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heirienza

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1

Saturday, September 13th 2014, 3:03am

[reopened]Warlock Attacks Do Random Damage

Title: Warlock Attack Skills Do Random Damage On Same Exact Target

Description: When attacking the same exact target, with or without buffs and without putting debuffs on them (though the debuffs don't affect the random damage), any attack that deals dark damage does random damage even if both are crits or noncrits. I can't say whether it's higher or lower than normal because there is no normal due to the issue being random. I did some calculations using Psychic Arrows since it would be the easiest to test since it has no cooldown, but from my experience, any skill that deals dark damage does the same thing.

Server: Reni

Screenshot(s):
heirienza has attached the following image:
  • RAScrnShot_20140912_205645.jpg
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

This post has been edited 1 times, last edit by "heirienza" (Sep 15th 2014, 3:16am)


2

Sunday, September 14th 2014, 7:23am

2 numbers mean nothing just by themselves.

did u notice that the 2nd dmg is exactly 1/2 of the 1st one? this is not "random" or "coincidence".
probably the mob had a 50% dmg reduction in the 2nd case or u had a +100% dmg boost in the 1st case.

provide the followig plz:

- the complete dmg-related buffs u had
- the complete dmg-related debuffs mobs had
- ur class-combo
- check that u hit same lvl mobs
- check that the mobs dont have any green/blue/white/purpl/red buff

heirienza

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3

Sunday, September 14th 2014, 8:00pm

My combo is warlock/priest. The only buff I had on was sublimation weave curse (30min buff of 6% attributes), and both of those hits were on the same exact target. The target I had attacked had no buff on it and it did not cast a buff onto itself between the two hits.

EDIT: Also, I wouldn't have reported it as a bug if I didn't already check if I had a burn buff that ran out or if the mob had a damage reducing buff on it. The only time I don't pay attention to buffs are during siege war. I tested my damage on a mob that didn't have a buff on it, for the specific reason that it'd be inconsistent due to the buff.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

This post has been edited 2 times, last edit by "heirienza" (Sep 15th 2014, 3:14am)


4

Monday, September 15th 2014, 9:20am

ok thats really weird. few last remarks, hope u find the solution (if not a bug):

- has it happened to u before, or was a one-time incident? alot of weird things happen in rom that r not a rule of thumb.

- have u tested on other mobs too or just this specific mob? it is well known for example that one specific mob in jungle map give 2 portions of exp/tp. but this is a mob-bug, and we cant claim that the whole exp/tp system in rom is bugged

- if the answer to the above two remarks is positive, meaning that it happens consistently on any mob, then is the second hit dmg exactly 1/2 of the first hit? if yes, then this is not a coincidence. i would rather call it that there is some hidden change in psychic arrows due to some of elites. try focus on this x1/2 relationship. use some more burst buffs. does it still hit 1/2?

heirienza

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5

Monday, September 15th 2014, 2:10pm

I've had this issue all throughout lvling the character. most noticable with psychic arrows as it is the only attack that doesn't have a cooldown so i can immediately see the correlation between hits, though i have hit for 300k crit off of Heart Collection Strike when it has it's boost while others times with it's boost it hits for half that on the same mob (different target but same buffs as when hitting the other one since that instant has a 7 second cooldown on it.

And this happens inconsistantly. Sometimes I'm already hitting a target and doing the 1/2 damage then it jumps up to the double damage which usually ends up killing the target. I'm pretty sure that it's not just for warlock/priest since my guild leader also has a warlock/mage alt and its hits go everywhere, too. There is also a warlock/warrior in my guild that's hits go everywhere, as well.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

6

Monday, September 15th 2014, 8:41pm

All classes do a variety of damage, two shadowstab's never do the same damage in a row. (chance is REALLLLY low.) It is random to a degree, numbers should be within 1%-10% if your doing damage in the MILLIONS. For low numbers the difference SHOULD be nearly un-noticeable same %'s. However it is worth mentioning I have noticed this especially more on rouge, warlock and warrior classes. I can't however, explain this large of a difference. I'm guessing something on the mob changed. I don't know what mob 'bandit thug' is or its location. The only way to explain this logically is you gained some advantage over the mob between the 2 hits. Whether it be level (if different mobs.) Buffs/debuffs on either on of you. SOMEHTING changed. I'm almost sure the mdef cap was broken or be came 'un-broken' between those 2 hits.. If you are 100% sure without a doubt, test the same skill by 1 shotting mobs (if you weren't already). The damage if still having a large difference, could be attributed to the 'bag buffs' aka Tenacity the green one etc. If the mobs are identical including level and buffs. And you are 1 shotting them with NO change. then this is the only condolence I have to offer, as this actually is a bug of some kind.. :rofl: :dash:

