You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

1

Tuesday, December 1st 2015, 4:32pm

Arcanium Arena

The idea behind AA was really good. It allowed people access to good stats without having to run end game instances or trying to farm limited hard mode world bosses for PoMs.

But than people started putting alts in AA that do nothing but leech off of other people who actually try to enjoy it. It has went to the point where both sides were all alts and the game went so long that the mobs spawned actually crashed the servers a couple times. I think you guys "fixed" the issue by putting a time limit on match and limiting the amount of arenas that can run simultaneously. I was once the only person playing in the party (being the only person playing happens all the time) and the party had at least 2 stupid alts with AAI running... had to spend the whole time there being spammed leader changed and leader is in a different channel do u want to switch...

I would like to see a couple of changes to AA:

  1. Added incentive to actually play. i.e. do X amount of dmg and get Y more badges or be the person to destroy gates and get Z more badges per gate or be the person to destroy the crystal and get W more badges.
  2. Allow players to mark alts after players have done X amounts of dmg (can not mark other players that have done Y amounts of dmg as alt). marked alts do not get any badges.
  3. Draw, when there is alts in both party (i.e. no dmg done at the end of time limit) would give no badges to anyone.
  4. Have an option of raid join (12 people), group 1 is one team and group 2 is another team or randomly pick people from the 2 groups to make the teams, but they get to join an arena immediately.
  5. remove the discrepancy between red and blue team; if blue team destroys the red team's gate/crystal, but dies in the process the points are awarded to red team.

Posts: 67

Location: Canada

Occupation: Student

  • Send private message

2

Tuesday, December 1st 2015, 5:04pm

eh I don't see the alts as a big issue since this game has a low population so they do help open it up more often

and honestly I think the bigger issue is the fact there is something far more time consuming and expensive that can get those stats while requiring the person to actually be fairly active and also still pulling from the exact same tables as well (Tempest Height)

3

Tuesday, December 1st 2015, 5:35pm

So it's a bad thing to have people be fairly active to try to get good stats... the gear from Tempest Height is pretty good in itself, pretty much every piece has crit rate and other class appropriate ghost stats, while AA has crit resistance on all gear.

remove alts and there will still be a lot of people doing AA, most active players stopped playing AA simply because of being overrun when they were the only person playing in their team. in fact, I was able to pull my brother back to RoM very briefly due to AA being much more frequent now, but it wasnt fun being the only person playing or playing against alts that do nothing.

people who actively put alts in gets about 16-20 stats daily... so in other words you are encouraging people who have done nothing but click join arena a bunch of time to get the best stats daily and wants the same thing to happen with Tempest Height... guess what will happen if they made it much easier to pull stats from Tempest Height? tonnes of people that do nothing in TH doing nothing but leach chests off of people who actually help down the mobs in there.

what they need to do is implement a reward system based on how much you participate not just join an arena and afk and get the same amount of badges as the active people.

4

Tuesday, December 1st 2015, 5:38pm

I initially felt the idea of doing nothing and getting the best stats in game was ridiculous, but now I've changed my view. :lol: I feel that arena is far better than any POM or black bar event (which I beg they never do another again!) and I hope they continue this indefinitely. As far as alts, I believe douglas is right in that they really are necessary in order to be able to get into arena regularly. I think the highest numbered match I ever had was 11, so that means that there were only (12x11) 132 people/alts in it at the time, which is still very low considering it's both servers, and doesn't really show it being runaway out of control. It does seem a fair idea, however, to somehow give more badges to the active participants and less to the AFKers.

Posts: 67

Location: Canada

Occupation: Student

  • Send private message

5

Tuesday, December 1st 2015, 5:51pm

So it's a bad thing to have people be fairly active to try to get good stats... the gear from Tempest Height is pretty good in itself, pretty much every piece has crit rate and other class appropriate ghost stats, while AA has crit resistance on all gear.

remove alts and there will still be a lot of people doing AA, most active players stopped playing AA simply because of being overrun when they were the only person playing in their team. in fact, I was able to pull my brother back to RoM very briefly due to AA being much more frequent now, but it wasnt fun being the only person playing or playing against alts that do nothing.

people who actively put alts in gets about 16-20 stats daily... so in other words you are encouraging people who have done nothing but click join arena a bunch of time to get the best stats daily and wants the same thing to happen with Tempest Height... guess what will happen if they made it much easier to pull stats from Tempest Height? tonnes of people that do nothing in TH doing nothing but leach chests off of people who actually help down the mobs in there.

what they need to do is implement a reward system based on how much you participate not just join an arena and afk and get the same amount of badges as the active people.


