Ok, so we've been having issues with the bosses in ToSH disappearing ridiculously fast, and that can be a real pain when people need to be resed so they can loot their mems. It's massively inconvenient, and it's also inconsistent.
All of the bosses in the rest of the game actually sit there and wait for them to be looted, to the point where you can actually res out, run back and loot your mems if you die post-boss.
So, here we are, just having killed Shint Kanches, right? And right as the rogue looks at the loot, one of our mages crashes. A 113 OD pair of Jenny's shoulders was in there, so we waited for our mage to get back in the game so he could roll.
Bad bad idea.
Less than two minutes and the boss, with the shoulders on him, disappears.
There was rending of garments and gnashing of teeth. It was epic epic fail.
Is there any way to fix this loot issue? VN is the same way, but it's a world instance and not a real instance, so the looting disparity almost makes sense there; in ToSH it makes no sense at all.
Please please please- the quality of the loot and the sheer number of mems in ToSH makes losing out on loot a highly painful experience.