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41

Saturday, April 23rd 2016, 10:47pm

you can send multiples on items that allow you to purchase multiple. Otherwise you are S*** out of luck
A real sysadmin knows how to change the time.
If you make the same mistake while trying to make up for the previous one, you are doing something wrong.

As much as I'd love to say I offer consulting services, the scope of things broken is too large.

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42

Sunday, April 24th 2016, 7:35pm

I logged on and checked out the new IS. My grandkids do not make such a mess.
What was so wrong with the old item shop that it had to be completed scrapped?
This new shop is bulky, does not integrate with the client, and what is gained by having to port to an NPC to use Phyrius Tokens? The diamonds and rubies on their separate pages made the purchase of those respective items easier. The second password protection feature was implemented on RoM a long time ago to prevent accidental purchases and should have been kept as an integral feature.

But alas, nothing lasts forever, and IMHO I fear this is once again the beginning of the death knell for Runes of Magic, which was staved off by the merging of servers. Revamping what is not necessary to prevent correcting already-identified issues has been an ongoing problem for this game.

Aqualink

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43

Thursday, May 19th 2016, 8:07pm

As GM's who regularly play the game we had some displeasure of our own about the new item shop but things are getting reported and fixed behind the scenes daily.

Please continue to report bugs with the item shop, oddities, slow downs to the proper threads.

since your concerns were forwarded many times (nearly by the hour), I'll move this to forwarded.

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aardvark3

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44

Thursday, May 19th 2016, 10:26pm

Imagine how well the game would be working if they took all the money and time spent to replace a well working item shop and replace it with a not needed new one and actually spent that time and money fixing the bugs in the game?