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1

Wednesday, September 26th 2012, 6:24am

Rogue/Mage now a broken class

***BUG REPORT STARTS***
A ton of undocumented changes to the Rogue/Mage. ALL of their elite skills have been replaced with skills that you can't read the name or the description (unless you switch your client to another language like Spanish).

This change also broke the Combo Throw and Throw skills ONLY for Rogue/Mage, as they are now doing damage before they upgrade Combo Throw and Throw.

Premeditation now is ALWAYS a 90 sec CD!!! REALLY!!!! (If translation holds that 90 CD should only apply if used in combat).

Hide is still broken for all Rogues where when a certain buff/debuff wears off, you come out of hide.
***BUG REPORT STOPS***

This change is so massive, any Rogue/Mage should be offered a free class re-roll with and exp/tp to level it back to whatever class that person changes to.

The traps were all very useful, but these changes took away 2 DOTs, a Root, and debuff skill that only worked on players (good and bad on that last one). 2 of the traps provided decent AOE and had a very small cool down; the third trap was a nice interrupt/root.

These new skills (which can't be named in English), have massive CD anywhere from 12 to 30 seconds.

I'm sure that is more, but that is all I'm able to identify for now.

kingzamorak

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Posts: 422

Location: Dungeons of RoM.

Occupation: Damage Dealer with AoE's.

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2

Wednesday, September 26th 2012, 5:41pm

I am hoping for a fix soon, they need to change it back. Right now the combo is not playable.

3

Wednesday, September 26th 2012, 7:39pm

Its amazing how much they change a class combo and yet don't even bother to document it, its obvious they could care less or cannot be bothered to inform their players of such massive changes. I also found the traps quite useful as AOE attack since I have no others, well now I have none. The QA is really non-existent since Johnny spilled his drink on the main computer in his mom's basement, that is where QA takes place you know. How could they miss this?

I have not played in days now because of this, I have submitted a ticket to support but have not heard back yet, perhaps when Johnny's mom cleans up his mess he can get to my support ticket.

Sad, very sad.

4

Wednesday, September 26th 2012, 9:59pm

Actually 2 of the new skills are aoe. one is a thrown weapon aoe and one is a close combat aoe. one skill is like a quad combo throw and one is like an auto throw. Still not sure what the passive ones are yet. I suggest you take a little time to check them out by fight some close lvled mobs. I found them very useful in siege also.

Anybody that has played rom for a few years should know that there is going to be problems with patch(not to mention probs with weekly updates). There always has been. You just have to have the patience to adjust until fixed or whine about it. If the latter, you shouldn't be playing rom.

flyingltj

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5

Wednesday, September 26th 2012, 10:09pm

I dont think the concern is that the new R/M elites are bad. I think it is that there was absolutely nothing wrong with the R/M class to begin with, nothing about them was OP, imbalanced, or having a negative impact on the game in any way.

The problem with them is that their class combo was absolutely destroyed without an inkling of a notice from the developer OR the publisher, for absolutely no reason.

They took an entire play style and flushed it down the toilet basically. Replacing it with a bunch of elites that seem ok, but a vastly different approach to playing a rogue than the previous elites molded the players in to.

Id like to see if our local community management could shed some light on to why the entire class combo for rouge/mage was overhauled in this way? Seems more like someone at runewaker is experimenting on live subjects than trying to maintain a customer base & game balance.
--- Phoneface

6

Thursday, September 27th 2012, 3:19am

I've played this class longer than most have played this game. Part of this whole issue is a complete re-write of this class and they way it was implemented I might as well still be in beta.

Normally, you should only see all these broken skills/classes during a beta release, and if this game was still in beta that would be fine. But everything about this class alternation (from broken skills and unnamed skills) is horrible, not to mention half of the new zone appears like it is in a beta stage.

As a whole, all this would have been more acceptable if it worked from the start, but since it doesn't even work and you can't read any of it, Johnny from QA needs to stop spilling stuff on the keyboard before release and even then Bobby should check Johnny's work and made sure his drink isn't near the keyboard either.

7

Thursday, September 27th 2012, 8:43am

@metaman11 Thanks for the info but as the original poster said the names and descriptions are not readable so its difficult to know what the skills are, that they are working and how much time is left. So I could take all the time in the world and it would make no difference. I have played ROM since chapter 2 so I know the pain of ROM updates but just because their m.o. is to break the game at every patch revision does not make it excusable it just makes it unprofessional.

Johnny & Bobby are both fired!

8

Saturday, September 29th 2012, 9:16pm

R/M elites

Quoted from "bedwyr;571250"

***BUG REPORT STARTS***
A ton of undocumented changes to the Rogue/Mage. ALL of their elite skills have been replaced with skills that you can't read the name or the description (unless you switch your client to another language like Spanish).

This change also broke the Combo Throw and Throw skills ONLY for Rogue/Mage, as they are now doing damage before they upgrade Combo Throw and Throw.

Premeditation now is ALWAYS a 90 sec CD!!! REALLY!!!! (If translation holds that 90 CD should only apply if used in combat).

Hide is still broken for all Rogues where when a certain buff/debuff wears off, you come out of hide.
***BUG REPORT STOPS***

This change is so massive, any Rogue/Mage should be offered a free class re-roll with and exp/tp to level it back to whatever class that person changes to.

The traps were all very useful, but these changes took away 2 DOTs, a Root, and debuff skill that only worked on players (good and bad on that last one). 2 of the traps provided decent AOE and had a very small cool down; the third trap was a nice interrupt/root.

