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Rougetopriest

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1

Friday, October 10th 2014, 7:04am

Healing Power Points - Prefix: 6.1.1.2718

Title: Healing Points

Description: In the character stats screen when you press the default 'c' button, under magic it will display your mdmg/matk/healing points/maccu... However the Healing Points that is displayed is incorrect in almost every case with healers. This is because the displayed Healing Points only takes into account you're mdmg, therefore if you have 14k mdmg, it will display 7k healing points. Now the problem arises when gear with +Healing Power Points is equipped. The displayed healing points will remain in tune with the mdmg and not adjust for the extra +Healing Power Pieces you are wearing. This not only makes it difficult to see your actual stat, but also messes with some skills in the game that use this stat in their formula.

Server: Every Server

Version: 6.1.1.2718

Screenshot(s): Available upon request... Though I figure it is quite self-explanatory.
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2

Friday, October 10th 2014, 7:41am

Afaik healing power you get from mdamage isn't the same you get on ghost stats. Warlocks have 2 skills based on healing power and when I tested them on healer gear it didn't add that much (or nothing at all) but mdamage did it. Although it was long ago and dl gear has low HPIP compared to endgame healer gear

Cike

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Friday, October 10th 2014, 7:46am

Afaik healing power you get from mdamage isn't the same you get on ghost stats. Warlocks have 2 skills based on healing power and when I tested them on healer gear it didn't add that much (or nothing at all) but mdamage did it. Although it was long ago and dl gear has low HPIP compared to endgame healer gear

yes...as confusing as it may sound, "healing power increase points" =/= "healing power"...and afaik, the "healing power increase point" bonus is not displayed anywhere in the char menu(or anywhere in the interface to my knowledge...you need to manually add it all up).


that being said, i haven't played healer seriously in quite some time, so if i'm wrong, i'm wrong...

pretty much the same localization issue as "honor points" vs. "world battlefield points"...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

gigilomann

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4

Friday, October 10th 2014, 1:46pm

This has been like this forever. Since like the beginning of times. The healing is pretty much based off your weapon, doesn't and hasnt taken into affect of your gear.Could be because there didnt use to be healing on gear until lvl 55 and they jsut didnt fix or do anythign about it? I dont know.
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heirienza

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Friday, October 10th 2014, 4:15pm


Afaik healing power you get from mdamage isn't the same you get on ghost stats. Warlocks have 2 skills based on healing power and when I tested them on healer gear it didn't add that much (or nothing at all) but mdamage did it. Although it was long ago and dl gear has low HPIP compared to endgame healer gear

So... just saying.... I play both a warlock and a priest (currently gearing up the warlock). And Hipocrates, both the healing points produced from magic damage as well as the ghost stats on gear affect how much you heal for and how much the warlock bubbles block. However, like RTP stated, the only way to find out how much hpip you actually have would be to manually calculate it yourself (another way would to just import your gear into charplan). It'd be nice to not have to calculate out how much you have or have to use charplan to find out how much hpip you have.

(as a side note: on WL/P, Rising Tide randomly causes your HPIP to achieve approximately your total mdmg until a different attack (not a heal or buff) is used [EDIT: And no, this increase is not from the buff Healing Fortune] )
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This post has been edited 1 times, last edit by "heirienza" (Oct 10th 2014, 4:34pm)


6

Friday, October 10th 2014, 9:37pm

According to tests I did with RTP recently, the warlock skill Shield of Solid Mind only blocks damage based on magic dmg healing bonus. Not healing power increase points from ghost stats on gear. Which is why he has brought this up in the first place....he wanted a 300k hp, 8s cd bubble.

Sidenote: the test for the skill was as follows 1) Add up healing power from equipment. 2) calculate theoretical amount of dmg the shield should block based on "total" healing bonus obtained from 1. 3) Get baseline damage for a dot (one with NO initial damage, only dot dmg, to prevent crit vs non crit scenario). 4) calculate how many expected hits from said dot the shield should absorb 5) compare to ACTUAL number of absorbs. RESULT: 2 were absorbed, 3-4 were expected. Conclusion: Healing power was added wrong, or the skill doesn't work 100% as expected on green ghost stat healing power.

Cike

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Friday, October 10th 2014, 9:42pm

Healing power was added wrong, or the skill doesn't work 100% as expected on green ghost stat healing power.

may be wrong, but i vaguely remember HPIP being only half as powerful as advertised...

i'll have to find the thread again, but that was a LONG time ago, and stuff may have changed...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

8

Friday, October 10th 2014, 11:16pm

I didn't say HPIP add anything to heals, cause it clearly does. I said Healing power that comes from your mdmg and HPIP of set bonuses and ghost stats are two different variables in the healing equation. The proof of that are those 2 warlock skills that are based on healing power. Acording to my tests HPIP add an inexistent or no noticeable amount to the damage absorbed by shield of solid mind and saces embrace while healing power, which is half your mdmg, it's multiplied by the % that the tooltip states.

Ohh and CP isn't 100% accurate. Being healing power and HPIP two different variables, add them up would be similar to apples + oranges. And the addon says the base crit damage is 30% and I tested countless times and it's only 20%

Our forum has a thread with the complete healing equation, if anyone could facilitate the link that would help a lot

heirienza

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Saturday, October 11th 2014, 12:08am

Ok, I just did some actually tests instead of just stating things based on my experience in using it in combat. My test partner was a m/wd only using Earth Scepter (buffed by the 60 elite). Without me using any skills and being unbuffed, he hit me for a crit of ~294k. While staying unbuffed, I used only Shield of Soilid Mind. From my calculations based off of my total HPIP, it should block ~67k damage and based off of the char screen Healing Bonus, it should block ~40k damage. When I had Shield of Solid Mind active, he hit me again for a ~245k crit. The difference between these two numbers is ~48k, meaning that there was a ~8k damage difference between what my bubble should block and the difference of the two hits (this is due to the variability of damage every attack does).

So, in short. I was wrong, and should have done tests before claiming that it works properly, and for that, I am sorry.

With all that out of the way, this should definitely be fixed. Either make the character screen Healing Bonus include the green HPIP stats on gear, or fix Shield of Solid Mind so that it includes the HPIP from green stats.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

Grimthar

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10

Thursday, October 16th 2014, 11:51pm

Ok the healing stuff in the character Frame is the Half weapon damage.

Afaik the healing is calculated like that
(Basicheal+ (Healghoststats + Wisdom*0.1))*casttime =Heal
I don't know how the basicheal is calculated. But its calculated with heal from charinterface (so half weapondamage) and Skilldamage

So the Charinterface isn't a bug, and for the warlock skillstuff please report them separately because that are different Problems-> I'm little bit confused for now :D

Grimthar