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1

Tuesday, July 16th 2013, 9:52pm

Fix The Mini Games!!!

Can we somehow get it so if you crash (more often than not lately) in the minigames, you can go back in? I was running through Goblin Mines with my roommate on his Priest , upon entering, we get the double instance, twice as many mobs etc. As we are running up the first slope towards the miniboss/ chests, and I crash. Now looking at my frozen screen, we still had about 24minutes left. So why isn't there a way to re-enter, as there is plenty of time? So my roommate figures since I cant get back in, he may as well try to get some shells. He kills the 5 wind elementals, and EVERY wind mob, plus 2 bosses (since its double) come charging at him. So he now has 2 mini bosses, and about 25-30mobs chain stunning him.

Seriously? Make it so we can at least re-enter if there was/ is time left. I know from experience with the double gobbs instance, even though there is 2 chests, you can only loot 1 per element, it says something like "you've already looted this chest today" so it saves something on the server to not allow you to loot twice.

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2

Wednesday, July 17th 2013, 7:14am

I'd like to be able to re-enter when crashing as well, not just for Gobs, but for all the minigames as well. The problem is that these minigames are designed to let the players in only once per day, and when you crash, you re-enter outside the instance, and cannot enter since you have alredy entered once today.
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3

Wednesday, July 17th 2013, 9:53am

Maybe fix it so that if you have time left in the mini when you crash .. you get your coins back or so many of them.

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4

Wednesday, July 17th 2013, 12:44pm

Or better yet fix the crashing the only game i ever crash on is rom i never crash on any other games meaning its RoM my computer is top of the line as is my interne.


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5

Wednesday, July 17th 2013, 7:52pm

""Or better yet fix the crashing the only game i ever crash on is rom i never crash on any other games meaning its RoM my computer is top of the line as is my interne.""

Its because their servers are so slow, old, outdated, pick your adjective...Not sure about others, but once I zone, I wait a good 10seconds, to finally see npcs, mobs, etc finish rendering around me, and I too run on a pretty decent machine, yet I ALWAYS get the memory low message, sometimes after just logging in for the first time.

Kalvan

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6

Wednesday, July 17th 2013, 8:28pm

First off, this is not considered a game bug. A client crash cannot be reliably reproduced. And while the RoM client does seem to crash quite often, it is not the only game client to suffer from crashing. There are several other games I've played which have had similar problems, either with the client crashing or locking up to the point that it required a forced closure or, in rare cases, a restart of the computer.

Secondly, the minigames have always operated in this way. If you crash or disconnect while in the minigame instance, you cannot re-enter it after logging back on. I have seen in some cases where a fellow player has crashed or disconnected whilst in a party in the Goblin Mines and was able to resume play, but this doesn't happen very often. However, crashing or disconnecting whilst in Survival Game, Course of Terror, Andor Training Range, or Treasure Hunter will cause you to miss out on re-entering and completing those games.

Thirdly, the "payment" for entering the minigames consists of Phirius Tokens, which players receive for doing Daily Quests. No RL money changes hands here--the tokens are free and part of the reward for doing those quests. And please don't tell me that "time is money". If that was the case, I'd be a rich man and ready for retirement for all the time I spend here! :D


Now, I would like to offer some suggestions that can minimize client crashes. They work for me and may well work for you.

1. Remember that you will have to port to at least two additional zones if you're going to do all five of the minigames. That being said, I'd recommend starting in Varanas. Log out of the game, wait 15-30 seconds (which allows Windows to recover and free up system RAM), then relog and do the three games in Varanas. From there, port to either Sascilia Steppes (Treasure Hunter) or Silverfall (Goblin Mines). Do the appropriate game and, if you're concerned about a client crash, relog, wait 15-30 seconds, then relog and port to the last game and do that one.

2. If you're running a party through Goblin Mines, keep in mind that the mobs there now scale off the level of the highest level character's main (primary) class. If you're level 80, and the other members of your party are 15-20 levels below, they're going to have huge problems hitting and killing the mobs. (This was driven home to me rather forcefully awhile back, when I had a lvl 62 Mage partied up with a level 77 Scout. While my Mage's skills are leveled within a few levels of his class, he couldn't hit a single mob--every skill was Resisted.) So, if your other party members are considerably lower than yours, consider switching classes so that your party member levels match more closely.

3. Find and install some sort of "memory cleaner" program. There are a number of them available, and while they're no guarantee against crashing from memory leaks, they do help. The one I use ("CleanMem") includes a mini-monitor. If you play in windowed mode, as I do, you can place the "monitor" in a corner of your display and activate it every time you go through a loading screen. It will help clean up your system memory and reduce (but not eliminate) crashes.

