrier on the 2nd boss please?
It would help with killing/aggro'ing/interrupting the Gatekeepers. currently can only attack them with aoe's as they spawn right on the barrier and we get the LoS error message, thus they are able to charge at the boss. only way to stop them is to interrupt their cast and take agro, but can't do that consistently as they spawn at a faster rate than discharge's cd and single target spells are getting LoS errors.

I believe we would only need 2 healers, a tank and 2-3 dps with interrupts and a macro to always search and interrupt the gatekeepers and kill them after the above mentioned change (on easy/normal mode; hard mode might require another healer and tank).

and 5th boss seems to silence ppl without a debuff if they are close to him? I got the error message, can't cast while trying to heal near him (didn't get any debuff) but rogues seemed to not experience any problems attacking.

This post has been edited 1 times, last edit by "bilalab" (Feb 29th 2016, 4:13pm)


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22

Monday, February 29th 2016, 5:39pm

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23

Monday, February 29th 2016, 8:32pm

anybody just try a discharge rotation and lock all the adds down?

everything stunned == no attacking.
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24

Monday, February 29th 2016, 8:56pm

anybody just try a discharge rotation and lock all the adds down?

everything stunned == no attacking.
I don't think discharge can hit that many mobs. And doesn't discharge duration get reduced if you hit a mob with it repeatedly?

Easiest way seems to just be interupting gatekeepers. They can't be stunned/rooted/slowed while charging but their 35% hit can be interrupted, and they don't cast it again if interupted. Should be doable with 2 mages and an extra tank. Warriors can also help if 2 mages can't keep up.

I agree that gatekeepers should spawn inside the barrier though, and I think it should be a bug that they currently spawn inside the barrier where they can't be hit by spells that have LoS.
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This post has been edited 3 times, last edit by "ruisen2000" (Feb 29th 2016, 9:04pm)


25

Monday, February 29th 2016, 9:19pm

Pretty sure diminishing returns on disables only apply to PvP.

Discharge rotation was huge back on Lv55 cap endgame in HoS. Last I checked the target cap is 15 mobs.
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26

Monday, February 29th 2016, 9:28pm

And something needs to be done about aggro ranges or boss placement. There were several times where boss aggroed upon first person stepping into room. In particular the Sarcophagus, we had to make sure we entered in the furthest corner of the entrance against the wall.

Then there was the DogFather, sorry I forget his name. Several times people got stuck in door as you could just barely enter room without aggroing him. Very little room for error between being stuck in door and aggro.
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27

Tuesday, March 1st 2016, 3:05pm

anybody just try a discharge rotation and lock all the adds down?

everything stunned == no attacking.


we had a tank agro all the mobs from round 2-4; but it seems that the boss still gets hit continuously even though no mob is near it actually hitting it. also discharge doesn't stun regular mobs. I have noticed that when the mobs spawn and I aoe, the mobs target me while still moving towards the boss, goes almost all the way to the boss and than turn around and come to me at the barrier. looks like they are programed to hit the boss at least once when they spawn.