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1

Saturday, October 15th 2016, 2:46am

Caping towers while in vehicle?

Hello,

OK.. so.. some one was saying in world shout that capping a tower while in a vehicle is a ban-able offense. I had assumed that this could be considered a viable tactic as things like rune pull can take the ram off the tower.

However, i would like a ruling on this as it is some thing i've tried to accomplish (unsuccessfully.. i think my timing may be off or that my position is not quite right) Before i continue trying to make this work i would like to know if i should stop trying to make this work.

Thanks in advance :)

2

Tuesday, October 18th 2016, 10:30pm

It is impossible to cap towers while in a vehicle. What you are referring to is driving a vehicle all the way up to the tower, getting out of it, start capturing the tower and than jump back into the vehicle. This method does not work on the normal towers (unless you are using an exploit to change the tower) as the center of the vehicle is not as near to the tower as needed for capturing. It does, however, work for capturing the crystal tower in the throne room.

My take on this is that if you are strong enough to take down all the gates and get to the crystal tower with a vehicle without the other team destroying it, it's perfectly ok to do so. specially since taking the crystal tower doesn't mean u have won unless you have all the other towers too.

3

Wednesday, October 19th 2016, 1:14am

It is impossible to cap towers while in a vehicle. What you are referring to is driving a vehicle all the way up to the tower, getting out of it, start capturing the tower and than jump back into the vehicle. This method does not work on the normal towers (unless you are using an exploit to change the tower) as the center of the vehicle is not as near to the tower as needed for capturing.



Incorrect. Let me share something with you. I actually find it ironic that I find this thread the day after we have this done to us.

AHEM

We have faced this guild in siege a few times and one of their guildies was able to cap the regular towers from within a ram. We couldn't really get the best look at how he was doing it though and didn't think much of it tbh. Some time passed and apparently the one person within that guild taught multiple members how to do it. They faced us again last night and since they were doing it left and right, I was able to observe the process and replicate it.

It IS entirely possible to cap a regular tower from within a ram provided that you can start the capture and hop back in. You'll see in this video that I was able to do it with no issue. Well I did have an issue on my first attempt as it would seem that an upgraded electric tower will hit players within the ram rather than the ram itself. After the first fail, I simply hop out and pop my mage shield. Notice how I absorb the hits from the electric as I casually take a tower while being beaten on by guards plus defenses.

As far as this being ruled an exploit though, I highly doubt it will be. This is something that we're just going to have to deal with until it's fixed just like the face of treachery fiasco from years past. Since it's so easily done by anyone and can be done by everyone, it's gonna become a common tactic. If it was to become bannable, they would need to make an official announcement that we can reference if we catch others doing this. Then again, doing so would create more tickets for them to deal with sooooo..... fair game for now I assume. (Yes I know the saying about assuming). I was going to try and one on one with a GM and ask them about this, but seeing as there is a recently made thread, I'll just drop it here and we can all wait for the reply.

The counter? Upgraded Electric towers or any other skills that can hit a player within a ram.



~Cheers and may Vehicle capping become the new meta until fixed
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This post has been edited 3 times, last edit by "Rukifellth2792" (Oct 19th 2016, 1:37am) with the following reason: Spellcheck


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4

Wednesday, October 19th 2016, 1:40am

you can perform many different action while capping a tower, so all you must do is drive up, jump out, begin capping, and jump back in. But yes many things can still interrupt you... but u wont get purged ;D
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5

Wednesday, October 19th 2016, 3:34am

I realy wish you hadn't posted the "how to exploit the ram" video... but good point lol

6

Wednesday, October 19th 2016, 4:01am

I realy wish you hadn't posted the "how to exploit the ram" video... but good point lol



I wouldn't really call it an exploit until it's deemed one. Still, there is some silver lining to this becoming more well known. If it's deemed fair game, then the following points are some of what we may be looking forward to with this new meta.


1. If it runs rampant like the bugged treches, chaining honor guard, walking away with the repair gate dialogue, breaking the rebuild point, or the scout/knight bug, then it should be addressed and fixed promptly. It seems that critical bug fixes are addressed quicker than minor ones.

2. Until it gets fixed, this does give lower leveled players an opportunity to get on the front lines and cap towers. They don't have to sit on the backs doing nothing but farming now.

