This post has been edited 6 times, last edit by "Mamn00n" (May 3rd 2015, 11:02pm) with the following reason: forgot badges and dreamland tokens changed values

(I know, I know, they're in easy... but can't we get them in hard too please? Aside from mentos, mages don't get that much in terms of useful loot from HM since the best mage gear is from proofs)This post has been edited 3 times, last edit by "ruisen2000" (Apr 13th 2015, 4:28am)
Well, i guess the second part in brackets depends on how much you value crit vs wisdom and macc.Debatable.Aside from mentos, mages don't get that much in terms of useful loot from HM since the best mage gear is from proofs)

This idea is very difficult for my mind to decide if it's good or bad. For example, is it good that if I only do siege I will be able to buy shells and mentos and poms? I'm not sure. With EoJs included, botters would be very happy with this. Guilds that run high instances would love this as well since they make so many more mentos at higher levels. But players who aren't EoJ botters and not so active farming instances would be at a disadvantage. Some players who make money by doing minigames and selling shell stats, they would suddenly have no income, although they would be able to get proof items. I'm starting to think it's a bad idea and the economy would get completely wrecked because of mentos being able to buy everything.
It's simply a pre-alpha idea to try and deter the oncoming slaughter that proofs will face with the server merges. There will be 6x less in the mix for the player base when 8 servers become 2.This idea is very difficult for my mind to decide if it's good or bad. For example, is it good that if I only do siege I will be able to buy shells and mentos and poms? I'm not sure. With EoJs included, botters would be very happy with this. Guilds that run high instances would love this as well since they make so many more mentos at higher levels. But players who aren't EoJ botters and not so active farming instances would be at a disadvantage. Some players who make money by doing minigames and selling shell stats, they would suddenly have no income, although they would be able to get proof items. I'm starting to think it's a bad idea and the economy would get completely wrecked because of mentos being able to buy everything.
Shell stats would not lose their value, none of the currencies would lose their value past what it is now. If people need shell stats now they'll need shell stats tomorrow too. Simply allowing an exchange of shells for proofs does not make shells worthless. Instead allowing mementos to be turned in for shells alone makes mementos that much more valuable, let alone proofs.
3 mems = 1 shellI think it's reasonable to say that shell stats value in terms of being bought and sold instead of used would definitely go down. What makes them valuable as a commodity is that they are limited by the few minigames you can do per day, but once you allow them to be bought with unlimited mentos, I don't see how they can retain their value. Every stat and non-instance gear will be devalued because they will all be so easily accessible. Now whether making it so everyone can get all orange statted proof gear is good or not, I'm not sure. I am sure, however, that there will be a lot less trading of stats and gear and that's the biggest part of the economy, I think.
explain please.but if you are talking about exchanging currencies for another in game, that would probably kill the stats trade for sure and lower people will have no way to really make gold to level up one day.
an ingame currency should not *require* a special event to obtain.As for the conversion on pom's, pom's are free to everyone to obtain in game twice a year and they make it easy for all.
how long does this take? lets see...if you run 20 alts per day in them you get about 190 to 230 a day, so you can pull 20 stats every 2 days, pretty easy to do.

This post has been edited 11 times, last edit by "Cike" (Apr 16th 2015, 6:00am)