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1

Thursday, July 19th 2012, 3:13am

[ Wrong Format] S/K Healing Shot

The S/K elite skill Healing Shot that was changed in the patch does NOT calculate the damage based on ranged damage like it says. Instead, it's based on mainhand damage. I'm hoping it's just a bug, and not what they meant--already our Disarmament isn't based on ranged damage.

suprra

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2

Thursday, July 19th 2012, 4:14am

As far as I recall, heal shot was always based on mainhand, what a shame it's not corrected to ranged according as per last patch notes :(

3

Thursday, July 19th 2012, 4:36am

Quoted

[COLOR=blue !important]Scout/Knight:

  • Elite skill - Healing Shot: The main part of the skill description reads now: Fires one Shot at the target causing 60 ranged weapon DPS. When it hits, it will also heal the party member with the lowest maximum HP by 30 + 30 times (ranged weapon damage)…

[/COLOR]


Well I'm trying to figure out why they nerfed it just to add a puny bit of damage. It went from a targetable, use anytime, heal, to use-only-in combat, heal-only-one-person (and a slightly less heal then before for me). Haven't used it in a party yet, so I don't know if it really does only heal the person with lowest max HP regardless if they are hurt or not, or if that is just worded wrong.

Base the damage on ranged DPS like it says though, and maybe it will be worthwhile.

4

Thursday, September 6th 2012, 4:43am

Healing Shot is still based on mainhand damage, not the ranged damage it is supposed to be.

5

Thursday, October 4th 2012, 5:32pm

Well Healing Shot is STILL not based on ranged damage. Interesting that they updated it with the 60 elite skill.

Quoted


  • Blessed Quiver
    • Reduces your Healing Shot cooldown time by 4 seconds. Also increases your Healing Shot critical hit rate. When your Healing Shot is a critical attack, it will definitely trigger a Mana Recovery.





The cooldown is nice, but until the actual shot is based on ranged damage, the critical part is rather pointless. IF it ever gets corrected, it should be a nice skill to include in our rotation.

6

Sunday, December 16th 2012, 12:50am

It's been five months now, and Healing Shot is still bugged. I know I'm probably the last S/K still playing, but it would be nice if it was fixed. Here's some data to prove it.

I have Healing Shot +55, which is supposed to do 258% ranged damage. Attacking mobs outside Heffner, with both my dagger (Dim Light) and crossbow (Jenny's Power) equipped, I crit for 60k. Taking off my dagger, I hit for a whopping 1221. Yes, 1k.

Here's hoping they don't just change the tooltip to say main-hand damage. It's a healing SHOT. We've already suffered from Disarmament ARROW being changed to main-hand damage.