Most people wouldn't bother with the sets because they lack physical attack ghost stat
and the time it would take to just pull 1 piece, likely underdura, and good chance of 2 junk stats, let alone a full 7 pieces can take a while

and no I don't want TH to be the same, I want TH to made into a better option for the stats (even if AA required Activity it still would be a better option atm) due to accessibility, limited chances per (cause only so many chests), chances only exist if a group gets to wave 18 and higher (although I'd argue the 18 big chests aren't worth it since 19 and 20 have other useful stuff they can pull, 18 doesn't), and Ancient Keys are required

6

Tuesday, December 1st 2015, 5:54pm

I have went to arena 12 before, but that isn't the point, remove alts and there will still be enough active players reg'ing to keep playing AA constantly. and lets not forget that there are people still in que who are waiting on an arena to be available to join so it's not just 132 people/alt at a time.

And I never said to ban people marked as alts from joining, if the enter arena isnt popping up, you can always team up with an alt and join and than ask ur team to not mark ur alt as an alt since ur actually playing on at least 1 toon.

I don't get why people think they should be rewarded for doing nothing, if that was really the case than they should just allow botting too because you know we should get rewarded for doing nothing! /sarcasm



Most people wouldn't bother with the sets because they lack physical attack ghost stat



Your "Most people" wouldn't bother with anything other than the 1st or 2nd best gear because they want RoM to be a burn everything.





and no I don't want TH to be the same, I want TH to made into a better option for the stats (even if AA required Activity it still would be a better option atm) due to accessibility, limited chances per (cause only so many chests), chances only exist if a group gets to wave 18 and higher (although I'd argue the 18 big chests aren't worth it since 19 and 20 have other useful stuff they can pull, 18 doesn't), and Ancient Keys are required


sure it would be better in terms of accessibility, but it would consume a lot more time to be able to get stats simply because currently if even 1 person is playing the game can be ended in 5-10mins. with opposition the games will last much longer, thus more time needed to pull stat and when this happens than we can actually ask for a better drop rate for good stats. BTW, TH has a better chance at good stats than AA already.

Ancient Keys cost 6 dias per (u can get it from pcoins and strange crystals too) on no sale. that's 6*85k = .51mil. current crap gear drops goes as high as 15k I think, so farming mobs and/or instances should be enough to get enough to buy the Keys. and do 3 sets of Kash dailies and u get 1.2mil gold... so it's not really that hard to open the chests even if you don't buy the dias yourself. and lets not forget that you can sell those viii, ix and x runes for a lot and buy the Keys from the gold generated that way.

And that's all I would talk about TH in this thread, this is about AA so lets keep it to AA.

This post has been edited 1 times, last edit by "bilalab" (Dec 1st 2015, 6:18pm)


Posts: 67

Location: Canada

Occupation: Student

  • Send private message

7

Tuesday, December 1st 2015, 6:17pm

I have went to arena 12 before, but that isn't the point, remove alts and there will still be enough active players reg'ing to keep playing AA constantly. and lets not forget that there are people still in que who are waiting on an arena to be available to join so it's not just 132 people/alt at a time.

And I never said to ban people marked as alts from joining, if the enter arena isnt popping up, you can always team up with an alt and join and than ask ur team to not mark ur alt as an alt since ur actually playing on at least 1 toon.

I don't get why people think they should be rewarded for doing nothing, if that was really the case than they should just allow botting too because you know we should get rewarded for doing nothing! /sarcasm


based on what I do see I imagine there would be far fewer open without alts (typically I see maybe 1 or 2 active per team if any, I have seen upwards of 5 though)
and while i do run alts for it decently often, I've begun splitting up my main from my alts cause I've found solo queue to be faster for me (i keep the alts party joining though), even getting me in an AA when it queued after my alts

8

Tuesday, December 1st 2015, 6:28pm


based on what I do see I imagine there would be far fewer open without alts (typically I see maybe 1 or 2 active per team if any, I have seen upwards of 5 though)
and while i do run alts for it decently often, I've begun splitting up my main from my alts cause I've found solo queue to be faster for me (i keep the alts party joining though), even getting me in an AA when it queued after my alts



far fewer open, sure. but in ur scenario of 1 active per team, spread in say 6 current arena, means that there are 12 active people necessary for an arena, and hey they can keep re-queue'ing for rematches every time they finish and if they are not partied up when joining, some of them will change teams and people can ask how they did what they did last game and come up with better strats again each other, basically have more fun pvp'ing than sw with it stupid match making.

AA queue'ing is strange, I have solo que'd 2 toons one after the other and the later toon got to join first. But yes, I have noticed that solo queue'ing is faster than party queue'ing, specially if it's a >3 party.

