This post has been edited 3 times, last edit by "radeon" (Oct 13th 2015, 8:05pm) with the following reason: Added other skills.
Yes it's an annoying skill to face, however everything has counters, do a PvP reduction if you must GF, but since something else will probably break as well best leave it be. Plently of counters, and it's not like there are any good k/s's out there in PvP right now on the US servers anyway so this thread itself is pretty random ^.^

you press "G" or w/e hotkey to open the guild. go to "Battles" and then click on "Leave Battle". Jk..yeah. definitely a topic more at home on EU forums.
out of sheer curiosity though, r2p, how would one counter a guild that has one or multiple /good/ k/s?
Talk about taking away zids toys and it turns into an ice blade thread again.
No the k/s isnt the one doing the killing, thats the point, it runs in and locks down a whole guild in spot for a rush of others to come in and kill. There's only 1 good K/s out there that will fight without using this skill. Doesn't matter if the K/s is good or not.
If all they have levelled is that one elite to abuse, they can and will ruin any fun in siege.
Just imagine breaking down a gate, having most of your guild at it ready to run in, gate burns down, you get hit by holy chains in the doorway and watch that same k/s rebuild the gate in front of you. If a rogue doesn't have escape up then that gate is being rebuilt uninterrupted