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1

Thursday, January 10th 2013, 7:40pm

couple skills not working properly

i have been playing druid/scout for a bit and realised that a couple of skills are not working accordingly to their description. i hope this thread will be taken in consideration and eighter the skill fixed or the description modified to reflect the real effect of the skill.

the first skill i'm thinking about is rock protection which is a druid primary skill, at lvl 50 it says reduce incoming damage by 99% which from what i experienced is mostly right in pve purpose, but it seems to have trouble in pvp notably siege where the damage reduction isnt as high as i should be. have used it against icebladers many times and the 50k hit were hitting for 10k after the use of the skill instead of the 500 which should be expected from reading the description. if it isnt intended to be 99% i would apreciate to see the real number on the description, otherwise fixing it so it is always 99% would be very apreciated.

the other skill i've seen not working properly is the druid/scout 70 elite. in the description of the skill, it says it last's 15 seconds on players also although after testing i have only see it last for 3 seconds which is the duration of the skill at lvl 1 and not 50. i dont know what is intended for this skill, but the 2 possible solutions are to make it last the appropriate duration to go accordingly to the lvl of the skill or to simply put a description like there is one for the mage's lightning to diferenciate the effect on players and on mobs.

ty for reading hopefully going to see some adjustements soon in game

2

Friday, January 11th 2013, 11:46am

Quoted from "pachat;584141"



the first skill i'm thinking about is rock protection which is a druid primary skill, at lvl 50 it says reduce incoming damage by 99% which from what i experienced is mostly right in pve purpose, but it seems to have trouble in pvp notably siege where the damage reduction isnt as high as i should be. have used it against icebladers many times and the 50k hit were hitting for 10k after the use of the skill instead of the 500 which should be expected from reading the description. if it isnt intended to be 99% i would apreciate to see the real number on the description, otherwise fixing it so it is always 99% would be very apreciated.


It doesn't work on some elite damage skills. Not all the way, at least. It blocks some of the damage, but much more damage gets through than should. Ice Blade and a few scout skills are the ones I've noticed more (mainly due to them being ranged attackers), but I'm sure there are many other skills that get through it too. People have reported it before.

If it was intended to be nerfed in PvP, I really don't get why, since all P/X and X/P get a 5 second complete immune.

Formerly Catorii, D/S/M of Faction.