For reference, the skill info is as such:
Crime and Punishment
Level 50 Elite for the Warlock/Rogue
Instant Cast / 4 sec cooldown
200 Range
Cost is 2 PSI/Soul Points
Only usable under the state of Willpower Blade.
Inflicts 120.0 Dark Damage on target. If target has been affected by Perception Extraction, Soul Pain, or Soul Poisoned Fang, then each addition state will increase damage caused by Crime and Punishement by 25% and reset the effective time of these states.
So, more testing being done, and I found another warlock skill that is not performing as it should be. This time it is detrimental to the class combination.
When I only had a level 50 staff at level 55, the skill C&P was level zero (I had no TP in the skill), and it was hitting for ~15k when all the prerequisite DoT's were applied to make the skill hit harder. Now at level 58, with a level 57 staff (with a much higher mDmg and mAtk) and 50 levels into C&P, I am only hitting for ~10k with C&P.
How is this possible? At level 50 C&P has a base damage of 3120.0 and only hits for 10k, while Warp Charge (another level 50 instant cast skill) has a damage of 1295.0 and does ~8.5k in damage to the same target. C&P should be hitting for MUCH harder on this target. Let's have a look at some math, shall we?
If WC has damage 1295 and hits for 8.5k then
1295*2=2590 which would hit for 17k
So, roughly 2.5 WC is equal to 1 C&P with none of the DoT's applied. C&P with no dots applied should be hitting for around 20-21k.
NOW add in the DoT's, lets say all three DoT's are applied. Now, using RoM math logic, we know that 25% of the current damage of C&P will not be added up each time, for a final damage for C&P of ~39k. Just not how RoM math works, as was pointed out long ago by littlefeather and midknight. If it did, then you would take 20k + 5k (25% of 20k) = 25k + 6k (25% of 25k) = 31k + 8k (25% of 31k) = 39k
This is not the case though with any skills in RoM, so lets take 20k + 5k = 25k + 5k = 30k +5k = 35k ... So C&P should be hitting this target for ~35k based on the damage from Warp Charge.
My question to Gameforge, which should be asked of Runewaker in turn ... When do you plan to fix this skill to give the correct damage?