idk if the following can help on the report, just mentioning:
- how do u check if the skill hits/misses etc? if the bleed is put on the target, then combat log should say "something", like sneak attack >> xxx dmg or miss or dodged etc. how is this dmg registeredi in scrutinizer? do u see it being activated? is it registered as miss / dodge / hit for zero dmg?
- as a r/wd i use sneak attack at 99% of my opening in sw. i have never encountered such a "bug". so maybe is r/p specific or applied to non-player targets
- this might seem/be offtopic but is worth to refer since is about the bleeds-issue. recently the "refreshing" of bleeds has been ninja-changed. as follows:
(a)before: if target had a bleed from u (SS/SA/BS) and u hit another bleed-skill (SS/SA/BS), then the bleed timer was reseted to the last used skill and the bleed-dmg was also changed accordingly. so for example if u have used BS and there were 2sec left on the bleed, and used SS, then the bleed timer was refreshed to SS timer (10s) along with the corresponding SS-bleed dmg
(b)now: when the target has bleed and u activate another or same bleed-skill, the timer does not change, nor the dmg. so in the previous example, after u hit SS, the BS bleed stays on the target and disappears after 2secs, leaving the target without bleed, even though u have hit SS 2secs earlier.
The above holds for any rotation between the bleed-skills. eg BS >> SS, SS> BS, etc. it always stays the initial bleed until it fully expires. The observation/tests were made last time about 1 month ago so idk if it got ninja-re-fixed back to how it used to work, havent tested recently again. On topic, does this bleed-issue has to do with ur problem?
Cheers, Fin