@aceofsleep: I agree completely. There are multiple points that GF needs to fix in order for any advertising to be effective.
The Cost of Playing (CoP) needs to be reevaluated. Currently it is way too expensive to be competitive in this game. Both in time and money (if you're f2p, then money == gold). By lowering the CoP, you effectively increase the Desire of players to pay due to the game being cheaper. A simple Price Equilibrium chart, if you will. Why do you think most people buy dias when there's a dias sale?
The biggest offender of the CoP being so high is plussing stones. Another offender is the current meta for endgame where you need you weapon, rings, and necklace at the very least at +16 (preferably +20 nowadays). The current meta for endgame is this way because of the latest instances being "burn or die" due to completely unplayable tactics, or unavoidable deaths after X seconds of the boss fight starting. That is an issue that RW needs to address and will end up lowering the CoP.
(The Following Numbers are all assuming decent luck) Now, for the plussing stones, the current price to obtain plussing stones is getting ridiculous. It goes from a respectable 21 dias to obtain 10 +6 jewels (not weapon or wings) which can plus 2 pieces to +4 on average. So, to get your rings and necklace all to +4 on average, you would need to buy 20 +6 jewels, spending 42 dias and netting you 16 rubies total. That's not that much at all. Now, you got stacks of 5 for +12 jewels which cost 55 dias each stack. On average, you will need about 10 +12 jewels to get a single piece of gear to +12. That's 110 dias to get a single piece of gear up to +12 from +6, netting you 26 rubies from a single piece. You need to do that 3 times, putting the cost to 330 dias, which nets you 78 rubies, now giving you enough rubies to buy a single perfect +6 jewel to not waste dias trying to plus regularly to +6! You now need 5 more just for your rings and necklace! That only costed you 372 dias. Now, it's best to buy +16 jewels in the stacks of 10. These cost 299 dias each stack, which nets you 160 rubies! On average, it will take you about 6 +16 jewels to get a piece of gear from +12 to +16. So, in order to get all 3 pieces to +16, you'll need to buy 3 stacks of +16 jewels. That costs 897 dias and nets you 480 rubies. So, buying everything before buying the perfect +6 jewels, you're spending 1269 dias and getting 574 rubies. Perfect +6 Accessory jewels cost 80 rubies each, so, you're spending 480 rubies and 1269 dias to get your 3 accessories up to +16. That's not including the cost for the weapon. Using the same averages, it costs 36 for going to +4, 150 more for going to +12, and 499 more to go to +16, putting you at 685 dias for plussing your weapon to +16, which gives you 306 rubies for buying the perfect +6 weapon jewels which cost 120 each. So, to reach the minimum plussing for endgame, you will be spending 1954 dias. That is 39.98 USD to just PLUS your gear when buying dias on a 120% dias sale! That's an extremely unattractive number to just achieve the bare minimum.
You then have to tier your weapon (t10 to t11 minimum which is as easy as the old t9 and t10 now) and stat your gear (if you provide your own stats but need the puri, that's 19 (non-sale) 6 times for a single piece of gear, which is 114 dias per piece of gear. You have to do that with 14 to 15 pieces of gear, leaving you at spending 1596 to 1710 dias more. You are now spending 3664 dias on making your gear (adding plussing cost to statting cost). That is 64.97 USD to plus and tier your gear to the bare minimum. Tack on the weapon tiering, and you're spending 990 dias to t11 the weapon using the blue 94/95 gear for dirty stats or 333 dias to t10 the weapon using the blue 94/95 gear for dirty stats. So, that puts it at 74.96 USD for going for t10 or 84.96 USD for going for t11. That's on a 120% dias sale.
So, for this point, you are spending 84.96 USD on average for the bare minimum. You will not be performing optimally, and you probably won't gain the same level of satisfaction that you would if you were fully geared. That's an extreme cost, imo.
(GF should also implement a system to allow free to play players to obtain premium currency without buying them from other players.)
RW also needs to make instances not be "burn or die" which will make more class combos viable, removing the need to choose the "perfect" endgame class. GF also needs to advertise. You cannot do one without the other two (three) being done and expect change. All 3 (4) need to be done.
EDIT: I realize that the ending of my post may be a bit choppy. I had needed to get back to writing a paper and didn't want to end up losing my entire post. I'll try to revise later on to make it more cohesive.
TL;DR: It costs about $85 to achieve the bare minimum in gearing for endgame at 120% dias sales. This doesn't set aside the issue of having to choose the perfect combo for endgame, which RW needs to fix. The cost for gearing should be lowered to allow more people to work towards endgame and there should be an option for free to play players to obtain diamonds without purchasing them from other players (albeit it shouldn't be a high enough amount to discourage buying diamonds, but enough to get people by if they save up). GF then needs to advertise the game. All need to be done together to achieve change. And of course, bug fixing is always important.
This post has been edited 1 times, last edit by "Zerienga" (Sep 28th 2015, 12:31am)