15/20/40/60 -- prevent you from using hide (not sure if these are really broken, but if they aren't then that is a very unnecessary nerf)
25/50 -- can be parried when they shouldn't be able to (already reported by someone else)
35 -- 2% def reduce flat, not worth using atm, should (imo) increase with skill level so it is maybe 8-10% at lv90
45 -- does awful damage, should (imo) work similar to the r/m version, albeit maybe tuned down a bit
and as for the magical dps thing, while it looks like it might work on paper, it absolutely doesn't in practice. even in full mage gear the hits from the 45 elite don't even equal your white hit damage.
- i cant comment on the skills that "break" hide, but am sure is not that game-breaking, even in sw
- the 2 focus-based filler skills r based on ur patt/pdmg but the final output is magical, meaning that it needs serenstum to be immuned as an example. is exactly same as holy strike, frantic briar, untamable and many many more that is no need to enumerate. i assume that this issue (not a r/wl issue but a GAME issue) will be fixed by 2020.
- yes the 2% def reduction is minimal but this isnt a bug.
- the r/wl white hits work well on mage-gear + 2 MAGIC daggers. is u do ur tests on physical-based gear or with sandos daggers then u r doing wrong. get the best magical-based daggers x2, full mage gear and enjoy. dont forget also the +50% dark dmg elite. it should be counted on if u want to evaluate its boss-fight performance
sorry to comment on the r/ch-thread by going offtopic to the r/wl skills
cheers