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7

Wednesday, July 17th 2013, 10:54pm

Or Gameforge could actually fix the game and update a few things instead of actually letting it die. if that is the case, be upfront to your customer base (who pays the bills and makes this company money) so we can move on, and stop wasting our time and money on a dying game.

I just zoned into Goblin Mines, AFTER crashing in siscilia, so the game start was fresh, and upon zoning in, and handing over my 30coins and popping through, there are no mobs up, no timer (so i'm "stuck" inside), no gates even up, no chests to loot (so I wasted my time farming coins) and no transport circle to zone out at the end. I'd put up a screenshot to prove my point, but even minimizing it to 2.8 kB is too large for the forums to accomidate.

And as I said, the other day in Mines, I had a double instance, I guess my lack of one today made up for that. But yet, its all on our computers side, not the game platform, or the servers. Try peddling that line to someone not so intelligent who may believe you. Or why not hire the hackers who seem to run the game better and can actually fix things.

Malignatus

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8

Thursday, July 18th 2013, 1:41am

Or Gameforge could actually fix the game and update a few things instead of actually letting it die. if that is the case, be upfront to your customer base (who pays the bills and makes this company money) so we can move on, and stop wasting our time and money on a dying game.

Quoted


I just zoned into Goblin Mines, AFTER crashing in siscilia, so the game start was fresh, and upon zoning in, and handing over my 30coins and popping through, there are no mobs up, no timer (so i'm "stuck" inside), no gates even up, no chests to loot (so I wasted my time farming coins) and no transport circle to zone out at the end. I'd put up a screenshot to prove my point, but even minimizing it to 2.8 kB is too large for the forums to accomidate.

Quoted


And as I said, the other day in Mines, I had a double instance, I guess my lack of one today made up for that. But yet, its all on our computers side, not the game platform, or the servers. Try peddling that line to someone not so intelligent who may believe you. Or why not hire the hackers who seem to run the game better and can actually fix things.
Really, you just need to go find something else to play if you're going to whine like this. I simply do not have enough cheese for you. The cats have all eaten it.

You're not the first player, nor likely the last one, who has had double mobs in the Mines. I've been there, done that, dealt with them, and completed the instance. Next?

Look, if you're having stability problems, even if you have a super-uber set of hardware, perhaps there are other things that are messing it up for you. Go kill off extraneous applications and processes to free up some system RAM. And I don't care if you have 64 gigs of system RAM--RoM will only use about 2.5GB or so, depending on what else you have running in the background and the last time you rebooted your computer. It's a 32-bit game, so it's going to
live in the lower 4GB of system RAM, along with any other 32-bit applications you have running. Shut. Those. Off. And it's old enough that it doesn't know the first thing about multithreading, so having the latest 133t CPU won't help.

The client suffers from memory leaks, mainly due to RAM that doesn't get properly freed up when porting
from zone to zone, including, but not limited to, your house or a guild castle. Kalvan mentioned using a memory cleaner. I use one. It works reasonably well. I don't have nearly as many crashes after porting as I used to. Maybe you ought to listen instead of ragespewing.

Learn more about the game, and consider taking advice from those who *do* know more about it than you do, befolre trying to peddle some line about how the servers are old and slow. Because, if you actually knew as much as you *think* you do, perhaps there are some server monkeys in Miami who'd love to have you come work with them. Or maybe not, they've probably dealt with people like you before.


Good God, where's Paz when he's needed?

This post has been edited 1 times, last edit by "Malignatus" (Jul 18th 2013, 1:49am)


Murkalael

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9

Thursday, July 18th 2013, 6:49pm

That issue on minis could be easlilly solved. I crashed like 4 times in one year of RoM while running to first round of CoT.

Suggestion, once you click on accept challenge, give an item to player, bound with expiring time as the time of minigame, includding offline time. So let's say you crashed and get ported out. Just go to npc where this item will be removed and you resume with the time left. on item. Regardless if you crash or not, when u click to port out the minigame, such item is removed. Problem solved, bring the next one.

10

Friday, July 19th 2013, 8:02pm

First off Mal, I was not whining, I was complaining, if you were educated, and not such a pompous i'm so awesome and know everything... you might know the difference, so take your cheese and shove it up your ...

Second, I have no issue running the double instance, as a DPS class, but when you get stuck in there as a Priest class, no dps 2nd side, and get attacked by 20+ mobs that chain stun, because you killed 5 water elements and the 2 bosses decide to agro all the others, it is a bit much, no matter how you're geared. And this double instance is a bug, as I have never seen it before the "upgrade" to mini games, yet ever since, I get it every 2-3 days. This is the bugs section isn't it? Oh yeah it is, so I can post a complaint about a bug here.