Bakken

Professional

Posts: 710

Location: Canada

  • Send private message

9

Tuesday, December 1st 2015, 8:50pm

At first when I first entered and saw a bunch of people afk standing there I was annoyed but after a few and farming it myself it makes it quicker when a team is afk and more to que so I actually dont mind the leeches more wins for me :)

and yeah the que is weird we had 2 parties of 6 que at same time and they would never match up just sit there trying to match others

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

10

Tuesday, December 1st 2015, 8:59pm

I was kind of disappointed that AA was an afk fest, since it could have been pretty fun as a PvP arena, but at the moment, it stands as a pretty necessary bandage to this game's terrible stat farming system. Unless they come up with better ways for stat farming than the ridiculous system that they thought was a good idea somehow, leave AA be.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

This post has been edited 2 times, last edit by "ruisen2000" (Dec 1st 2015, 9:07pm)


11

Wednesday, December 2nd 2015, 5:28pm

You guys seems to be under the impression that:

  1. Alts are needed to have enough ppl to open AA. This would not be true as there will be enough active people to start AA most of the time. Do not compare AA to other Arenas, as AA actually give much better rewards and if it goes back to being more fun than it is right now, more active ppl will join it more.
  2. Alts will be banned from queue'ing. This is false too. you can still use alts to queue in those off hours when most people are sleeping/working. remember that an active player in ur team has to mark ppl as alts, so if ur in a party of urself, u can ignore it and get min rewards on alts still. the only way ppl don't get rewards in the proposed system is when they are marked as alts or the match is a draw without anyone doing any dmg.

Aqualink

Team Manager

Posts: 945

Location: /home/aqua

Occupation: Cuddle Chamber Manager

Mood: Mellow

  • Send private message

12

Wednesday, December 2nd 2015, 6:55pm

This suggestion has actually already been forwarded, after about the first week of AA being open.

The rough suggestion was basically:

if player does > X damage or > X healing or > X kills, award rewards, else do not reward. It was an idea similar to siege war except a bit more refined and specific (unfortunately I cannot go into 100% more detail except to say that RW and GF and the GM's are throwing around ideas and thoughts on how to stop the "AFK fest" in AA).

My thought was to basically do it like siegewar, the losing team gets not so good rewards and the winning team gets better rewards. Only the players that contributed get the good rewards on the winning team, otherwise they get nothing or really crappy rewards, depending on their participation.

I'll leave this open to further suggestions, support and discussions but please keep it on topic and clean.

Thanks.

Support this way ; RoM Terms of Service ; RoM Forum Rules
Runes of Magic US Team Manager
Thanks to burd for prettiful avatar <3

13

Friday, December 4th 2015, 3:14am

i will say that i don't care about th stats i care about the guild rewards it is incredibly hard to upgrade buikdings even with an active guild where people contribute and a daily basis. i have not pulled a single stat from aa. '

i will also say that no on e is missing out from having people put their alts in you need to have several people in the areana for it to even open.

if stats are more available then then people are able to run higher instances and enjoy the game more,
with better accessibility for guild mats then guilds can be more productive.

people also wont be able to put such high prices on stats.

i do believe that there should e a system where the winning team gets better rewards and loosing team still gets something and i also believe that people who don't do any damage should also get something little though it may be.

my sugestion is that there be a separate currency for stats and the other booty is u will u can not sell the guild recorces they are all bound.

most importantly though it should not be limited on the ammount of alts a player has in particularly because of the sheer number of players you need for the game to actuly open.

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

14

Friday, December 4th 2015, 5:49am

This suggestion has actually already been forwarded, after about the first week of AA being open.

The rough suggestion was basically:

if player does > X damage or > X healing or > X kills, award rewards, else do not reward. It was an idea similar to siege war except a bit more refined and specific (unfortunately I cannot go into 100% more detail except to say that RW and GF and the GM's are throwing around ideas and thoughts on how to stop the "AFK fest" in AA).

My thought was to basically do it like siegewar, the losing team gets not so good rewards and the winning team gets better rewards. Only the players that contributed get the good rewards on the winning team, otherwise they get nothing or really crappy rewards, depending on their participation.

I'll leave this open to further suggestions, support and discussions but please keep it on topic and clean.

Thanks.
I hope somewhere in that suggestion includes better drop rates on decent stats. Even with alts, it takes a fairly long time to pull a decent stat, so if afk alts were eliminated, it would be significantly slower to pull stats, and the long time it takes to get stats is already a pretty big issue in this game.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

15

Friday, December 4th 2015, 8:13pm

Well, exactly.

First, I can understand that it makes a weird impression to see how big an I'm-standing-here-and-it's-fun festival it bacame.

But in this case alts do NOT really hurt anyone, esp. if ppl register a full pt of afkers. Or if you register in a pt of ppl (guildies or a PUG from Trade) who intend to be active.

And, third, most anti-afk suggestions above would really decrease availability of stats. This I do not like.

Personally I really do not have any issue with afkers. If there are no ppl to join in a pt I join individually, and look: if in my pt there are 2 active ppl I also join in and we can win fast. If all are afk, I also stay afk and do something else on a different toon meanwhile. Not annoying at all imho.

Unless some good new sources of stats are introduced, I'd vote for leaving AA as it is.
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

This post has been edited 1 times, last edit by "Uure" (Dec 4th 2015, 8:20pm)