Title: Vale of Rites Boss 2: Target Change shouldn't be triggered by DoTs?
Description: When the boss calls a player and says "lets see if you're such a great hero", everyone attacking the boss will cause damage to the player that gets called. But this also includes DoTs, which seems to cause the same damage to the player as them just continuing to attack the boss. I'm assuming the intended strat is for everyone to stop attacking the boss since its reflecting the damage to a player, but there's nothing you can do about DoTs that are on the boss and that player just gets wrecked either way even if everyone stops attacking.
Server: Erebos
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