Thirdly, I do a few of those things Kalvan mentioned because when the game works, I enjoy it, but should I really need to? I play other games, tanks, not as graphics intensive and I NEVER crash in that game, Everquest 2, just as intensive, AND an older game, yet I crash maybe once a week, if that often. Yet in RoM, I can crash every few hours, more so during peak times. Funny how a year or so ago, I never crashed, not even running through Dalanis when it was newly out and everyone was using that zone. now I zone a few times, if that much, get the memory message pop up, and crash shortly after. Yet Kalvan suggests zoning 2 or 3 times and relogging? Why should I need to do that if the game itself was running properly? Everyone admits they crash a lot more often in RoM than any other game they play, oh except you, because you obviously have your nose so brown you can taste it...

And what does Miami have to do with Gamefore/ RoM and their servers? Do they hire the elderly/ drug dealers/ immigrants to work on them?

Now to the reason I posted the complaint (whine) in the first place.... Why is it, you can crash in any other group instance, relog within a few minutes and end up IN the instance, except for goblin minigames?

11

Sunday, July 21st 2013, 5:05am

Snipping the rest of that nonsense. Really, kids, this is bug reports, not a discussion. A little more reporting and a little less rage would do this forum lots of good.

But as long as the thread is derailed...

And what does Miami have to do with Gamefore/ RoM and their servers? Do they hire the elderly/ drug dealers/ immigrants to work on them?


If you don't know where US ROM servers are located, just admit that you don't and learn something from what others tell you *before* posting offensively stupid stereotypes.
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Malignatus

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12

Monday, July 22nd 2013, 9:34pm

First off Mal, I was not whining, I was complaining, if you were educated, and not such a pompous i'm so awesome and know everything... you might know the difference, so take your cheese and shove it up your ...
No, you were whining. What did you lose? Something that you paid no RL money for, and you didn't get your "rewards" for the day. And, your non-DPS toon died.

Whines. I still have no cheese, the cats have been voracious lately.

Oh, I'll freely admit that I can be pompous at times. But I do think I've been around this game longer than you have and I have a lot more knowledge about its workings, again, more than you have.

I certainly do not suffer fools gladly, and suffer idiots not at all.

Second, I have no issue running the double instance, as a DPS class, but when you get stuck in there as a Priest class, no dps 2nd side, and get attacked by 20+ mobs that chain stun, because you killed 5 water elements and the 2 bosses decide to agro all the others, it is a bit much, no matter how you're geared. And this double instance is a bug, as I have never seen it before the "upgrade" to mini games, yet ever since, I get it every 2-3 days. This is the bugs section isn't it? Oh yeah it is, so I can post a complaint about a bug here.
Learn to play the instance and not have two bosses spawn. When you begin to kill the elementals, kill no more than *four* of them at once, if you're using an AoE attack, or something similar. When you kill the *fifth* one separately, you'll get a warning, and a *single* boss mob will spawn.

I do agree that the "double mobs" in GM is likely a bug. Chances are that Gameforge will report it to Runewaker, and RW will, in time, find the bug and squash it. Or maim it in some way.

That presumes that someone actually writes a bug report in this forum using the proper format for it.


Thirdly, I do a few of those things Kalvan mentioned because when the game works, I enjoy it, but should I really need to? I play other games, tanks, not as graphics intensive and I NEVER crash in that game, Everquest 2, just as intensive, AND an older game, yet I crash maybe once a week, if that often. Yet in RoM, I can crash every few hours, more so during peak times. Funny how a year or so ago, I never crashed, not even running through Dalanis when it was newly out and everyone was using that zone. now I zone a few times, if that much, get the memory message pop up, and crash shortly after. Yet Kalvan suggests zoning 2 or 3 times and relogging? Why should I need to do that if the game itself was running properly? Everyone admits they crash a lot more often in RoM than any other game they play, oh except you, because you obviously have your nose so brown you can taste it...
RoM is an old game based on an even older client program. Remember that the founders of Runewaker are or were all former Blizzard employees/programmers. Think. About. It.

RoM was relatively stable during the first two or three chapters. But as more and more content has been added, along with other changes and alleged "improvements", there's obviously a hella bunch of added code in the game client. Not to mention that programmers come and go, and chasing down problems becomes more and more,,,problematical. And I've been told by people who *are* programmers that memory leaks, such as those that seem to be built into or are created whenever one zone is loaded and another is unloaded, are hugely difficult to track down and repair. Obviously, RW hasn't been able to fix the ones they have and know about.

