I feel that arena is far better than any POM or black bar event (which I beg they never do another again!) and I hope they continue this indefinitely. As far as alts, I believe douglas is right in that they really are necessary in order to be able to get into arena regularly. I think the highest numbered match I ever had was 11, so that means that there were only (12x11) 132 people/alts in it at the time, which is still very low considering it's both servers, and doesn't really show it being runaway out of control. It does seem a fair idea, however, to somehow give more badges to the active participants and less to the AFKers. So it's a bad thing to have people be fairly active to try to get good stats... the gear from Tempest Height is pretty good in itself, pretty much every piece has crit rate and other class appropriate ghost stats, while AA has crit resistance on all gear.
remove alts and there will still be a lot of people doing AA, most active players stopped playing AA simply because of being overrun when they were the only person playing in their team. in fact, I was able to pull my brother back to RoM very briefly due to AA being much more frequent now, but it wasnt fun being the only person playing or playing against alts that do nothing.
people who actively put alts in gets about 16-20 stats daily... so in other words you are encouraging people who have done nothing but click join arena a bunch of time to get the best stats daily and wants the same thing to happen with Tempest Height... guess what will happen if they made it much easier to pull stats from Tempest Height? tonnes of people that do nothing in TH doing nothing but leach chests off of people who actually help down the mobs in there.
what they need to do is implement a reward system based on how much you participate not just join an arena and afk and get the same amount of badges as the active people.
Most people wouldn't bother with the sets because they lack physical attack ghost stat
and no I don't want TH to be the same, I want TH to made into a better option for the stats (even if AA required Activity it still would be a better option atm) due to accessibility, limited chances per (cause only so many chests), chances only exist if a group gets to wave 18 and higher (although I'd argue the 18 big chests aren't worth it since 19 and 20 have other useful stuff they can pull, 18 doesn't), and Ancient Keys are required
This post has been edited 1 times, last edit by "bilalab" (Dec 1st 2015, 6:18pm)
I have went to arena 12 before, but that isn't the point, remove alts and there will still be enough active players reg'ing to keep playing AA constantly. and lets not forget that there are people still in que who are waiting on an arena to be available to join so it's not just 132 people/alt at a time.
And I never said to ban people marked as alts from joining, if the enter arena isnt popping up, you can always team up with an alt and join and than ask ur team to not mark ur alt as an alt since ur actually playing on at least 1 toon.
I don't get why people think they should be rewarded for doing nothing, if that was really the case than they should just allow botting too because you know we should get rewarded for doing nothing! /sarcasm
based on what I do see I imagine there would be far fewer open without alts (typically I see maybe 1 or 2 active per team if any, I have seen upwards of 5 though)
and while i do run alts for it decently often, I've begun splitting up my main from my alts cause I've found solo queue to be faster for me (i keep the alts party joining though), even getting me in an AA when it queued after my alts

This post has been edited 2 times, last edit by "ruisen2000" (Dec 1st 2015, 9:07pm)

I hope somewhere in that suggestion includes better drop rates on decent stats. Even with alts, it takes a fairly long time to pull a decent stat, so if afk alts were eliminated, it would be significantly slower to pull stats, and the long time it takes to get stats is already a pretty big issue in this game.This suggestion has actually already been forwarded, after about the first week of AA being open.
The rough suggestion was basically:
if player does > X damage or > X healing or > X kills, award rewards, else do not reward. It was an idea similar to siege war except a bit more refined and specific (unfortunately I cannot go into 100% more detail except to say that RW and GF and the GM's are throwing around ideas and thoughts on how to stop the "AFK fest" in AA).
My thought was to basically do it like siegewar, the losing team gets not so good rewards and the winning team gets better rewards. Only the players that contributed get the good rewards on the winning team, otherwise they get nothing or really crappy rewards, depending on their participation.
I'll leave this open to further suggestions, support and discussions but please keep it on topic and clean.
Thanks.

This post has been edited 1 times, last edit by "Uure" (Dec 4th 2015, 8:20pm)