3. There are counters to this such as upgraded electrics or other skills, so with that in mind, this can be prevented. (This is why I included them).

4. If a mage with his shield does this, then the enemy must destroy the ram forcing more cooperation in the form of having to place more players guarding a tower.

5. Killing a ram doesn't seem easy if you're clad in pvp gear with tons of HP/stam/defenses so this may cause players to reconsider using some pve sets or a hybrid set such as myself.


If it's deemed an exploit, then I have no issue with this thread being cleared of all info provided that an announcement is made and disciplinary action be taken on those using it after the announcement is made. It is after all the user's job to be informed on these matters. Still, the most we can do is take our seat and wait for the word from the higher ups. If and when a higher up replies, please don't give us the whole "We'll send this up the chain, but for the time being we suggest that players stray from this action until we receive word." If that kind of announcement was made, that would be fine by me and I would not do it anymore. However that kind of message to some is a neon green sign saying, "We don't know how to call it so it's in the grey area until we're told what to tell the community." If a call is made, please make it in pure black & white so people can't sway the message with differing interpretation.

Also, if this thread is wiped, the video won't be able to be found as it is unlisted and can only be "publicly" found here.
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I Solo'd Horatio Tia 7-28-2012

This post has been edited 5 times, last edit by "Rukifellth2792" (Oct 19th 2016, 4:21am)


7

Wednesday, October 19th 2016, 4:22am

Clearly an exploit, rams intended use is to destroy gates and buildings, capping towers away from the tower is clearly also not intended, aka an exploit.

To describe as anything else is absurd.
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8

Wednesday, October 19th 2016, 4:44am

Clearly an exploit, rams intended use is to destroy gates and buildings, capping towers away from the tower is clearly also not intended, aka an exploit.

To describe as anything else is absurd.



"Capping towers away from the tower." In my little video clip, I did have the ram clearly up against the tower's core so I don't really see why you mention capping while away. Either you didn't see the video, or you mean "away" as in "the player is not standing outside the ram on the tower even if the ram is against it."

Aside from that I wholeheartedly agree that this is not intended, and logically you call this an exploit as would I. However, we all cannot deny that there have been many similar "not intended" bugs in siege that were addressed by the community and they were fair game until fixed. This unfortunately falls in the same category. Some guilds used a code of honor, but guilds that utilized these tactics were not penalized. We players can call it all we want, but without some guidance from the GM's on the matter, it's fair game for now.



Such bugs that were deemed fair play until fixed:

Faces of Treachery not working as intended and being used to take down gates http://board.us.runesofmagic.gameforge.c…-exploit-or-no/

Chaining honor guard not being used as intended to kill a gate: http://board.us.runesofmagic.gameforge.c…r-guard-banned/





This one however, was addressed and deemed to be and exploit & was eventually fixed as well.

Using Electric towers to break a rebuild point: http://board.us.runesofmagic.gameforge.c…ege-an-exploit/



The only question now is which category is this going to fall under.... Fair game until fixed, or exploit? I hope it ends up on the first list of being legit till fixed b/c I rather like the silver lining points I brought up in my previous post.
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This post has been edited 1 times, last edit by "Rukifellth2792" (Oct 19th 2016, 4:54am)


9

Wednesday, October 19th 2016, 2:29pm

I tried it with a bigger ram... guess it only works with the smaller one.

and I believe what Cenre is referring to is that most of the time the ram (and other vehicles) bug on you and not show up on your screen at the correct spot but some 300 or more range away.

10

Wednesday, October 19th 2016, 3:50pm

that ram lasted a surprisingly long time to those guards. i swear i saw one of the bigger rams get destroyed by the guards within 10 secs or so.

guards do your job!
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11

Wednesday, October 19th 2016, 3:50pm

No I just don't see a player being inside a ram counting as being on the tower, since you have to kill the ram before getting to kill the player, now imagine 4-5 huge rams on the tower, and a player fearless capping inside one of them, yes why bring p/r anymore when you won't be able to do shit about it anyway. Also it works with bigger rams, seen it on some sws in the past.
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12

Wednesday, October 19th 2016, 6:41pm

W/e, this wouldn't be an issue if scrubs couldn't keep up their Main Gate with a horde of gatescumming alts :)
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13

Wednesday, October 19th 2016, 6:51pm

The I doubt this will get removed since it's a problem most games have, and imo I've seen people do worse so I don't think this is a big deal