If you're having stability problems and crash after only a few ports, then maybe you *do* need to relog more often. So it takes you away from the game for what, a couple of minutes? Big freaking deal.
And what does Miami have to do with Gamefore/ RoM and their servers? Do they hire the elderly/ drug dealers/ immigrants to work on them?
Because that's where the US and AU servers are located. They're not in Germany, which is where the servers for the EU game are located. Fairly simple.

Now to the reason I posted the complaint (whine) in the first place.... Why is it, you can crash in any other group instance, relog within a few minutes and end up IN the instance, except for goblin minigames?
Partly because GM is not a normal instance, nor are any of the other minigames. Take a look at how you enter any of the other regular instances in the game. Notice a difference? For the minigames, you're transported directly inside. Every other regular instance, you have to physically walk or hop into the entrance. So, I'd say that the minigames aren't regular instances, but there's no other better description for them.

BTW, the Miller's Farm "instance" entry is similar to the minigames. You're ported there by the Pet Hunter.

I have crashed or disconnected while in GM a number of times. While annoying, and knowing that I've already spent my *free* 30 Phirius Tokens and won't get the 50 Phirius Shells from GM that day, it's not necessarily a world-ending experience, certainly not as *you* seem to be implying that it is. And, there have been a handful of times where after crashing or disconnecting (usually the latter), I've found myself back in GM after relogging. It doesn't happen very often, but it *does* happen. The same isn't true of the other three minigames. If you are inside and have begun the game and disconnect for any reason, you'll find yourself outside when you relog and you cannot do the game again that day.

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13

Tuesday, July 23rd 2013, 1:40am

First off, this is not considered a game bug. A client crash cannot be reliably reproduced. And while the RoM client does seem to crash quite often, it is not the only game client to suffer from crashing. There are several other games I've played which have had similar problems, either with the client crashing or locking up to the point that it required a forced closure or, in rare cases, a restart of the computer.




HAHA log onto my PC and transport into Dilanis, within 30 minutes you will crash. not a maybe! reproducible issue with the game. walk from inside to snoop, walk from snoop to inside, walk to set skill npc, walk to DOD. doesn't matter within 30 minutes my client will crash. and almost immediately after entering I get memory errors.

But that's cool defend a broken client. for all you who have issues I find clean mem set on a schedule to work pretty well to prevent crashes.
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Kalvan

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14

Tuesday, July 23rd 2013, 7:12am

First off, this is not considered a game bug. A client crash cannot be reliably reproduced. And while the RoM client does seem to crash quite often, it is not the only game client to suffer from crashing. There are several other games I've played which have had similar problems, either with the client crashing or locking up to the point that it required a forced closure or, in rare cases, a restart of the computer.




HAHA log onto my PC and transport into Dilanis, within 30 minutes you will crash. not a maybe! reproducible issue with the game. walk from inside to snoop, walk from snoop to inside, walk to set skill npc, walk to DOD. doesn't matter within 30 minutes my client will crash. and almost immediately after entering I get memory errors.

But that's cool defend a broken client. for all you who have issues I find clean mem set on a schedule to work pretty well to prevent crashes.

Just because you suffer a crash "within 30 minutes" does not make a crash in one of the minigames a bug. I seriously doubt that you can reproduce the condition reliably, time after time. That's why I said it was not considered a bug.

But thank you for reporting that CleanMem helps to mitigate client crashes. That supports what I said and have experienced myself.
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15

Tuesday, July 23rd 2013, 5:40pm

Ok I am gonna jump in a bit on both sides, so lets start

1) The crashing IS reproduceable. The fact that Cleanmem and another program (cant remember the name off the top of my head) has been reported as fixing the crashing, that means it is a fixable problem. Really if you don't know that this game leaks memory like a sonofa.... by now then there is no hope for you. Leaking mem= crash. The stupid game message proves that this is the cause and thus reproducible. I have a 20 gig page file on a dedicated SSD with 16 gigs of ram on my main rig. I log into the game with not the highest possible res, but all the other options all the way up, and IMMEDIATELY memory warning. If you run the game on the lowest graphics settings (besides resolution), textures I mean, then the game runs a MUCH longer time before it crashes. It is a memory leak in your textures.... if you cant "reproduce" the issue with that information... then your developers cant troubleshoot worth a damn.

2) Now people going OMG IT IS CRASHING, and blatantly just claiming issues with no proof/information to back it up, doesn't help at all. Yes the games do need a fix for crashing. Murks idea is a good one. I drop all my resolution/textures while running my games then put them back up... cause I know what causes it.

3) yes the crashing is a bug. the memory leak in the client is a bug. It has been around forever, RW's new game has memory leaks causing it to crash. They just don't know how to address/fix/prevent memory leaks.... Just plain and simple.