These new skills (which can't be named in English), have massive CD anywhere from 12 to 30 seconds.

I'm sure that is more, but that is all I'm able to identify for now.

Look at Rom Wiki. Now if they can just implement the changes we'll probably have to do bag quests from zero from the looks of it.
N
Remember this is a Runewaker not a Gameforge error as far as we can tell.

9

Saturday, September 29th 2012, 9:51pm

R/M did not have to be changed at all. Nothing was wrong with them. They are just screwing up almost everything with this latest patch.
Roleplayer in Govinda
Leader of the roleplay guild Immortal Covenant
Reagen -- 50/39 K/M-- Govinda
Xushin -- 29/54 W/M-- Govinda
Foroque -- 29/27 M/Wd --Govinda
Olan -- 22/27 P/K -- Govinda
Shivaa -- 40/40 P/S -- Govinda
Shayn -- 50/37 R/M -- Govinda
Raiden -- 22/0 M/x -- Govinda
Dieiyna -- 38/38 D/W -- Govinda

Squippit

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10

Saturday, September 29th 2012, 11:07pm

To my knowledge none of the elites are the same, so pretty much you're stuck playing a class combo you didn't even sign up for with skills you don't necessarily want. People became Rogue/Mages because they wanted to play the R/M. Not this new stuff =/ Give them a free class change to their current level with same TP or change them back to the class they wanted to play in the first place. (Seriously, this shouldn't be happening out of beta =_=)
Squippit-D/Wd/S 75/50/45 OSHA Faction

11

Sunday, September 30th 2012, 2:33am

One thing that might make this more playable (if they correct the already mentioned issues). The cooldowns!!!!

They are still insane. Previous skills were tolerable with 10 sec CD, 20 sec, and 12 sec, but we are talking about 4 skills, where the 2 of the new ones are now 12sec and 25sec CD. Not to mention Vanish still having a 10 min CD... come on guys, that is crazy... 5 min is more reasonable, even then I think that is a bit much.

Then lets start into Premeditation... even if the skill is corrected.... 90sec!?!?!? Has that even been thought about... sure I can use it in combat... even in a boss fight, chances you are going to have enough energy to want to use it during a fight are near ZERO. In most cases you are going to be relying on potions and other items to increase your crit rate anyway. 10-20 sec at the most I say. And even in a PvP fight... you aren't likely to be alive more than 10-20 sec let alone 90 sec.

Sorry I know that isn't a technical bug, but it sure BUGS me.

12

Monday, October 1st 2012, 5:41am

Quoted from "metman11;571422"

Actually 2 of the new skills are aoe. one is a thrown weapon aoe and one is a close combat aoe. one skill is like a quad combo throw and one is like an auto throw. Still not sure what the passive ones are yet. I suggest you take a little time to check them out by fight some close lvled mobs. I found them very useful in siege also.


the buff for r/m allows u to do extra dmg on white strikes like wd/m skill (not sure what the name is). the buff doesnt seems to run out without dieing/changing classes. if it is dependent on mag attack like the wd/m skill.... well its a good thing the new instance drops int/dex right? :confused:

13

Tuesday, October 2nd 2012, 2:13am

Quoted from "bilalab;572074"

the buff for r/m allows u to do extra dmg on white strikes like wd/m skill (not sure what the name is). the buff doesnt seems to run out without dieing/changing classes. if it is dependent on mag attack like the wd/m skill.... well its a good thing the new instance drops int/dex right? :confused:


From what testing I've been able to do (and switching client to Spanish and translating Spanish text), it seems to throw extra daggers while doing white hits, not sure how the damage is based. This does use up your projectiles faster, so make sure to keep them in stock. And like you pointed out the buff doesn't appear to wear off, however, I think that is also probably bugged.

I can confirm the damage is NOT int based as I tested this with my mage gear. My thought is it is likely DPS or Physical attack based.

kingzamorak

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Posts: 422

Location: Dungeons of RoM.

Occupation: Damage Dealer with AoE's.

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14

Tuesday, October 16th 2012, 5:21pm

We can read the text now, been able to for some time but we still not have had a confirmation of the changes.

Waiting to find out from runewaker. Will not let them ignore us players :)

15

Monday, November 5th 2012, 12:24am

Quoted from "kingzamorak;574184"

We can read the text now, been able to for some time but we still not have had a confirmation of the changes.

Waiting to find out from runewaker. Will not let them ignore us players :)


Well, they put in a new patch and R/M throw and new elite are still broke. Unfortunately, I feel like the R/M was a small community and they have no problem ignoring them. :(

Also, this is not a bug, but they now purposefully disable the use of Poison if you use Enchanted Throw. There was no point in doing this, it didn't really help in any way, and as much as the class is currently hampered they hamper it more without first fixing it... that is backwards.

16

Tuesday, November 6th 2012, 1:24pm

TEST!!!! this is a test plz carry on lol

17

Tuesday, November 6th 2012, 1:26pm

go r/m :)

18

Wednesday, November 28th 2012, 2:28am

Well, they put out another fail patch because this class is still broken... I'd be happy if they would put it back to how it was... at least wasn't broken.

19

Tuesday, February 19th 2013, 3:37pm

YAY finally a fix to the damage broken skills. Ironically, this fix was obviously a ninja patch much like the changing of R/M without warning.

And from my testing it appears the movement speed and prevention of physical skill use appears to be working. The only thing that appears to be off is the Day of Rain damage. Far cry from what this change used to be.