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1

Saturday, January 5th 2013, 9:02am

Rogue/Mage Day of Rain breaks combo

So I'm beebopping along making a R/M which has been the most fun character I've played, and I've played a ton of them. The problem is that once you obtain the elite skill Day of Rain, the damage calculation for Throw, Combo Throw (i hear but havent tested), and Day of Rain gets messed up. All three of these skills are based off of main hand weapon DPS + projectile damage. Currently with the elite as is, it seems as if it is only using the projectile damage. I noticed this because before I received the elite Day of Rain my basic throw was doing about 900-1000 (only level 29 mind you) with the skill maxed. As soon as I leveled and maxed my throw skill again I went and got my elite, Day of Rain. My first clue was that Day of Rain only did about 150 damage to the targets, when my other AoE was over 400 and it's power is only half as strong as Day of Rain (both plussed to the same exact level). So I tested my throw. As suspected, I went from doing 900-1000 damage with throw to about 200. The only thing that changed was that I gained a level, which should have increased my damage by plussing the skilll, and the elite skill Day of Rain. Oddly enough however, Enlivened Blade was not effected, so there must be something in the scripting for throw, combo throw and Day of Rain that is prohibiting them from factoring in main hand weapon dps even though it's in their skill descriptions. This also means that my level 30/30 warlock/rogue's off side throw skill now does more than my 30/30 rogue/mage's primary throw skill. Which, need I remind you, is the entire point of this combination. A timely fix would be nice, since I actually found a combo that I love to play, but I'm doubtful.

tmblake09

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Sunday, January 6th 2013, 1:45am

I've seen this happen, because I was running with him at the time. He got Day of Rain and his damage lowered dramatically from Throw, and Day of Rain itself did awful damage. Like said, it would appear that getting this elite resets Throw and anything related to it back to before a DPS% component was added, aka it only goes off of projectile damage which does next to nothing, at least nothing worth using.

Props for changing the class entirely, because what we had before was not working whatsoever (though apparently the rogue/mages that were playing it, all three of them, liked it how it was). The elite overhaul was an excellent change and made the combination 100% viable...until the complete messup of the elite skill. This is such an easy fix it could be done with the next patch. Please please please check what Day of Rain does and fix it.

And yes, he did check, if you do NOT get the elite skill Day of Rain then Throw and Combo Throw work just like they are supposed to. However, this then limits you to getting just the first 3 elites, and what would be the point in that?
Draden - Knight/Warrior - Heartless - Reni

3

Tuesday, January 15th 2013, 3:57pm

Yes I too just got day of rain on my new r/m and my dmg for throw and combo throw went from around 1.5k to a little over 500 a hit. Kind of saddening considering the class combo is made to use those skills as main stay attacks. Attention requested.

bleedingblak

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Tuesday, February 19th 2013, 5:26am

I can't say the same for the throw and combo throw damage, since I did not test it, but DAY OF RAIN is 100% bugged. I have it at +50. It should be doing 450% mh dps + some projectile damage *same as low blow at +50* and it does less than half of the damage of low blow.

Would be nice to see a fix, since thats basically the only filler attack with R/M.

This leads me to believe that "Enchanted Throw" is bugged also. If it is supposed to be doing the damage of throw, it is not. Throw will hit for 30k, while the skill "enchanted throw" will do 11k. Maybe it is only using the projectile damage, and not the DPS with throw.

"Throw+64 - Throws a hidden weapon at the target, causing 274.0% main hand weapon DPS plus 5.48 times Projectile Damage."

I think it is only doing the part in bold as damage, instead of the DPS as well.


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