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1

Wednesday, August 14th 2013, 4:50am

Knight skill bugs

when will be fixed the bugs of knight skills? I know at least 3 skill bugged from the patch 6.0 :

- "Holy strenght" does not give 20% extra light damage
- Knight/warrior elite 70 "divine punishment" does not gives extra light damage but reduces the light damage.
- "Truth shield bash" is not an area skill.

YomanROM

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2

Wednesday, August 14th 2013, 2:21pm

when Runewaker has fixed it.

3

Wednesday, August 14th 2013, 2:59pm

+1 Yoman :)

Holy Strength does increase light damage. Maybe it's just more noticeable on my k/m since I have light-based magic skills that deal enough damage that you can see the difference in having +20% and not.

ie, Holy Light Domain normally crits 0 mdef mobs for around 70k & w/ Holy Strength, it's around 90k

4

Wednesday, August 14th 2013, 4:15pm

Problem is that it might actually be boosting magical light damage, so it does work for k/m which had light based attacks previously.

Most of the "new" light damage knights get is physical light damage. To make matters worse, that physical light damage gets flat out resisted in pvp and seems to be heavily reliant on accuracy for it to not be resisted.
I get far more resists on w/k or k/w than I do on r/k. I can't quite say for p/k or k/p in pvp as much but pve uses I've never seen it get resisted.
A real sysadmin knows how to change the time.
If you make the same mistake while trying to make up for the previous one, you are doing something wrong.

As much as I'd love to say I offer consulting services, the scope of things broken is too large.

YomanROM

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Location: Germany

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5

Wednesday, August 14th 2013, 5:29pm

i was unaware that such a thing as "physical elemental damage" be it fire/light/darkness/water/earth exists in the game until i read it in the patchnotes for certain knight skills. so yes, the thought that it's all magical damage might be true.