heirienza

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7

Monday, September 15th 2014, 9:39pm

I know that hits aren't consistent for every class. but like you said, the difference is nearly unnoticeable. The doubled damage (or halved as that also happens) is very noticeable though. Bandit Thug is a red mob inside Muckgale Port in Wailing Fjord. I made sure it did not have a buff on it such as Tenacity, Arduous, Frenzy, etc. By 1-shotting mobs, do you mean testing the skill on the lvl 1 1hp mobs? Or do you mean it in a different way?
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

Grimthar

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8

Tuesday, September 16th 2014, 2:45am

Do you have Buff 'Healing Fortune' if you deal double damage?

heirienza

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9

Tuesday, September 16th 2014, 7:25am

When I attacked the bandit thug, the only buff I had on me was Sublimation Weave Curse. I do not believe that Healing Fortune went off after the first attack, as that was the bottom of my action bar, the previous parts happening about an hour prior because I needed to afk after testing for dinner. I also know that this issue is not just for warllock/priest as my warlock/warrior friend gets double damage as well. My guild leader's warlock/mage alt gets double damage too.

EDIT: I just tested my hits on lvl 1 mobs to test to see if I was randomly breaking the magic defense cap like ftwoplay hypothesized, and I did about 276k crit on one of them while I did a crit for over 500k on a different (same name and area) lvl 1 mob. So, if I was randomly breaking it, then I guess I surpassed the magic defense cap? I don't know. I'm not exactly sure which damage is the "correct" damage that I should be doing. I'd like to think that it's the double damage since that would make warlocks a lot more viable for endgame damage, but again, not sure.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

This post has been edited 1 times, last edit by "heirienza" (Sep 17th 2014, 12:40am)


heirienza

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10

Monday, October 6th 2014, 6:09pm

More Screenshots

As this hasn't seemed to be touched in a while, I decided to do a few screenshots done one right after the other. Both were in Dungeon of Dalanis Normal on the first boss. The buffs I had on were my pet, Loaf of Handmade Black Bread, Hero Potion, Regenerate (10% buff to int and wis), Surge of Awareness, Dark Halo, Abyss Footsteps (stacked 10 times), Sublimation Weave Curse,Moti Blended Sausage, Aoth Mysticism Cape (buff), and the magic house buff (not both. just the magic crit one. no matk increase). I used Spreading Pain as my first attack (casts Weakening Weave Curse, Soul Pain, and Perception Extraction instantly at the same time).

While I was testing my dps in there, I noticed that my last hit (which was Puzzlement) hit the first time for about 890k and then the second time over 1.3mil. So, In decided to take a screenshot of both hits. While scrolling to find the first Puzzlement, I saw warp charge with a crit of about 300k damage. I took a screenshot of the second warp charge, and then the first puzzlement (Already took a screenshot of the second puzzlement). I then found the first warp charge I used, and it had a crit of about 600k, so I took a screenshot of that, too. EDIT: The second time I forgot to reequip my Juggler Cape, resulting in slightly altered results. Even so, the damage from the second is still greater than the first one.

While I know some of you might ask if any of my burn buffs wore off, they did not (Weakening Weave Curse's debuff on the the boss did not wear off, either.). So, without any further ado.... More screenshots.
heirienza has attached the following images:
  • RAScrnShot_20141006_115001.jpg
  • RAScrnShot_20141006_115042.jpg
  • RAScrnShot_20141006_115118.jpg
  • RAScrnShot_20141006_115152.jpg
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

This post has been edited 2 times, last edit by "heirienza" (Oct 7th 2014, 2:53am)


Grimthar

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11

Saturday, November 8th 2014, 1:55pm

reported

found reason, but no explanation here

Grimthar

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12

Wednesday, April 8th 2015, 1:22pm

should be fixed:
fixed 6.2.2.2736

Zerienga

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13

Wednesday, April 8th 2015, 6:36pm

Still not fixed fully. Now, instead of doubling whenever you use rising tide no matter what, it will only double (and stay doubled until next magical hit) if rising tide is off of cd.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

Zerienga

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14

Wednesday, May 20th 2015, 4:07am

An additional skill that is bugged for warlocks: Warp Charge. It states that it does 30% more damage when the target is affected by the debuff Weakened. When using Warp Charge when it cannot be used and the target is Weakened, it will boost your mdmg by 30% Until the next magic damaging hit.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.