It is impossible to cap towers while in a vehicle. What you are referring to is driving a vehicle all the way up to the tower, getting out of it, start capturing the tower and than jump back into the vehicle. This method does not work on the normal towers (unless you are using an exploit to change the tower) as the center of the vehicle is not as near to the tower as needed for capturing.
This post has been edited 3 times, last edit by "Rukifellth2792" (Oct 19th 2016, 1:37am) with the following reason: Spellcheck
I realy wish you hadn't posted the "how to exploit the ram" video... but good point lol
This post has been edited 5 times, last edit by "Rukifellth2792" (Oct 19th 2016, 4:21am)
Clearly an exploit, rams intended use is to destroy gates and buildings, capping towers away from the tower is clearly also not intended, aka an exploit.
To describe as anything else is absurd.
This post has been edited 1 times, last edit by "Rukifellth2792" (Oct 19th 2016, 4:54am)
W/e, this wouldn't be an issue if scrubs couldn't keep up their Main Gate with a horde of gatescumming alts :)
How do you exploit Rams when your Arsenal is destroyed or you already lost? :)
This post has been edited 1 times, last edit by "Rukifellth2792" (Oct 19th 2016, 9:15pm) with the following reason: Corrected Quotation
I believe he means that the problem with this method of capping is u can be winning a siege 8000-2000 for 59minutes straight (+- how long it takes to cap the 3 towers) and then just get ram capped at the end even if u log P/R's in and lose all because guilds are able to make gates nearly impenetrable with alts.
Yea breaking it down very quickly, and slowing its approach are the only counters, otherwise what i meant was they will cap with fearless inside the rams, so the only fearless counter (P/r) will not even work at that moment, which is the only thing strong guilds are able to do at the end of a easy won siege to ensure they dont get 4-5 towers capped under them in the last 30seconds.I believe he means that the problem with this method of capping is u can be winning a siege 8000-2000 for 59minutes straight (+- how long it takes to cap the 3 towers) and then just get ram capped at the end even if u log P/R's in and lose all because guilds are able to make gates nearly impenetrable with alts.
That's why I listed the ways to prevent this.
1. Upgraded Electrics can Silence players inside. (Maybe seawashed can too?)
2. There seems to be skills that can hit players within rams; it's just a matter of figuring them out
3. Maybe if players brought in some pve sets and guarded a tower alongside a teammate or two, then they could potentially break the ram easily.
4. Mage T-storm/Ferret Sickle/Stormy Chance works on slowing rams down. Use these to make it so they can't reach the tower in time.