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ruisen2000

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Tuesday, May 31st 2016, 7:58pm

[Siege War] Double Clicking on a castle gate teleports you back to where you started

Title: Double Clicking on a Gate in siege war teleports you back to where you started

Description: If you are entering your castle and you double click on your gate, you enter your castle then instantly get teleported back out of your castle. Likewise for leaving your castle. Its kinda annoying with all the lag in siege, sometimes gate ignores you when you single click, but if you double click you get back to where you started. This didn't used to happen, and bug was introduced 2-3 years ago with the same patch that caused gates to be friendly target and stop teleporting players in/out of the castle when rebuilt (which also has not been fixed yet).

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Screenshot(s): For example, you can see this happening at 18:54 and again at 18:58 in this video
https://youtu.be/3lFQneR1Ye8?t=18m50s
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This post has been edited 4 times, last edit by "ruisen2000" (May 31st 2016, 8:09pm)


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Tuesday, May 31st 2016, 9:21pm

You get the same affect if you go slow. Click gate once you transport outside castle, click gate again you transport inside castle. So, you are saying that if you click the gate twice you end up back inside? Is that not what is supposed to happen? Your lag just caused you to miss viewing the microsecond you were outside.
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ruisen2000

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Tuesday, May 31st 2016, 10:38pm

You get the same affect if you go slow. Click gate once you transport outside castle, click gate again you transport inside castle. So, you are saying that if you click the gate twice you end up back inside? Is that not what is supposed to happen? Your lag just caused you to miss viewing the microsecond you were outside.
I know you would end up on the other side for a microsecond. But no, I don't believe that this is the desired behavior. The previous behavior is what is desired, because if you click the gate, 99.9% of the time you'd want to be on the other side of the gate. I personally had no issues/annoyances before this change, and now this behavior is just annoying in siege.

Also, a lot of times, you'd naturally double click on the gate, once to target it, and once to use it. Its a fairly natural reaction, since if you're not precisely within range to use the gate, clicking on it to target it will not teleport you to the other side, and most of us don't instinctively know exactly how close we need to be for 1 click to do both, and its just easier and more natural to click twice, where the second click will both put your toon on autorun and use the gate when within range.
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Tuesday, May 31st 2016, 11:24pm

Whenever you doubleclick on any other gear point, or even harvest point in the open world, I believe you use it, then immediately stop using it (or possibly restart using it as if you just clicked on it (wait, you did)). This is the same with the gates. You double click on something that teleports you, of course it would teleport you through, then back through, as the game registers two clicks.

Perhaps a small validation timer could be implemented to say "Player12345 clicked on gate 2 times within <5 seconds, invalidate the second click". however I'd wager to imagine that such a mechanism within the game code would lead to even more lag than what is present already in siegewar on some days.

I would call that a suggestion though, not a bug. In this case you doubleclicked on a mechanism to teleport you, so it's only logical that you get teleported through that object twice.

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