14

Wednesday, October 19th 2016, 7:24pm

W/e, this wouldn't be an issue if scrubs couldn't keep up their Main Gate with a horde of gatescumming alts :)


I honestly don't see how capturing towers with a ram correlates to alts on gates. Then again, we are from two different tiers of sieges so I'm probably just not getting something because I haven't experienced what you have.
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15

Wednesday, October 19th 2016, 7:53pm

How do you exploit Rams when your Arsenal is destroyed or you already lost? :)

Hard fought Sieges? W/e, it gives the undergeared merit farmers something to do after upgrades are done. They go down fairly fast anyway.
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16

Wednesday, October 19th 2016, 8:59pm

How do you exploit Rams when your Arsenal is destroyed or you already lost? :)


I'm still not following. Just whisper me in game and explain what you mean
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This post has been edited 1 times, last edit by "Rukifellth2792" (Oct 19th 2016, 9:15pm) with the following reason: Corrected Quotation


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17

Thursday, October 20th 2016, 2:29am

I believe he means that the problem with this method of capping is u can be winning a siege 8000-2000 for 59minutes straight (+- how long it takes to cap the 3 towers) and then just get ram capped at the end even if u log P/R's in and lose all because guilds are able to make gates nearly impenetrable with alts.

If that was not the case then the guild winning with all the towers could break into the castle and kill the arsenal inside to eliminate the chance of the guild with no towers all siege capping this way at the end.
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18

Thursday, October 20th 2016, 2:47am

I believe he means that the problem with this method of capping is u can be winning a siege 8000-2000 for 59minutes straight (+- how long it takes to cap the 3 towers) and then just get ram capped at the end even if u log P/R's in and lose all because guilds are able to make gates nearly impenetrable with alts.



That's why I listed the ways to prevent this.

1. Upgraded Electrics can Silence players inside. (Maybe seawashed can too?)
2. There seems to be skills that can hit players within rams; it's just a matter of figuring them out
3. Maybe if players brought in some pve sets and guarded a tower alongside a teammate or two, then they could potentially break the ram easily.
4. Mage T-storm/Ferret Sickle/Stormy Chance works on slowing rams down. Use these to make it so they can't reach the tower in time.


If a guild is winning 8 - 2 and gets ram capped at the end, it's their fault for not being prepared to counter this. This happened many years ago when Faction beat PPK once by Fearless capping nearly all the towers. Notice that it only happened once b/c PPK adjusted their tactic. We just have to use the above 4 counters alongside other things we can come up with to counter this. This is why in the last 2min or so of siege, you need to make sure that you have 2 to 3 people stationed at each tower :)
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19

Thursday, October 20th 2016, 3:46am

It's easier to cap a tower using a ram by not being inside of it IF there are no defenses around it. To me using a ram for a tower cap is like a warden using Chiron to tank the guards or a rogue going into hide to cap a tower.

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Thursday, October 20th 2016, 2:26pm

I believe he means that the problem with this method of capping is u can be winning a siege 8000-2000 for 59minutes straight (+- how long it takes to cap the 3 towers) and then just get ram capped at the end even if u log P/R's in and lose all because guilds are able to make gates nearly impenetrable with alts.



That's why I listed the ways to prevent this.

1. Upgraded Electrics can Silence players inside. (Maybe seawashed can too?)
2. There seems to be skills that can hit players within rams; it's just a matter of figuring them out
3. Maybe if players brought in some pve sets and guarded a tower alongside a teammate or two, then they could potentially break the ram easily.
4. Mage T-storm/Ferret Sickle/Stormy Chance works on slowing rams down. Use these to make it so they can't reach the tower in time.
Yea breaking it down very quickly, and slowing its approach are the only counters, otherwise what i meant was they will cap with fearless inside the rams, so the only fearless counter (P/r) will not even work at that moment, which is the only thing strong guilds are able to do at the end of a easy won siege to ensure they dont get 4-5 towers capped under them in the last 30seconds.

I'm not against this being a viable way to cap towers in a siege, its just that in sieges that magio was describing, which is sadly the case for many EC and VVV sieges currently, they can waste the whole hour sitting on their towers to a no show who wont let them in castle with 10 gate alts, and get beat with nothing to do about it more easily then before with using p/r alts.
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