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This post has been edited 1 times, last edit by "Zerienga" (May 27th 2015, 7:05pm)

This post has been edited 1 times, last edit by "Cike" (May 27th 2015, 8:15pm)
This is what i'm seeing.
RW removed the blind spot bleed completely and gave you sinister methods (with recent patch [ninja "nerf"])
God. That's how it looks.
I hope that it's a bug and not working as intended. If this is intended, you have to be kidding me.
Hmmm, after reading cike's post... it kind of sounds like it buffed r/p.
If the blind spot bleed really DID overwrite the SA bleed, then that is great. That means blind spot can be used every time its up without overwriting sa's op long bleed.
Does blind spot really need a bleed to be activated if r/p can rely on sa bleed 100% of the time? I mean I don't play that class, but in theory that sounds more efficient.
Still though, I think confirmation that that tooltip is wrong is necessary. Need confirmation to if the sinister buff replaces the bleed.
Honestly tho...
I think they should leave the blind spot bleed on. Allow to stack with all the other bleeds (different ID to r/p blind spot bleed) and let wound attack hit 4 times instead of three. Not too OP, but would help the class out.
btw someone showed me a skill for some rogue combo I don't remember which but it does (more or less) exactly what sinister methods + one of my mana elites does adds crit buff + stun buff in ONE skill and it doesn't remove any bleeds. So where is your programming logic here ?
One skill that does what 2 of mine do without the penalty of a bleed removal, whereas mine don't do either one as effective less crit, shorter stun (party wide effect aside) and it cost me my bleed. This is pretty much the definition of lame.

http://www.runewaker.com/en/contact Here. Good luck contacting a dev.best a gm/cm can do is say "we have forwarded your problem".
if you want to speak to a dev...have fun with that.